The Bay 12 Games Report, August 1st, 2012Mission Status
Another amazing month brings us that much closer to triumph. Imagine being able to punish the warlord that burned your village down. The framework is already laid! So far you may sneak into his camp with new and awesome game mechanics not previously attempted in ASCII. Next you will be able to use your tracking skill to hunt the coward down when he flees. This is not the end of the beginning. This is the beginning of the beginning.
Congratulations to the generous!Fun with Numbers
Yep, next up is tracking information and having goblins use it to hunt you down. Once you've got some ways to evade them, we'll move back to getting these new features tied into the overall arc of the hero role, from hearing rumors of war to some villain exposition, since before any release is possible it'll be important to understand what is going on and where you can go. It's difficult to estimate what we'll get to this month, but we're hoping to broaden the sorts of activities that civilizations and their leaders can take -- expanding from the site destruction we have now to more permanent army occupation as well as some cheerful repopulation of devastated areas so we can finally get the world to have a chance to evade an immediate descent into oblivion. Thanks to everybody that helped out last month!
Reward reminder: If you support us
, you can pick either a Story Reward or a Crayon/Colored Pencil Art Reward. A Story Reward is basically a mini-Threetoe story (examples
) and a Crayon Art Reward is a crudely drawn scene which we sketch, color in, and mail to you, anywhere in the world (assuming your contribution covers postage, which is about a dollar almost wherever you are). We take personal requests for either reward as well, he he he. You can also be listed among the Bay 12 Champions