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Author Topic: Custom nobles or roles  (Read 318 times)

Rinin_Rus

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Custom nobles or roles
« on: July 12, 2012, 05:53:28 am »

Something like this but a bit more flexible.
Make a pseudo-dwarf matching dwarf role. Something like pointer in programming. This Dwarf should exist only in mind, and should be operated like real one. So you assign bedroom, table, burrow, even position in squad and armor set to "Royal mason" (or some other title you want) and if he dies, or if you find somebody better, its not THAT much of a hassle to assign him to the new burrows and stuff.

This pseudo dwarfs will solve more then just assigning bedroom to noble. And it also could be made as low layer of nobles with demands depends of number of labors. If so the current noble system should be rewrited to make old nobles operate like such pointers too. But it'll make more relations between nobles, and more interesting system at all. And additionaly it'll be nice to make ex-dwarfs and some additional thoughts. Ex-mayor for example could likes accidents with current mayor and royal mason could be dissapointed if you'll abolish the royal mason title

On the other hand this system will make "one role-one dwarf" restriction. And could add some conflicts.

PS I'll be really pleased if someone could understand it and translate this suggestion to engish. =)
« Last Edit: July 12, 2012, 07:24:10 am by Rinin_Rus »
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Shadowclaimer

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Re: Custom nobles or roles
« Reply #1 on: July 12, 2012, 06:42:26 am »

I would love this, but this kinda seems related to the guildmaster and guild system that's coming eventually.

But I do agree, I would love to be able to set custom titles/classes for nobles and create a Royal Mason, Royal Miner, etc. that would be my "best" of each job to make them easier to find and handle.
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Its too late for that.. my weapon traps are clogged with dwarf bodies, blood flows like a river through the entrance, the entire fortress is littered with dozens of bodies, my food stocks are all down there, if I build a wall the berserk dwarves outside will get the survivors..
There is no hope.. Only dwarf fortress..

miauw62

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Re: Custom nobles or roles
« Reply #2 on: July 12, 2012, 06:45:54 am »

You can assign dwarves individual bedrooms and profession names.

If he dies, or if you find somebody better, its not THAT much of a hassle to assign him to the new burrows and stuff.
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Nyan Thousand

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Re: Custom nobles or roles
« Reply #3 on: July 12, 2012, 06:49:24 am »

Tangentially related: I really hope Toady changes it so that when a new mayor is elected, he also inherits the mayor's room and so on. i.e., you assign the room and the table and the racks to the MAYOR position and not to the mayor dwarf. Same for other electable noble positions, actually.
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Rinin_Rus

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Re: Custom nobles or roles
« Reply #4 on: July 12, 2012, 07:02:40 am »

Tangentially related: I really hope Toady changes it so that when a new mayor is elected, he also inherits the mayor's room and so on. i.e., you assign the room and the table and the racks to the MAYOR position and not to the mayor dwarf. Same for other electable noble positions, actually.
Why only mayor and only electable nobles? With complicated system of burrows, bedrooms near workshops, training squads for specialists with barracs and dining rooms near production sites. Someone's death is a real problem and makes a lot of bad thoughts.
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Nyan Thousand

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Re: Custom nobles or roles
« Reply #5 on: July 12, 2012, 09:08:48 am »

Tangentially related: I really hope Toady changes it so that when a new mayor is elected, he also inherits the mayor's room and so on. i.e., you assign the room and the table and the racks to the MAYOR position and not to the mayor dwarf. Same for other electable noble positions, actually.
Why only mayor and only electable nobles? With complicated system of burrows, bedrooms near workshops, training squads for specialists with barracs and dining rooms near production sites. Someone's death is a real problem and makes a lot of bad thoughts.
Mostly because barons don't need such a provision, since you don't get another one in event of a "permanent leave". Brokers, mayors, managers, and the like, however, can theoretically have no vacancies over multiple "administrations" (mayors especially, since apparently elections are done telepathically and instantaneously) and thus would benefit.

I don't really know what you're trying to say with your post. I just want to not have to worry about reassigning the same room every time the mayor dies.
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Rinin_Rus

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Re: Custom nobles or roles
« Reply #6 on: July 12, 2012, 10:24:15 am »

Quote
I don't really know what you're trying to say with your post. I just want to not have to worry about reassigning the same room every time the mayor dies.
And I just want to not have to worry about reassigning the same room, squad, burrow every time the mason, carpenter and any other dies. Not only Mayor, not only room.

Make somthing like this:
1 Start fortress
2 Add any number of additional noble "titles". Like "Royal woodcutter", or "Food Hauler"
3 Assign dwarfs to this positions
4 Assign rooms, burrows, squads and any others things not only for common dwars, but to positions too.

So we need only screen to create "virtual" dwarfs an then add this dwarfs to game.

When we adds position of "The Greatest Mason Ever" we could assign bed or workshop for this title the same way as we do it for any casual Urist. And this virtual dwarfs could be nobles too, to make this feature not so easy to use.
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Shadowclaimer

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Re: Custom nobles or roles
« Reply #7 on: July 12, 2012, 10:28:48 am »

Quote
I don't really know what you're trying to say with your post. I just want to not have to worry about reassigning the same room every time the mayor dies.
And I just want to not have to worry about reassigning the same room, squad, burrow every time the mason, carpenter and any other dies. Not only Mayor, not only room.

Make somthing like this:
1 Start fortress
2 Add any number of additional noble "titles". Like "Royal woodcutter", or "Food Hauler"
3 Assign dwarfs to this positions
4 Assign rooms, burrows, squads and any others things not only for common dwars, but to positions too.

So we need only screen to create "virtual" dwarfs an then add this dwarfs to game.

When we adds position of "The Greatest Mason Ever" we could assign bed or workshop for this title the same way as we do it for any casual Urist. And this virtual dwarfs could be nobles too, to make this feature not so easy to use.

This.

I want my top Miner to have a nice bedroom/setup near the mine. When he dies and I put someone else in his position I want them to inherit his bedroom and such as well.
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Quote from: Shadowclaimer
Its too late for that.. my weapon traps are clogged with dwarf bodies, blood flows like a river through the entrance, the entire fortress is littered with dozens of bodies, my food stocks are all down there, if I build a wall the berserk dwarves outside will get the survivors..
There is no hope.. Only dwarf fortress..

Nyan Thousand

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Re: Custom nobles or roles
« Reply #8 on: July 12, 2012, 11:53:17 am »

Quote
I don't really know what you're trying to say with your post. I just want to not have to worry about reassigning the same room every time the mayor dies.
And I just want to not have to worry about reassigning the same room, squad, burrow every time the mason, carpenter and any other dies. Not only Mayor, not only room.

Make somthing like this:
1 Start fortress
2 Add any number of additional noble "titles". Like "Royal woodcutter", or "Food Hauler"
3 Assign dwarfs to this positions
4 Assign rooms, burrows, squads and any others things not only for common dwars, but to positions too.

So we need only screen to create "virtual" dwarfs an then add this dwarfs to game.

When we adds position of "The Greatest Mason Ever" we could assign bed or workshop for this title the same way as we do it for any casual Urist. And this virtual dwarfs could be nobles too, to make this feature not so easy to use.
Well I'd want the same thing too. What I'm saying is that right now I want them for nobles that are already there. The option to add your own nobles would be nice too, of course, but that's not what my post was about, hence, "tangentially related". I can see this as having a royal court of sorts.

Another tangent: Burrow selection by profession. I'm sure I'm not the only one who puts their masons in one floor, and the ability to segregate them into burrows automatically would be nice. Yes. Segregate the dwarves by beard color profession.
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