Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Scary Monsters  (Read 1832 times)

Thuellai

  • Bay Watcher
  • Nobody's business but the Turks
    • View Profile
Scary Monsters
« on: December 26, 2012, 10:44:44 am »

I spend as much time adventuring as anything, and while I'm currently learning the creature raws in order to make some nasties myself [first on the list - an entire set of Dwemer automata], I'd love to have more stuff to tangle with in the meantime.  I've already got Fear the Night along with Fort Defense, Iv0ry's races, and the slime mod.  Any other really nasty critters I can easily add to a DF install?  The Monster Hunter mod was cool, but it hasn't been updated in a while and there are some issues [the largest seem to be interaction related with monsters that used to have firebreath]
Logged
When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

GuesssWho

  • Bay Watcher
  • A scaly cat. Beware its acidic webs!
    • View Profile
Re: Scary Monsters
« Reply #1 on: December 27, 2012, 01:38:09 am »

Xenomorphs LOL
Logged
I have no clue what I am doing here.


I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

DVNO

  • Bay Watcher
    • View Profile
Re: Scary Monsters
« Reply #2 on: December 27, 2012, 05:00:56 am »


+ Nice Sprites
+Skrillex

Logged
Al mondo mal non e senza rimedio

Reach me via Bitmessage ~ BM-2DC7sWixk2iSKThdX9thhyrxWBeWRXUEv9

Bloax

  • Bay Watcher
    • View Profile
Re: Scary Monsters
« Reply #3 on: December 27, 2012, 05:26:47 am »

Xenomorphs LOL
+ Nice Sprites
Except there's no way to get something like this:
(Already struggling with the resolution.)

Down to around 16x16;

Edit: uh, faggot the tail dungammit
« Last Edit: December 27, 2012, 05:43:27 am by Bloax »
Logged

oh_no

Vindictus

  • Bay Watcher
    • View Profile
Re: Scary Monsters
« Reply #4 on: December 27, 2012, 05:32:57 am »

You want something 'scary', or something 'fun'?

/人 ‿‿ 人\

Spoiler (click to show/hide)
Logged
Well, I now have an urge to end sentient life.

I think I'll go meditate for a bit.

Thuellai

  • Bay Watcher
  • Nobody's business but the Turks
    • View Profile
Re: Scary Monsters
« Reply #5 on: December 27, 2012, 07:45:15 am »

Little of each.  I like to run around in Adventure mode so I need plenty of nasties to fight.  Plus, it makes fortresses more FUN.
Logged
When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

CrzyMonkeyNinja

  • Bay Watcher
  • He strikes from above...
    • View Profile
Re: Scary Monsters
« Reply #6 on: December 27, 2012, 10:01:17 am »

You might want to check out the 'abominations' thread if you haven't already. It's got some good stuff. http://www.bay12forums.com/smf/index.php?topic=118511.msg3748219#msg3748219

I would also mod in balrogs. Balrogs are cool. In fact, I've already modded in balrogs..... balrogs are cool.....
Logged
“I do not love the bright sword for it's sharpness, nor the arrow for it's swiftness, nor the warrior for his glory. I love only that which they defend” - J.R.R. Tolkien

Thuellai

  • Bay Watcher
  • Nobody's business but the Turks
    • View Profile
Re: Scary Monsters
« Reply #7 on: December 27, 2012, 10:13:58 am »

But do they have wings?

I will check that out though, I've always felt like megabeast survivability [or lack thereof] in worldgen is one of the biggest obstacles to FUN adventuring.
Logged
When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

Bloax

  • Bay Watcher
    • View Profile
Re: Scary Monsters
« Reply #8 on: December 27, 2012, 10:55:49 am »

I will check that out though, I've always felt like megabeast survivability [or lack thereof] in worldgen is one of the biggest obstacles to FUN adventuring.
Just make a world with advanced parameters with absurd amounts of megabeast caves?
Logged

oh_no

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Scary Monsters
« Reply #9 on: December 27, 2012, 02:05:14 pm »

Xenomorphs LOL
+ Nice Sprites
Except there's no way to get something like this:
(Already struggling with the resolution.)

Down to around 16x16;

Edit: uh, faggot the tail dungammit
Bad idea, barely recognizeable :P. Monsters should be scary not by looks, but by actions.
Look at xenomorphs from Post-Apocalypse mod.
And if you need sprites, here are my meager spriting skills:

Color is a matter of taste.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Scary Monsters
« Reply #10 on: December 27, 2012, 05:58:48 pm »

I made balrogs for a languishing lotr mod; I gave them a 50% chance of having wings :P