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Author Topic: !!SCIENCE!! On death.  (Read 2869 times)

Funk

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Re: !!SCIENCE!! On death.
« Reply #15 on: August 11, 2012, 09:03:15 am »

im sure that food just disapers once it is pass your lips.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Meistermoxx

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Re: !!SCIENCE!! On death.
« Reply #16 on: August 11, 2012, 09:06:40 am »

im sure that food just disapers once it is pass your lips.


Right into the ostomy pouch.
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Maxmurder

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Re: !!SCIENCE!! On death.
« Reply #17 on: August 11, 2012, 03:23:50 pm »

I did some research into the lethality of various injuries a while back. This mostly involved killing hundreds and hundreds of peasants.

My finding IIRC:

Any brain injuries:
Instant death - although i seem to recall an instance where a creatures brain was bruised and it was not killed.

Decapitation/bisection:
Instant death 100%.

Spilled guts:
Certain death by bloodloss.

Throat, major artery torn:
Certain death by bloodloss

Heart, major artery torn:
Certain death by bloodloss

Heart, bruised:
Causes Mortal Wound notification, however it is non-lethal

Lungs, bruised:
One lung results in becoming winded
Both lungs result in suffocation

Lungs, torn:
One lung results in becoming winded
Both lungs result in suffocation

Spinal injury:
Upper: Death by suffocation
Middle: Death by suffocation
Lower: Lower body paralysis, non lethal.

Loss of limb:
leg upper, lower: very lethal. if it was the only injury subjects had a chance of living, however any other bloodloss suffered on top of this would generally result in death.
arm upper, lower: not as lethal as a leg, bleeding tends to stop rather quickly but still very deadly.
feet/hands: heavy bleeding, not essentially lethal.

Organ damage:
non lethal, at least in adv. mode. I have heard reports of liver damage causing prolonged death and stomach damage causing starvation due to vomiting, not useful for combat.

Skin damage:
light bleeding, non-lethal

Muscle tissue damage:
moderate bleeding, non-lethal depending on extent.

Bone:
Varied, bone chips, fractures, shatters cause extreme pain. Broken bones can be jammed thru organs/tissue causing further damage/death.

Non-major arteries:
Heavy bleeding, not necessarily lethal.

Tendons:
Non-lethal, results in loss of motor control.

Nerves(non-spinal):
Non-lethal, results in loss of motor/sensory control. 

Strangle:
IME it is non-lethal and will only knock creatures out. However it is a good way to KO your opponent for a coup de gras.

« Last Edit: August 11, 2012, 03:28:53 pm by Maxmurder »
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Meistermoxx

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Re: !!SCIENCE!! On death.
« Reply #18 on: August 11, 2012, 03:33:50 pm »

Fantastic, Maxmurder!
That was exactly something like that i was looking fore :D

EDIT: Now what about things like poisons, infections and FB/clown dusts/gasses.
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Wrex

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Re: !!SCIENCE!! On death.
« Reply #19 on: August 12, 2012, 03:07:28 am »

Your stomach is not actually neccesary to eat AFAIK
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Loud Whispers

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Re: !!SCIENCE!! On death.
« Reply #20 on: August 12, 2012, 10:24:01 am »

Strangle:
IME it is non-lethal and will only knock creatures out. However it is a good way to KO your opponent for a coup de gras.
Results in death by suffocation. Lethal.

Gizogin

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Re: !!SCIENCE!! On death.
« Reply #21 on: August 12, 2012, 08:31:46 pm »

Ah, these results are fine for human-sized creatures, but not for larger ones.  I have personally seen a hydra survive disembowelment, as it had enough blood in it to survive at faint without bleeding out.  Also, hydras can survive decapitation up to six times, assuming you wait long enough for it to recover from the blood loss from each one.
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detroy

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Re: !!SCIENCE!! On death.
« Reply #22 on: August 12, 2012, 11:05:32 pm »

Spoiler (click to show/hide)
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