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Author Topic: Europa Universalis IV  (Read 214870 times)

Micro102

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Re: Europa Universalis IV
« Reply #3195 on: August 21, 2017, 06:22:48 pm »

Have you tried clicking "attach to this unit" on your army? Also, what's the liberty desire on your vassals?

I have tried that, and their liberty desire was somewhere in the 50's.

Persus13

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Re: Europa Universalis IV
« Reply #3196 on: August 21, 2017, 06:34:51 pm »

I'm pretty sure that in vanilla your vassals won't help in wars if they're disloyal, which is above 50%. Unless M&T changes that there is your problem.
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Micro102

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Re: Europa Universalis IV
« Reply #3197 on: August 21, 2017, 07:22:57 pm »

Well that's disappointing. I feel that there should be more to a decision that threatens the existence of your nation  and army than a few points of liberty desire.

Sheb

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Re: Europa Universalis IV
« Reply #3198 on: August 22, 2017, 12:59:46 am »

Well that's disappointing. I feel that there should be more to a decision that threatens the existence of your nation  and army than a few points of liberty desire.

Well, keeping liberty desire low is important. If you have some prestige to sacrifice, you can sacrifice 20 prestige for a -5% liberty desire.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which donít yet.

Exerosp

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Re: Europa Universalis IV
« Reply #3199 on: August 23, 2017, 03:10:39 am »

Or a tiny amount of mana to develop a province, if you have the DLC that lets you do that.
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Persus13

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Re: Europa Universalis IV
« Reply #3200 on: August 23, 2017, 06:50:06 am »

Or just improve relations with your vassals or find a way to get your diplomatic reputation higher
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Micro102

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Re: Europa Universalis IV
« Reply #3201 on: September 03, 2017, 11:17:19 am »

So I'm playing MEIOU and Taxes and am wondering if this is vanilla or part of the mod and what causes it. My armies, after losing a fight, regain movement only at ~25% a month and the tooltip says I need 50% to begin moving again. This effectively lets the enemy stack wipe me.

Loud Whispers

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Re: Europa Universalis IV
« Reply #3202 on: September 04, 2017, 04:53:48 pm »

So I'm playing MEIOU and Taxes and am wondering if this is vanilla or part of the mod and what causes it. My armies, after losing a fight, regain movement only at ~25% a month and the tooltip says I need 50% to begin moving again. This effectively lets the enemy stack wipe me.
It's a vanilla mechanic, armies with too low morale get forced into a shattered retreat. The AI (or you) then marches to what it thinks is a safe place to retreat to, fingers crossed it's into a fleet of transports or behind Fortresses that can then ferry those forces to safety. If not, they can get stackwiped. Also when doing a shattered retreat, most commonly through Russia, if a unit regains morale before reaching its retreat destination it can be manually controlled again before the retreat is completed.
High morale is godly in the early game and great in the late game. Generally, it's never a bad idea to have better morale

Micro102

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Re: Europa Universalis IV
« Reply #3203 on: September 05, 2017, 12:06:12 pm »

It took me a few decades but I finally realized why the ottomans were kicking my as so badly. Massive tech advantage.

Sheb

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Re: Europa Universalis IV
« Reply #3204 on: September 06, 2017, 02:07:59 am »

Yeah, you really don't want to fall behind on military tech. Sometime even a one tech level advantage can make a huge difference if it unlocks new units.
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Quote from: Paul-Henry Spaak
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Loud Whispers

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Re: Europa Universalis IV
« Reply #3205 on: September 07, 2017, 05:26:58 pm »

suk maa diiiik im the pope suk ma dik suk ma dik remove hapsbourg REMOVE HAPSBOURG you are worst hapsbourg YOU LIVE IN A DITCH and probably sleep with sister

*EDIT
Spoiler (click to show/hide)
And then after most of Austria's allies got eliminated by Papal white coats, after Bohemia decided to launch their own war to cleanse Austria of heresy - Russia joined in to boost the Papal war to 1,000,000 soldiers strong. rip hapsbourg

Sweden however does not care. The Swedes can stare down the swords of a million souls and fear not the coming storm, nor fear to walk amongst the innumerable dead. The Swede shall not ask whether honour matters or whether their cause was just, they shall simply carry on when everything is already lost, for the Swede must fear nothing but Finngolians and mildly hot weather

*EDIT
With the hapsbourgs assimilated in short order, the rest of the HRE crumbled in rapid succession - their great protector annihilated and annexed. With prince after prince falling to the livid Papacy, the last remaining elector of the Netherlands turned to the only Catholic ruler left who had managed to successfully resist the Pope.
Spoiler (click to show/hide)
GIGA-SWEDEN
« Last Edit: September 07, 2017, 07:44:17 pm by Loud Whispers »
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Tawa

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Re: Europa Universalis IV
« Reply #3206 on: September 08, 2017, 12:01:17 am »

I'm doing a Netherlands game, and I'm at the very tail end of it. I took all the economic and money ideas possible and colonized the shit out of South and Central Africa (among other places.) Basically everywhere between the Horn of Africa and the Cape of Good Hope is my domain.

My trade power is so insanely high right now that I control the world slave trade despite having outlawed slavery.

Loud Whispers

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Re: Europa Universalis IV
« Reply #3207 on: September 08, 2017, 05:11:39 am »

I'm doing a Netherlands game, and I'm at the very tail end of it. I took all the economic and money ideas possible and colonized the shit out of South and Central Africa (among other places.) Basically everywhere between the Horn of Africa and the Cape of Good Hope is my domain.

My trade power is so insanely high right now that I control the world slave trade despite having outlawed slavery.
All that means is you need to go freedom the slave producing pops in order to liberate their ivory production pops

*EDIT
Spoiler (click to show/hide)
Kyoto has fallen
The world is now pope

In retrospect, the Papal state has ridiculous potential. When you get humanist, influence, diplomatic and espionage ideas you can keep expanding forever with never a single coalition forming in sight. You can tear the heart out of an Empire and that Empire won't hold it against you because they feel the pope is justified in doing so, and if they're disgruntled it takes less then half a decade for them to forget their grievances. The better relations from Pope prestige and stacked with all the other ideas makes you so diplomatically potent you can break truces with the HRE and expand into all of them at the same time and they still won't coalition you! And needless to say, humanist religious Pope makes stability IRONCLAD, and if you delay the reformation you can excommunicate and conquer Catholics with ease. With high morale troops and some of the highest discipline in the game, Pope troops have few real rivals once they secure the rich Italian provinces
« Last Edit: September 08, 2017, 01:08:24 pm by Loud Whispers »
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Tawa

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Re: Europa Universalis IV
« Reply #3208 on: September 09, 2017, 11:08:59 pm »

Papal State keeps conquering Italy in my games. I don't remember it wiping the floor with the city-states before but it's been unsettling how consistent they've been.

Tried an Iroquois game earlier today because I got Conquest of Paradise instead of El Dorado.

A tip to anyone debating whether to get CoQ or Dorado: Go for El Dorado. Conquest of Paradise's features suck. North and South American gameplay is basically a no-ducat sitfest until Europeans show up, at which point you can reform if you're half decent at the game and invalidate basically everything you'd been setting up until that point (reforming the government destroys your buildings and wipes out your ideas.) Random New World sounds cool, but quite frankly, the New World it generates consistently looks awful, the names sound terrible (the most recent time I played with it on, I colonized Mumper and Praxis,) and a lot of the time it just doesn't feel right throwing half the map away.

Meanwhile El Dorado sounds great. Treaty of Tordesillas should cut down on colonial bordergore (For me, colonizing the East Coast tends to end in the main colonial powers sneaking in little exclaves wherever they can,) automating exploration seems like a nice touch, I'm told that Nation Designer is great fun for a whole host of purposes, Nahuatl/Mayan/Inti actually sound like fun mechanics (as opposed to Totemist/Animist "sit around and do nothing while you accumulate enough mana to buy fifteen ideas" in particular,) and to top it all off it has Support Independence just like CoQ.

Which reminds me: this is a bit unrelated, but the mechanics in place to prod colonies into declaring independence really need to be harsher. I have not once in my entire life seen any colonial nation become independent. Perhaps there could be a tariff floor, or a gradually increasing flat liberty desire bonus for all colonies? It's bizarre that the game goes to extensive lengths to force various historical things to happen, but apparently forgets that 1/3 of the world's inhabited continents are today occupied mostly by colonies that won independence in this period.

Loud Whispers

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Re: Europa Universalis IV
« Reply #3209 on: September 13, 2017, 01:27:33 pm »

Papal State keeps conquering Italy in my games. I don't remember it wiping the floor with the city-states before but it's been unsettling how consistent they've been.
I think the real deciding factor is what happens in Provence; if the Pope takes it over and manages to maintain an alliance with France or Spain, it gradually snowballs its hold over Genoan and Venetian trade (which subsequently results in it slowly blobbing Italy). If it doesn't, then it usually gets rekt by a Tuscany or Milan. I don't see what else could be causing a consistent Pope conquest though

Which reminds me: this is a bit unrelated, but the mechanics in place to prod colonies into declaring independence really need to be harsher. I have not once in my entire life seen any colonial nation become independent. Perhaps there could be a tariff floor, or a gradually increasing flat liberty desire bonus for all colonies? It's bizarre that the game goes to extensive lengths to force various historical things to happen, but apparently forgets that 1/3 of the world's inhabited continents are today occupied mostly by colonies that won independence in this period.
Cossacks DLC adds 'agitate for liberty' espionage, which adds a whopping 25% liberty desire. Things like low trust, high mercantilism and high tariffs all also significantly increase liberty desire - but the most important thing of all is force limit, war exhaustion and the 50% threshold. The more colonies a nation has the more vulnerable they are to force limit, war exhaustion and the 50% threshold completely fucking them up. Say you've got your AI Spanish Empire which has lucked out and done really well, as as a result it holds: the Burgundian Inheritance, Naples, Sardinia-Corsica, a load of Indonesia & the Philippines, and in the Americas it's got La Plata, Peru, Colombia, Caribbean, Mexico, Florida and Colombia. Keeping liberty desire in the colonies was easy for AI Spain in the early game, but as the 7 colonial republics develop and increase their force limits, they begin to increase in liberty desire relative to Spain. Individually they remain no match for their Imperial Overlord, and so the status quo remains stable.

Let's say however that Spain gets involved in a serious conflict; the low countries revolt, France does Spain a stackwipe, a religious league war forms - and suddenly a few of those colonial nations have armies (untouched by european wars) that match Spain's force limit. Instantly they break the 50% threshold and form alliances with one another. Once this great war ends and Spain rebuilds her forces, the colonial nations will not go back down below 50%, as they are now calculating the strength of their alliance vs Spain instead of the strength of themselves individually vs Spain. The alliance will grow spreading to most all the Colonial Republics and any Spanish rivals until Spain is overwhelmed before the wars for independence have even begun. This happens pretty consistently in my games where the Spanish or Portuguese usually get rekt after just one bad war triggers all of their subjects into rebellion

Speaking of vassal management, I managed to become the #1 world power with just these islands
Spoiler (click to show/hide)
[Admittedly at the end date I got knocked down to #2 by a Franco-Aragonese Union, but that's just poor luck for you].
Spoiler (click to show/hide)
And these were my league of super friends. I think this was one of the most fun Knights Hospitaller runs I've done yet
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