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Author Topic: LP Civ4:C2C (6050 BC - Slightly delayed)  (Read 138425 times)

Thexor

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Re: LP Civ4:C2C (6567 BC - The LP that wouldn't die)
« Reply #555 on: May 12, 2013, 01:48:40 pm »

That second-to-last line implies that there's a situation where you aren't justified in teabagging your opponent.  :P

Also, glad to see this LP is still alive!
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Zrk2

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Re: LP Civ4:C2C (6567 BC - The LP that wouldn't die)
« Reply #556 on: May 12, 2013, 07:49:34 pm »

IT LIVES!!!
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Satarus

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Re: LP Civ4:C2C (6567 BC - The LP that wouldn't die)
« Reply #557 on: May 15, 2013, 12:06:24 pm »

Wait, have we gotten tea yet?  How can we teabag when we haven't discovered tea?
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EuchreJack

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Re: LP Civ4:C2C (6567 BC - The LP that wouldn't die)
« Reply #558 on: May 15, 2013, 02:10:08 pm »

We have herbs.  Herbal Tea!

Un67

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Re: LP Civ4:C2C (6567 BC - The LP that wouldn't die)
« Reply #559 on: May 15, 2013, 03:41:58 pm »

Awesome!  :)

Out of curiosity, though, have you updated to the newest version?
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Boksi

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Re: LP Civ4:C2C (6567 BC - The LP that wouldn't die)
« Reply #560 on: May 15, 2013, 04:27:37 pm »

Awesome!  :)

Out of curiosity, though, have you updated to the newest version?
Nope. No updates since this LP began. I dunno if the saves are compatible, and even if they are, I can't be arsed to download such a big file right now, nor figure out all the new mechanics - I still don't understand all the old ones. I wouldn't be surprised if using old saves with the new mechanics would somehow break some of them, anyway. I'll probably update after I finish this LP.
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kaian-a-coel

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Re: LP Civ4:C2C (6567 BC - The LP that wouldn't die)
« Reply #561 on: May 15, 2013, 04:54:30 pm »

We have herbs.  Herbal Tea!
Quick, put these in bags and throw it at your opponent!
That's how you "teabag" someone, right?
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GreatWyrmGold

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Re: LP Civ4:C2C (6567 BC - The LP that wouldn't die)
« Reply #562 on: May 21, 2013, 06:18:04 am »

1. Is the title accurate?

2. Is there anything we watchers need to decide?
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Boksi

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Re: LP Civ4:C2C (6567 BC - The LP that wouldn't die)
« Reply #563 on: May 21, 2013, 08:36:42 am »

1. Is the title accurate?

2. Is there anything we watchers need to decide?
1: Yes. Slow updates are better than no updates at all.

2: Nothing you need to, but if you want to see something feel free to ask for it.
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CognitiveDissonance

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Re: LP Civ4:C2C (6567 BC - The LP that wouldn't die)
« Reply #564 on: May 21, 2013, 03:33:33 pm »

This is awesome! CAught up, thanks for the awesome LP and I hope it keeps going!

Looks like you'll force me to get back into Civ IV... damn you! My sleep schedule weeps.
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Boksi

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Re: LP Civ4:C2C (6417 BC - SELASSIIIEEE!!)
« Reply #565 on: May 24, 2013, 06:31:46 pm »

SELASSIIIEEE!!
Spoiler (click to show/hide)

Seriously. Why the hell?
Spoiler (click to show/hide)

Meanwhile, our soldiers rest in the ruins of Pliska. It counts as friendly territory and will remain as such as long as we have troops there.
Spoiler (click to show/hide)

Actually catching that hunnic settler would be difficult, but we can at least prevent it from settling anywhere.
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And we discover fungiculture, the last prerequisite for fermentation. We've almost got booze - it's so close I can taste it. It's an imaginary taste of something we don't even know exists yet, but I can taste it anyway.
Spoiler (click to show/hide)

The Inca have three cities, it seems. Also, they have a unique unit!
Spoiler (click to show/hide)

You can see here how Aqizzar's Galley, badly damaged after his fights with several crocodiles, has claimed a stretch of water. So long as we have a unit stationed there, it will remain ours. It'll speed up his healing quite a bit.
Spoiler (click to show/hide)

I've decided to build some Atlatlists. They'll be deadly against archers.
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We're still acquiring myths. They'll speed our research up a bit, I guess.
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Also, have a picture of the Cherokee empire. They're pretty damn big.
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Remember that Hunnic settler?
Spoiler (click to show/hide)

We can't have that.
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Fortunately for us, they move.
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Unfortunately, not all of our soldiers are geared towards killing archers in particular.
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Well, he managed to scratch that archer at least. I'll send Geen too, if he fails then he'll hopefully have weakened the archer enough for the bison riders to take him out next turn.
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Meanwhile, we're almost ready to take another Hunnic town. This one's a tough cookie, situated on a hill with plenty of archers. Still, we can take it, I'm sure.
Spoiler (click to show/hide)

One last thing to note: The inhabitants of Aberpanapopuma get religion. Not that stupid Christianity bull, but proper Naghualism, which as we all know is infinitely better.
Spoiler (click to show/hide)

Now, time to take Veliki Preslav.
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But ultimately, the sack of Veliki Preslav was an unimportant event. Something far more important to the development of our nation is brewing.
Spoiler (click to show/hide)

And as for what happens next? I think we all know what's going to happen next. But that's for the next update.
Spoiler (click to show/hide)
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MetalSlimeHunt

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Re: LP Civ4:C2C (6567 BC - The LP that wouldn't die)
« Reply #566 on: May 24, 2013, 06:37:16 pm »

Now we're a proper civilization!
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USEC_OFFICER

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Re: LP Civ4:C2C (6417 BC - SELASSIIIEEE!!)
« Reply #567 on: May 24, 2013, 08:04:38 pm »

Quote
Fermenation
Reveals: Sausage
Leads to: Piracy

Best technology ever?
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Boksi

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Re: LP Civ4:C2C (6417 BC - SELASSIIIEEE!!)
« Reply #568 on: May 25, 2013, 04:40:48 pm »

By the way, do you think Persepolis should stay Persepolis? I think it needs a new name. And so does Szeged, once we capture it.

EDIT: Oh yeah, and should we destroy that Aztec town? On one hand, it's actually causing them unhappiness and it's completely useless. On the other hand, it's really close to our own towns.
« Last Edit: May 25, 2013, 04:44:12 pm by Boksi »
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Un67

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Re: LP Civ4:C2C (6417 BC - SELASSIIIEEE!!)
« Reply #569 on: May 25, 2013, 04:59:25 pm »

Destroy the Aztec town for the sake of pretty borders!
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