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Author Topic: The small random questions thread [WAAAAAAAAAAluigi]  (Read 676277 times)

wierd

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Re: The small random questions thread [WAAAAAAAAAAluigi]
« Reply #6615 on: November 24, 2020, 07:13:09 pm »

They should have anodized it, to make it jet black.

Also should have put a microcontroller and a software defined radio inside, powered with an array of thermocouples. that way it could make low intensity radio bursts in mathematical patterns.
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Sime

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Re: The small random questions thread [WAAAAAAAAAAluigi]
« Reply #6616 on: November 25, 2020, 07:03:05 am »

Has anyone used the  Labview, the graphical system engineering programming language?

It looks kind of fun.  I was wondering if it might be suitable for designing and prototyping the game mechanics and logic of complex strategy games.
« Last Edit: November 25, 2020, 07:05:25 am by Sime »
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Reelya

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Re: The small random questions thread [WAAAAAAAAAAluigi]
« Reply #6617 on: November 25, 2020, 03:13:58 pm »

Right tools for the right job. Something like Unity or other actual game engines have more of the stuff needed for prototyping.

LabView looks like it's built around getting data from external instrumentation, it's not designed for building simulations, for example if you want to model stellar evolution, LabView wouldn't be the thing you use.

methylatedspirit

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Re: The small random questions thread [WAAAAAAAAAAluigi]
« Reply #6618 on: November 25, 2020, 06:05:36 pm »

I've heard of musical roads, roads that essentially work as 1-bit, 1-voice beepers to make sound as a vehicle passes over it. Would it be possible to pull off something like the title theme for Chronos for the ZX Spectrum (warning: loud, nonexistent dynamic range), as difficult as it would be to execute in real life?
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Reelya

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Re: The small random questions thread [WAAAAAAAAAAluigi]
« Reply #6620 on: November 25, 2020, 10:23:18 pm »

I've heard of musical roads, roads that essentially work as 1-bit, 1-voice beepers to make sound as a vehicle passes over it. Would it be possible to pull off something like the title theme for Chronos for the ZX Spectrum (warning: loud, nonexistent dynamic range), as difficult as it would be to execute in real life?

Musical roads are definitely not 1-bit 1-voice beepers. That interpretation would lead to a couple of issues. For a start, if you say that it's 1-bit because they're only 1 height, then if you ask what's the sample rate, then that would be infinity since how far you space the bumps apart isn't constrained. Additionally "voice" is an abstraction. Any speaker is capable of emitting a signal of infinite voices. "Voice" only makes sense for synthesizers.

A musical road is in fact more like a frequency-modulated analogue signal, compared to ones that go up and down, which would be amplitude-modulated analogue signals. The main issue that would limit the voices would be that the sample rate, when viewed as a frequency-modulated signal is quite low, and I'm guessing that to encode two tones at once without distortion you'd really need a sample rate which is at least the lowest common multiple of both frequencies.
« Last Edit: November 25, 2020, 11:16:30 pm by Reelya »
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methylatedspirit

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Re: The small random questions thread [WAAAAAAAAAAluigi]
« Reply #6621 on: November 27, 2020, 07:44:02 am »

If you had the instrumental and vocal tracks to a song, how far can you desync them before people start noticing? I mean, there's these videos where people just desync the vocal track and have them one beat off relative to the instrumental, like here, here and here. I think most of you would agree that these things are... wrong, at least at first*. That's an upper bound of 1 beat. So now I'm asking, how much can you desync them before people just go "what the hell am I listening to"?

*(i'm listening to these things and it's starting to sound normal. help)
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Frumple

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Re: The small random questions thread [WAAAAAAAAAAluigi]
« Reply #6622 on: November 27, 2020, 08:03:27 am »

Eh, depends on the person, the situation, and the song, y'know? I'm reminded of an old story about Reed's Metal Machine Music, where it was reported at one point a rather drug riddled party ended up playing one of the parts for significantly longer than the piece actually lasted; the disc they were playing from was damaged, and near the end started skipping and whatnot.

It took, like, over an hour for anyone to notice; they were impaired enough and the song messy enough folks just couldn't tell part of the song was skipping/repeating. There's some bits of music out there you'd be hard pressed to tell if it was desync'd to begin with, especially if you're not already well familiar with the song.
« Last Edit: November 27, 2020, 08:06:38 am by Frumple »
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methylatedspirit

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Re: The small random questions thread [WAAAAAAAAAAluigi]
« Reply #6623 on: November 28, 2020, 09:09:02 am »

I turned too fast while cycling on wet tiles, fell, and I think I fucked up my knee to some degree by landing mostly on it. It's a small burning pain if I don't move it, but moving it... there's pain throughout, but then it peaks at a certain point through that movement. My IRL friends already told me that I should go to the campus clinic to get it checked out. I'm fine with that. I'd take the opinion of a doctor who can physically check me.

There's a problem, though. The clinic doesn't open until Monday. What can I do myself to prevent damaging the knee any further? Should I stop cycling for a bit, even if that's my preferred mode of transport?
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Arx

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Re: The small random questions thread [WAAAAAAAAAAluigi]
« Reply #6624 on: November 28, 2020, 09:23:39 am »

Rest, ice, compression, elevation. Don't cycle and ideally avoid using it as much as possible.
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methylatedspirit

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Re: The small random questions thread [WAAAAAAAAAAluigi]
« Reply #6625 on: November 29, 2020, 08:14:52 pm »

Is there a way to apply a notch filter to all audio coming from my computer? A not-insignificant portion of the media I consume has a 15KHz tone in it, which I'm sure comes from a CRT. It's annoying since I can still hear these tones. I know it's trivial to do this if you have the audio file, but I want one that works on all audio I listen to.
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TheSteppeWolf

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Re: The small random questions thread [WAAAAAAAAAAluigi]
« Reply #6626 on: December 02, 2020, 09:45:16 am »

@Chess players: What is the best way, to teach chess to a 8 soon to be 9 year old child who hates losing? I hope to teach him to lose gracefully too...
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TD1

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Re: The small random questions thread [WAAAAAAAAAAluigi]
« Reply #6627 on: December 02, 2020, 09:54:13 am »

The baaaasic idea is to attack the centre while supporting those pieces with ones further back.

It's called developing the piece.

First teach them what the pieces do, of course. And as for losing gracefully, many chess players acknowledge defeat before it actually happens and concede the game.

If you can get him to do that, it might be a good sign.
« Last Edit: December 02, 2020, 09:56:16 am by Th4DwArfY1 »
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TheSteppeWolf

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Re: The small random questions thread [WAAAAAAAAAAluigi]
« Reply #6628 on: December 02, 2020, 09:56:56 am »

The baaaasic idea is to attack the centre while supporting those pieces with ones further back.

It's called developing the piece.
Honestly that can be for our second, or third game. I meant like... the mentality a chess player should have, also how to teach him to avoid doing obvious blunders, like hanging his queen, or something. Also make sure he understands castling/stalemate/passing capture.
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Naturegirl1999

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Re: The small random questions thread [WAAAAAAAAAAluigi]
« Reply #6629 on: December 02, 2020, 07:58:46 pm »

When my brother and I play chess, he does not let me concede, even though he and I both know I’ll lose
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