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Author Topic: [ORC] Discussion and Download Latest! (v1.42B)  (Read 136402 times)

smakemupagus

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Re: Orc Fortress [v1.10 BETA] for ☼MASTERWORK☼
« Reply #525 on: March 20, 2013, 03:20:38 pm »

Yes, that's perfect. 

...

By the way, I haven't forgotten about the "non-magic" stuff that was on the to do list, just got sidetracked with the new DFHack toys.  The to do list is like so: 
Not sure whether this makes it into the next version, or the one after.

Code: [Select]
# to do

- Society mead with healing / etc. effects

- Magma source -- becomes craftable/buyable blueprint?
- Obsidian Spire Library -- Drow Barbarian tech -- research spells at will
- Temples and raids will only provide (non-codex) spells at random
- Runesmith -- Dwarf Barbarian tech

# trade entities that are less clones of the Good races, and unique blueprints for trade
- Elven Ashlanders: Glassformer (alternative process for ~mithril-quality light gear)
- Chaos Dwarf: Legion Auxilla Outpost (good stuff for hammer or xbow orcs)
- Human Pirates: Something (tavern? -- music, gambling, ???)
- Deepdrow: Nethermill (unique items using cavern mats)

- option for using up Cannon to build some kind raid ship
- More interesting control of thiefing at the Kobold tracker
-- thief rival tiaga clans?  heist the mint or the jewelry store?  Use up "spare" kobold migrants somehow?
- weather control prayers at temples
- counter-invations vs raids using "siege stones"
« Last Edit: March 20, 2013, 05:01:31 pm by smakemupagus »
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Meph

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Re: Orc Fortress [v1.10 BETA] for ☼MASTERWORK☼
« Reply #526 on: March 20, 2013, 05:30:29 pm »

Lol, be glad you dont have the same list that I have here :P

Spoiler (click to show/hide)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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smakemupagus

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Re: Orc Fortress [v1.10 BETA] for ☼MASTERWORK☼
« Reply #527 on: March 20, 2013, 05:37:22 pm »

Ha!  No kidding.   :o
You're starting to enter Toady level to-do territory there ...

Meph

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Re: Orc Fortress [v1.10 BETA] for ☼MASTERWORK☼
« Reply #528 on: March 20, 2013, 05:47:19 pm »

Well, I wanted to go to the black sea for a month before flying to Asia, but I just got my schedule for all these driving lessons. Practical test is 8th April, practical test for motorbike is 23th april, in between I have to do another 15x2h of driving lessons... which means that I am stuck here. And everyone needs hobbies, so I have about 8 weeks of moderately free time for modding.

EDIT: "- Human Pirates: Something (tavern? -- music, gambling, ???)"

Maybe Human Bandits/Pirates, trading and selling loot and wenches. And or slaves. Drinking and gambling fits too of course. ;)
« Last Edit: March 20, 2013, 05:50:13 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Gamerlord

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Re: Orc Fortress [v1.10 BETA] for ☼MASTERWORK☼
« Reply #529 on: March 20, 2013, 06:43:18 pm »

...
I need fresh pants.

smakemupagus

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Re: Orc Fortress [v1.10 BETA] for ☼MASTERWORK☼
« Reply #530 on: March 20, 2013, 06:52:09 pm »

Is that good, or like, there are so many bugs in that it gave you intestinal distress?

You know what, don't elaborate, I'll just assume it's good and not think too much about it :)

plantpot

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Re: Orc Fortress [v1.10 BETA] for ☼MASTERWORK☼
« Reply #531 on: March 21, 2013, 03:28:16 pm »

how do i make pulleys and get more nobles like thanes and jarl?
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smakemupagus

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Re: Orc Fortress [v1.10 BETA] for ☼MASTERWORK☼
« Reply #532 on: March 21, 2013, 03:41:13 pm »

Pulleys, craft from Trap Engineer (a regular masterwork building) or buy them at the Arms Bazaar.

Thain should be appointed when you reach the "land holder 1" threshold and upgrade to Hersir then Jarl, just like Dwarf: Baron, Count, Duke.  Each time he levels up he unlocks a different champion squad-leader (Huscarl, Battlemage, Avenger) which are basically optional ceremonial ranks.  Although the champions will do some misc noble work like Build morale and Law enforcement and etc.

TBH I haven't seen a Thain in a couple versions so if you do get one, let me know.  Its kind of hard to test since they come years into the game.

...

for something completely different

You now will need a lyre to perform most reactions at a captured Elven Treesinger's Pagoda.  The image of an orcish shaman pounding on a lyre while growling "Grow, damn you, treeeeeees.  Grow up so we can CUT YOUUUUU."
« Last Edit: March 21, 2013, 03:47:38 pm by smakemupagus »
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plantpot

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Re: Orc Fortress [v1.10 BETA] for ☼MASTERWORK☼
« Reply #533 on: March 21, 2013, 03:58:20 pm »

thanks
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Meph

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Re: Orc Fortress [v1.10 BETA] for ☼MASTERWORK☼
« Reply #534 on: March 21, 2013, 04:58:29 pm »

Emo trees, growing to be CUUUUT  8)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

smakemupagus

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Re: Orc Fortress [v1.10 BETA] for ☼MASTERWORK☼
« Reply #535 on: March 22, 2013, 03:17:26 pm »

Preview

Buccaneer's Tavern (trade allies for blueprint)
Legion Auxilla Outpost (trade)
Obsidian Spire Library (raid Barbarians for blueprint)
Ashland Glassblower (trade)
Nethermill (trade)
new "orichalcum" colored look for Arcane Forge (now a domestic building)




The four dreamwalkers' temples

Sun & Stars Orrery
Icecrystal Sanctum
Altar of Storms
Stone Circle

« Last Edit: March 22, 2013, 03:47:56 pm by smakemupagus »
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SharpKris

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Re: Orc Fortress [v1.10 BETA] for ☼MASTERWORK☼
« Reply #536 on: March 22, 2013, 04:28:47 pm »

Preview

Buccaneer's Tavern (trade allies for blueprint)
Legion Auxilla Outpost (trade)
Obsidian Spire Library (raid Barbarians for blueprint)
Ashland Glassblower (trade)
Nethermill (trade)
new "orichalcum" colored look for Arcane Forge (now a domestic building)




The four dreamwalkers' temples

Sun & Stars Orrery
Icecrystal Sanctum
Altar of Storms
Stone Circle



these look amazing! is it part of the Masterwork 2h?
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smakemupagus

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Re: Orc Fortress [v1.10 BETA] for ☼MASTERWORK☼
« Reply #537 on: March 22, 2013, 04:34:04 pm »

these look amazing! is it part of the Masterwork 2h?

Thanks!  But, sorry not quite released yet, still finalizing the reactions, in the next couple days there will be a short "beta" that you'll be able to get in this thread and paste on top of MDF 2h (or whatever the current version is at that time). 

Meph

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Re: Orc Fortress [v1.10 BETA] for ☼MASTERWORK☼
« Reply #538 on: March 22, 2013, 05:08:54 pm »

They look really nice. :)

I havent done anthing on a next version, waiting for the poll to show whats up, and for the flood of bugreports/questions to die down. It seems that dfhack has some sideeffects at least, and that many people still cant read. With ~1000 downloads in 2 days the reports are flooding me a bit.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

smakemupagus

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Re: Orc Fortress [v1.10 BETA] for ☼MASTERWORK☼
« Reply #539 on: March 22, 2013, 05:20:58 pm »

Quote
~1000 downloads in 2 days

 :o  wow!

Yes the big thread is kind of overwhelming sometimes.  I like it over here in our quiet little part of the forum :)
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