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Author Topic: Novelty Tilesets (New: Dependable 8x8)  (Read 26780 times)

GoombaGeek

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Novelty Tilesets (New: Dependable 8x8)
« on: July 30, 2012, 11:29:27 am »

So, I was bored and decided to make some fun tilesets! They aren't designed for any real use or purpose, but to look neat (well, the 6x6 is pretty useful if you have good eyes and a large embark). I'll add more when I make them!

Doodle 6x6

A 6x6 tileset loosely based on my own handwriting. The letters are hard to read but it has a fun whimsical flavor (I hope). Overall it's 96x96.
Doodle 16x16

This is a 16x16 tileset that was done completely freehand*! It's a 256x256 image.
*I used Undo a lot, and I had to draw the guides for the wall/line tiles by mouse so they matched up, and filling was done with the mouse, but other than that...!
Phat 256x128

Now that I think of this, this tileset should be dedicated to ObeseHelmet because I was probably inspired by him somehow. IT'S YOURS NOW, BUDDY!
Comic Sans 16x16

Nobody can handle this.
Basic 8x8

Just a simple 8x8 I made for legibility and consistency. Some glyphs are extended or tweaked to look better in your fortress, like O and # (they both fill their entire tiles).
Crystiles

The font used in the American second generation of Pokémon games (specifically Crystal) and the other tiles stylistically edited to match. A close relative to the Basic 8x8 (but, Crystal's font was 8x9! some letters will be ever so slightly changed).

Here's the 16x16 in action during worldgen!


More Comic Sans fun, again in worldgen:


The 8x8 makes text a little bit odd but it really shines when displaying game graphics:


« Last Edit: December 27, 2012, 10:13:18 pm by GoombaGeek »
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Poonyen

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Re: Novelty Tilesets
« Reply #1 on: July 30, 2012, 12:01:59 pm »

Love it!
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I like to make music especially for Dwarf Fortress and Soundsense in my spare time (https://www.youtube.com/simonswerwer, http://soundcloud.com/simonswerwer). Also check out Toadese Language Utility to read and write DF dwarven texts (http://www.bay12forums.com/smf/index.php?topic=136098). Bang the tankards!

Replica

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Re: Novelty Tilesets
« Reply #2 on: July 30, 2012, 12:53:12 pm »

Reminds me of Yoshi's Island for some reason.
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GoombaGeek

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Re: Novelty Tilesets (Hand-drawn)
« Reply #3 on: July 31, 2012, 12:40:37 am »

Here's another Action Screenshot, this time of the lap of (crowded) dwarven luxury!

Please note the gold statues.
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Intrinsic

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Re: Novelty Tilesets (Hand-drawn)
« Reply #4 on: July 31, 2012, 01:35:53 am »

It's ASCII like, but it's not. The world map looks amazing and hand-drawn, almost like when i open my Hobbit book up and see the map of the world, that was the 1st impression i got when i saw it. And even though i know it's made of blocks, it doesn't look like it.

Brilliant set! :)
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Mr Frog

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Re: Novelty Tilesets (Hand-drawn)
« Reply #5 on: July 31, 2012, 04:01:49 am »

Maybe shift the blacks and grays up in luminosity, so that it's bright colours on a solid gray background? I think it'd add to the effect.

I love it as it is, though. It's like some kind of twisted offspring of a neon sign, a little kid's drawing, and the Matrix. The one wonky corner that doesn't quite match up is bugging the hell out of me, though :V

I've always wanted to do one of these, but I guess you beat me to it :p
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miauw62

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Re: Novelty Tilesets (Hand-drawn)
« Reply #6 on: July 31, 2012, 06:57:01 am »

One recommendation: fix the "corner to left" sign so it lines up properly.
Other then that, awesome!
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Drapestar

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Re: Novelty Tilesets (Hand-drawn)
« Reply #7 on: July 31, 2012, 07:20:08 am »

makes me think that the dwarves drew there own maps of the world and the fort. looks awesome.
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Askot Bokbondeler

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Re: Novelty Tilesets (Hand-drawn)
« Reply #8 on: July 31, 2012, 07:37:04 am »

fix the left\down single line and i'll use this for ever

GoombaGeek

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Re: Novelty Tilesets (Hand-drawn)
« Reply #9 on: July 31, 2012, 08:32:33 am »

That corner was actually spotted about twenty minutes after I released this by my friend. I fixed it right away, too, so if you downloaded the Doodle 16x16 it's fine! I just didn't feel like uploading a new worldgen pic :P
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Wellincolin

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Re: Novelty Tilesets (Hand-drawn)
« Reply #10 on: July 31, 2012, 08:35:57 am »

It looks cool.
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Askot Bokbondeler

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Re: Novelty Tilesets (Hand-drawn)
« Reply #11 on: July 31, 2012, 08:38:24 am »

great, i'd suggest this be packed in the lazy newb pack, i think it needs some awesomely looking non graphic tilesets

GoombaGeek

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Re: Novelty Tilesets (Hand-drawn)
« Reply #12 on: July 31, 2012, 08:50:16 am »

But you're all forgetting about the tiny tileset!

It's great for me because I have good vision and I can see mostly everything in my fortress on one screen.

Here's a bedroom complex capable of housing about 45 dwarfs, actual size:


All right, enough of that, it hurts everyone's eyes.

Here's an example of my lovely handwriting. I think it looks great because I'm used to it :P


And here's the entrance to my fortress in the midst of the natural world. An issue with this particular edition is that undifferentiated (it's in my .d_init, maybe not in yours) ground and open space looks way too similar and you might get confused and make hallways out into a drop (like I did :P ). Luckily, the fix is to not disable variegated ground tiles which is pretty easy.
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Askot Bokbondeler

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Re: Novelty Tilesets (Hand-drawn)
« Reply #13 on: July 31, 2012, 09:03:25 am »

that must be true, because i'm not seeing any open space there

GoombaGeek

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Re: Novelty Tilesets (Hand-drawn)
« Reply #14 on: July 31, 2012, 12:29:14 pm »

that must be true, because i'm not seeing any open space there
Yeah, that's a flat meadow, but the red sand hallway has maze-like channels in it. If you can tell the difference between those tiles you win a gold star cookie.
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