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Author Topic: Fountain of... (sacred sites)  (Read 960 times)

Sprin

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Re: Fountain of...
« Reply #15 on: August 02, 2012, 10:01:38 am »

ooo sacred AND cprupted sites
I suport this thread
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triato

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Re: Fountain of...
« Reply #16 on: August 02, 2012, 11:05:35 am »

Ill put it on the original post
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triato

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Re: Fountain of... (sacred sites)
« Reply #17 on: August 02, 2012, 11:27:39 am »

Sugestion is now on the eternal sugestions voting place: http://www.bay12forums.com/smf/eternal_voting.php
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Helgoland

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Re: Fountain of...
« Reply #18 on: August 02, 2012, 02:49:35 pm »

So for sacred sites? I support it if there is a way to corrupt them.
Obok Meatgod...

But yeah, sounds good. Could even become a quest:
"The legends tell us that Mountainsparks, a fountain of healing, is somewhere in the Morbid Hills, far to the south. Find this place and bring back some of its sacred water!"
« Last Edit: August 12, 2012, 07:59:39 am by Helgoland »
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Inarius

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Re: Fountain of... (sacred sites)
« Reply #19 on: August 06, 2012, 06:33:41 pm »

Why not making sacred sites for each great gods of the game. But "magic" in general is not very good. It has to be quantified and dwarfy.

I like fountain of magma for the god of fire.

Perhaps drinking in this sacred source would cure for a while vampirism or werebeasts if you were cursed by this particular god ? But no more magic, in my opinion.
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Neonivek

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Re: Fountain of... (sacred sites)
« Reply #20 on: August 06, 2012, 10:21:32 pm »

Arn't we kinda artificially adding game-elements to what is overall a simulation?

Is there a reason we have a magical fountain?
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10ebbor10

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Re: Fountain of... (sacred sites)
« Reply #21 on: August 07, 2012, 01:37:10 am »

Arn't we kinda artificially adding game-elements to what is overall a simulation?

Is there a reason we have a magical fountain?
DF is a High fantasy world generator and those often have sacred sites. (Fountains are only an example).
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Helgoland

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Re: Fountain of... (sacred sites)
« Reply #22 on: August 07, 2012, 04:51:58 am »

Arn't we kinda artificially adding game-elements to what is overall a simulation?

Is there a reason we have a magical fountain?
DF is a High fantasy world generator and those often have sacred sites. (Fountains are only an example).
This would go nicely with expanding good/evil regions: Good/evil regions form around good/evil sites, and good/evil sites are generated during history according to the actions of deities or other major events.

"Doomspiraled is far to the north."
"It is a place of great evil."
"In the year 351, The Alliance of Tomes did battle against The Dark Multitude."
"None of the conflicting parties could make significant gains."
"Thousands were slain that day."
"The corpses of the fallen soiled the land."
"Their spirits are said to still roam the land restlessly."
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Manveru Taurënér

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Re: Fountain of... (sacred sites)
« Reply #23 on: August 07, 2012, 06:06:31 am »

Arn't we kinda artificially adding game-elements to what is overall a simulation?

Is there a reason we have a magical fountain?
DF is a High fantasy world generator and those often have sacred sites. (Fountains are only an example).
This would go nicely with expanding good/evil regions: Good/evil regions form around good/evil sites, and good/evil sites are generated during history according to the actions of deities or other major events.

"Doomspiraled is far to the north."
"It is a place of great evil."
"In the year 351, The Alliance of Tomes did battle against The Dark Multitude."
"None of the conflicting parties could make significant gains."
"Thousands were slain that day."
"The corpses of the fallen soiled the land."
"Their spirits are said to still roam the land restlessly."

Good/evil lands are soon to be scrapped altogether though. But the sphere lands replacing them should work even better with this idea ^^
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dray

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Re: Fountain of... (sacred sites)
« Reply #24 on: August 07, 2012, 12:53:12 pm »

When you say that spheres are going to replace good/evil, do you mean all of these? Where can I read more about the status of 'em? I'm curious!
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Manveru Taurënér

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Re: Fountain of... (sacred sites)
« Reply #25 on: August 07, 2012, 02:18:56 pm »

When you say that spheres are going to replace good/evil, do you mean all of these? Where can I read more about the status of 'em? I'm curious!

Pretty much. I can't recall how much have been said in the DF talks, but this is from the dev pages:

"Scrap good/evil lands for lands with more variety"

"RANDOMIZED REGIONS AND THEIR FLORA/FAUNA, (Future): The current good/evil regions should be scrapped and replaced by a system that aligns a region to varying degrees with a set of spheres. In this way you could end up with a desert where the stones sing or a forest where the trees bleed, with all sorts of randomly generated creatures and plants that are appropriate to the sphere settings. It's important that randomly generated objects be introduced to the player carefully during play rather than just being thrown one after another to allow for immersion, though there's also something to be said for cold dumping the player in a world with completely random settings, provided they can access enough information by looking/listening and having conversations"
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GreatWyrmGold

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Re: Fountain of... (sacred sites)
« Reply #26 on: August 09, 2012, 07:52:46 am »

Why not making sacred sites for each great gods of the game. But "magic" in general is not very good. It has to be quantified and dwarfy.

I like fountain of magma for the god of fire.

Perhaps drinking in this sacred source would cure for a while vampirism or werebeasts if you were cursed by this particular god ? But no more magic, in my opinion.
I connected those last two sentences...
"I will drink of the sacred fountain to Ignis...AHH MY FACE IS ON FIRE!!!"

Arn't we kinda artificially adding game-elements to what is overall a simulation?

Is there a reason we have a magical fountain?
Fantasy often has magical items, which are planned. Fountains exist. Logically, magical fountains should be possible. Also, they add to the game, so don't question them more than dragons which attack your fortress or traders thast brave the wilderness to sell you steel, fine weapons, and lye.

Arn't we kinda artificially adding game-elements to what is overall a simulation?

Is there a reason we have a magical fountain?
DF is a High fantasy world generator and those often have sacred sites. (Fountains are only an example).
This would go nicely with expanding good/evil regions: Good/evil regions form around good/evil sites, and good/evil sites are generated during history according to the actions of deities or other major events.

"Doomspiraled is far to the north."
"It is a place of great evil."
"In the year 351, The Alliance of Tomes did battle against The Dark Multitude."
"None of the conflicting parties could make significant gains."
"Thousands were slain that day."
"The corpses of the fallen soiled the land."
"Their spirits are said to still roam the land restlessly."
There should still be lands which were arbitrarily cursed/blessed by the gods before history began, if only to provide goblins with a home.

When you say that spheres are going to replace good/evil, do you mean all of these? Where can I read more about the status of 'em? I'm curious!
Ah, yes...many hours (two, if I recall correctly) of typing and thought made that post what it is. I am proud of my work...
Note that the first reply was a compliment from a moderately well-known poster.
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triato

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Re: Fountain of... (sacred sites)
« Reply #27 on: August 09, 2012, 09:09:05 am »

The reason to have them is to have another quest and plot driver. And an objective that is hard to achive and wich you may never find but spend an adventurer life searching for.
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