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Author Topic: Fate Weavers: Creepy Dolls  (Read 9793 times)

scapheap

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Re: Fate Weavers: Creepy Dolls
« Reply #240 on: July 15, 2014, 04:13:18 pm »

Morgana just yawns.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
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BlitzDungeoneer

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Re: Fate Weavers: Creepy Dolls
« Reply #241 on: July 17, 2014, 06:00:07 am »

"Look lad, we've got things to do.  Now, do we get to kill you all or not?"
"You? Kill us? There's only, what, 6 of you?"
Try and pickpocket a bandit if any of them are not paying attention.
You attempt to pickpocket the bandit (10 vs 6) and succeed in getting a 10 copper. None of the other bandits notice you.
Spoiler: character (click to show/hide)
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MeimieFan88

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Re: Fate Weavers: Creepy Dolls
« Reply #242 on: July 17, 2014, 01:36:41 pm »

Sneak up to different bandit and put the 10 copper I just stole in his pocket, hopefully without any of them noticing.
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GiglameshDespair

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Re: Fate Weavers: Creepy Dolls
« Reply #243 on: July 17, 2014, 06:52:43 pm »

The waif was doing something.  Hmm.

Flymeheart smiled. "Because at least two of us are weavers, and if you try I'll burn you to a crisp."

Destruction weave to make a big gout of flame burst from his palm, pointed up. Nice distraction and intimidation.

(Not aimed at someone, so distribution of points uneeded.)
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Nunzillor

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Re: Fate Weavers: Creepy Dolls
« Reply #244 on: July 20, 2014, 12:14:55 pm »

((Not sure if you're waiting on me.  If you are:))

Joe stands nearby, brandishing his axe in case conflict arises.
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BlitzDungeoneer

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Re: Fate Weavers: Creepy Dolls
« Reply #245 on: July 20, 2014, 12:27:21 pm »

((Is there still interest in this?))
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GiglameshDespair

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Re: Fate Weavers: Creepy Dolls
« Reply #246 on: July 20, 2014, 01:37:32 pm »

Well, actions have been posted.
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BlitzDungeoneer

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Re: Fate Weavers: Creepy Dolls
« Reply #247 on: July 20, 2014, 01:42:20 pm »

((Yep. 3.))
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Nunzillor

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Re: Fate Weavers: Creepy Dolls
« Reply #248 on: July 20, 2014, 06:51:55 pm »

Maybe you could have a character be autoed after not posting for a certain amount of time, like 24 hours after an update? 

Also if you're looking for feedback, the game seems a little slow sometimes.  I think we spent a few turns getting ready for the night and chasing a turkey.  Just my 2 cents.
« Last Edit: July 20, 2014, 11:50:01 pm by Nunzillor »
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BlitzDungeoneer

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Re: Fate Weavers: Creepy Dolls
« Reply #249 on: July 22, 2014, 07:16:03 am »

Hmm...
I think I'm going to put this on indefinite hiatus/drop it. I have way too many games as is.
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GiglameshDespair

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Re: Fate Weavers: Creepy Dolls
« Reply #250 on: July 22, 2014, 01:22:18 pm »

Our grand conquest so far, which took from May to July: A turkey was killed, overcooked, and eaten.

That sort of embodies the problem.
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BlitzDungeoneer

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Re: Fate Weavers: Creepy Dolls
« Reply #251 on: July 22, 2014, 01:25:49 pm »

And a character was found.
And a mission was taken.
And the remnants of a caravan were found.
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