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Author Topic: Random amount of civilizations, and potential for empires.  (Read 260 times)

Novel

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Random amount of civilizations, and potential for empires.
« on: August 03, 2012, 07:41:20 am »

One of the things that annoys me when genning worlds is the lack of a random civilization options, and the associated limited potential for empires or overwhelmingly powerful groups. Clearly empires will really begin to get interesting once politics and army's start to come into play, but simply having the option would be nice for now.
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Wellincolin

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Re: Random amount of civilizations, and potential for empires.
« Reply #1 on: August 03, 2012, 08:03:38 am »

It is very related to the update Toady is working on right now. There will probably be empires and whatnots.

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Kie

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Re: Random amount of civilizations, and potential for empires.
« Reply #2 on: August 03, 2012, 12:28:20 pm »

You know what annoys me? The amount of human civilizations that are genned in the world, and yet you only trade with one group ever in Fortress mode.
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Helgoland

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Re: Random amount of civilizations, and potential for empires.
« Reply #3 on: August 04, 2012, 08:30:49 am »

You know what annoys me? The amount of human civilizations that are genned in the world, and yet you only trade with one group ever in Fortress mode.
That will hopefully change when we get to send out caravans ourselves; it has annoyed me too.
(Especially with elves, who will only ever trade exotics from where they live.)
« Last Edit: August 05, 2012, 04:11:04 am by Helgoland »
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GreatWyrmGold

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Re: Random amount of civilizations, and potential for empires.
« Reply #4 on: August 04, 2012, 09:45:32 pm »

One of the things that annoys me when genning worlds is the lack of a random civilization options, and the associated limited potential for empires or overwhelmingly powerful groups. Clearly empires will really begin to get interesting once politics and army's start to come into play, but simply having the option would be nice for now.
...Erm, what do you mean by "random numbers of civilizations?"

And as to empires, it seems against Toady's style to arbitrarily grant a certain civ the ability to expand and easily crush its opposition. Once things like "domesticatable wildlife" and "good generals" and "imperial drive" such get implemented, you might get your empires.
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