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Author Topic: LP Civ4:C2C (6050 BC - Slightly delayed)  (Read 138603 times)

Boksi

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #30 on: July 30, 2012, 05:26:26 pm »

So we're going to research shelter building and then oral tradition. Sounds good to me.
Spoiler (click to show/hide)

Here you can see the effects of realistic culture spread. It only spread over one tile because the rest is covered in forests, hills and marshes.
Spoiler (click to show/hide)

We discover weaving, a decent commerce tech if nothing else.
Spoiler (click to show/hide)

And as it turns out, there's plenty of silk on this island! Also, you can see the barbarian flag to the south of the city, right? It's next to the silk tile. That's a viper, a wild animal. Time to hunt.
Spoiler (click to show/hide)

Our clubman chases down the viper. You can't see it properly, but it's submerged in that swamp to the south of the clubman.
Spoiler (click to show/hide)

It's not much of a battle, since the viper doesn't have any animations right now. Our clubman kills it and brings the spoils back home. Killing wild animals isn't as good as capturing them, though.
Spoiler (click to show/hide)

Meanwhile, a volcano erupts on the coast. Nothing unusual.
Spoiler (click to show/hide)

No seriously. There's very few random events that can happen in the prehistoric era, so volcanoes erupt a lot.
Spoiler (click to show/hide)

Meanwhile, I optimistically send our clubman out to hunt some more.
Spoiler (click to show/hide)

We figure out that those holes in the ground can be used as shelter.
Spoiler (click to show/hide)

Then we figure out how to build our own shelters.
Spoiler (click to show/hide)

Our clubman, meanwhile, has been having no luck. The graphics in this mod function a bit oddly. Sometimes he's holding a club, sometimes an axe. Oftentimes, crocodiles turn into knights, albeit only graphically.
Spoiler (click to show/hide)

But surely we can expand soon, right? To sail away from this shithole, we need raft building, and to build new 'cities', we need tribalism. Those techs can't be that far away, right?
Spoiler (click to show/hide)

Our one advantage is that we don't need to worry about having a good military for quite some time.
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Karnewarrior

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #31 on: July 30, 2012, 05:36:08 pm »

Well... Shit.
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ivanthe8th

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #32 on: July 30, 2012, 05:40:54 pm »

Can we use the volcano for something? (like killing our enemies?)

This is bay12 after all...
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Boksi

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #33 on: July 30, 2012, 05:45:48 pm »

Well... Shit.
Hey, at least everybody else has to do just as much research as we do.

Except they can find goody huts. And capture animals for their myths. And we're playing on monarch so they get a little boost I believe.

Anyway, I believe we're going to research oral tradition and then herbalism? And then we'll try to find ways to expand, I guess. Research techs are definitely a priority, since we won't get a lot of research bonuses from myths.

Can we use the volcano for something? (like killing our enemies?)

This is bay12 after all...
I think it might give us geothermal power later, maybe.
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Sirus

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #34 on: July 30, 2012, 06:28:27 pm »

Well, this is a pickle. Keep doing what you're doing, I guess. At least we can communicate more effectively than most cavemen!
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EuchreJack

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #35 on: July 30, 2012, 07:07:21 pm »

Yes, but we have nobody new and interesting to talk to, and will likely be talking to ourselves for quite some time.  At least some of those herbs we'll be learning to cultivate can help with that.

MetalSlimeHunt

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #36 on: July 30, 2012, 07:12:47 pm »

Well... Shit.
Hey, at least everybody else has to do just as much research as we do.
At least until they start expanding, that is! We're trapped on a tiny island! Do I dare ask how long it will be until our first boat?
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Boksi

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #37 on: July 30, 2012, 07:32:53 pm »

Thanks to our new technology, we can now build grass huts and lean-tos. They're identical but grass huts replace lean-tos and go obsolete later, so we'll build them.
Spoiler (click to show/hide)

Then we discover friendship.
Spoiler (click to show/hide)

After building the grass huts, we decide to build a cave. No, I don't know how, but we're going to build one.
Spoiler (click to show/hide)

As it turns out, we're the second most cultured civilization in the world!
Spoiler (click to show/hide)

Now that we have language and friendship, we start telling each other stories. Too bad we can't capture any animals to tell stories about, I bet that'd cause our research rate to skyrocket.
Spoiler (click to show/hide)

The volcano goes dormant.
Spoiler (click to show/hide)

Come to think of it, it doesn't have a name. The only thing with a name is Mayapan, and that's a silly name.
Spoiler (click to show/hide)

We build a cave, somehow. It starts a golden age. I probably should have waited until later to build it, but whatever.
Spoiler (click to show/hide)

By the way, the limit is five national wonders per city, not two. Another thing changed by the mod. Anyway, this is the stuff we can build right now. Let's get some science buildings up and running.
Spoiler (click to show/hide)

We research herbalism. Herbalism is pretty good, it significantly increases health and reveals some... interesting resources.
Spoiler (click to show/hide)

These are the tech we can research right now. I set it to scavenging, but you can change that as always.
Spoiler (click to show/hide)

Here's a picture of our island again. Note the complete lack of tobacco and opium. Also peyote, but that's hardly surprising.
Spoiler (click to show/hide)

Hmmmm. Feels like I'm forgetting something.

Oh yeah! Civics! We have two new civics we can implement, and we definitely will.
Spoiler (click to show/hide)

Since we're in a golden age, I could switch our civics without any anarchy. It's kind of a waste to have a golden age so early, but oh well.
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MetalSlimeHunt

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #38 on: July 30, 2012, 07:42:22 pm »

We research herbalism. Herbalism is pretty good, it significantly increases health and reveals some... interesting resources.
Spoiler (click to show/hide)
Everything about this "technology" is hilarious. I forgive the makers of this mod for all of its faults for this alone.
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To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
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Frumple

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #39 on: July 30, 2012, 07:47:23 pm »

I will vote that Mayapan be renamed to Mayapanponpenpun, to be referred to in passing as MP4. Mayapan is insufficiently silly.
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LordSlowpoke

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #40 on: July 30, 2012, 07:53:26 pm »

I will vote that Mayapan be renamed to Mayapanponpenpun, to be referred to in passing as MP4. Mayapan is insufficiently silly.

Have some support. Also, PTW.
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Il Palazzo

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #41 on: July 30, 2012, 07:56:34 pm »

This mod is insane. I'm lovin' it.
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Karnewarrior

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #42 on: July 30, 2012, 08:56:56 pm »

And the city, it was declared, was to be named "AZURAN", Lord of the blue waters! And Azuran bestowed upon the city his blessing, which was odd because no-one knew what gods were yet.

And the isle was barren but for the silk worm, and the people wept, at least those who did not partake of the happy mushroom of giant mushy friends.
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Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Neonivek

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #43 on: July 30, 2012, 08:57:27 pm »

This game makes me wish I got Beyond the Sword with Civ 4... just so much opens up with that one expansion.
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Sirus

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Re: Let's Play Civilization IV: Caveman2Cosmos
« Reply #44 on: July 30, 2012, 08:58:24 pm »

This game makes me wish I got Beyond the Sword with Civ 4... just so much opens up with that one expansion.
This. So many awesome-looking mods require BTS that I can't stand looking for any :(
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