Just setup a new embark. Hot biome, never played one before. Part Terrifying forest, part untamed wilds. Stream, Aquifer, Deep Metal Terrifying side, Deep Metals Wild Side.
Dwarves are 2 miners, one Cook, one with 4 noble skills. Rest are peasants.
Gotta run a steel anvil (which sucks), and no coal is available. 2 Copper Picks. 60 booze. 160 Seeds. 40 meat and fish. 10 coke, 20 Leather, 6 wool thread, 40 logs, and 13 stones. Last time I had an iron anvil and snuck in 4 hematites. I'm running heavier seed this time too, going to try for bigger farms.
Largely, the first month game time is spent with my two builders cave inning my caravan. I drop it 2 levels, and build a bridge over the hole. The other 5 dwarves spend their time gathering nearby plants and wood. I like to build a temp carpenter and a temp mason shop to make a couple items. (First thing I make is a coffin, one of my miners usually dies. Gonna trigger the cave in from further back this time). As soon as the caravan drops, everybody moves everything and wall up inside til I figure out what kind of evil I'm dealing with.