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Author Topic: Bethesda + Stalker = ?  (Read 16502 times)

greatorder

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Re: Bethesda + Stalker = ?
« Reply #60 on: October 07, 2012, 03:56:47 pm »

S'not to say that they're a bad dev, just a very predictable one.
especially in the bugs department. It feels like they don't hire beta testers/don't hire competent ones.
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Flying Dice

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Re: Bethesda + Stalker = ?
« Reply #61 on: October 07, 2012, 04:37:52 pm »

It's sort of remarkable how they've turned being awful bugtesters into a selling point.
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Cake
Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Rez

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Re: Bethesda + Stalker = ?
« Reply #62 on: October 08, 2012, 06:15:27 am »

Bethesda can't do gunplay.
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alexandertnt

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Re: Bethesda + Stalker = ?
« Reply #63 on: October 08, 2012, 07:18:01 am »

Bethesda can't do models/animations.

Seriously, if all the animations/models have that uncanny vally look to them (which in my mind is basically the de facto Bethesda aesthetic) then I would be very unhappy.

To be fair, I (at least) didn't get New Vegas (or FO3, or Oblivion, or Skyrim) with the expectation of them being super-hard survival RPGs. I got them because I wanted to shoot and stab lots of things with lots of other things. Going into a Bethesda game with the expectation of it being anything other than a buggy hack'n'slash action game is a tad foolish. S'not to say that they're a bad dev, just a very predictable one.

Of course, people should know what they are going to buy, and if you want a buggy shoot and stab simulator than Bethesda are fine. But most of the problem people are having is that Stalker is not a buggy shoot-and-stab simulator, and they are worried that that is what they will turn it into. The concern is not with it being a Bethesda product, its with it becomming a Bethesda product.
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This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
YOU HAVE BEEN STRUCK DOWN!
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