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Author Topic: Europa Universalis IV  (Read 452818 times)

Andrew425

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Re: Europa Universalis IV
« Reply #555 on: August 21, 2013, 09:29:29 pm »

I almost always go quality as my first idea choice. It uses up military points and it gives me a solid bonus in every fight. When its maxed out all your units do 25% more damage. Hard to beat for a nation that goes on land and sea.
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Wiles

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Re: Europa Universalis IV
« Reply #556 on: August 22, 2013, 07:27:48 am »

I prefer offensive, not that quality isn't good,  but getting forced march before your neighbours is amazing.
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Drakale

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Re: Europa Universalis IV
« Reply #557 on: August 22, 2013, 12:33:07 pm »

The way I see it Quality is always good, while offensive will be better for smaller nations and defensive awesome for the big ones. That max defensive 1 unblockable attrition is extremely valuable if you have huge territories as you will slowly deplete your opponent manpower while you keep your own stacks safe and then strike them down as they are overextended.
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Tobel

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Re: Europa Universalis IV
« Reply #558 on: August 22, 2013, 12:43:14 pm »

I prefer offensive, not that quality isn't good,  but getting forced march before your neighbours is amazing.

When I played recently with Brandenburg I saw the usefulness of this since I'm ALWAYS chasing armies to their retreat points.
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Re: Europa Universalis IV
« Reply #559 on: August 22, 2013, 12:46:46 pm »

I'm rather found of Plutocracy (as a republic) for a first military idea. You'll be trading off a lot military power but the net increase in leader points from the tech discount should help to speed ahead and overcome some of the bad event spam. The bonus economy stuff should help you stay afloat if a country with other military ideas come knocking.
If you're not a republic then the choices are between offensive and defensive. The size of your country should really dictate what choice to go with first. Offensive for small to mid size countries so you can get forced march and start expanding. Defensive as a large country can brutalise invaders and the leader siege and minus attrition will allow you to still push an offensive game. There can be a case made for quality if you plan to be very naval focus.

Apparently (according to the forums) there are some really nasty events if you pick conflicting ideas like offensive and defensives.
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BlindKitty

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Re: Europa Universalis IV
« Reply #560 on: August 22, 2013, 03:08:19 pm »

Well, since there are apparently enough people who have come up with idea of creating new ideas (this never gets old), I think I will pass on the opportunity to do the same. Got enough on my mind right now, and I think it's better to specialize than overextend. In real life, of course, not in EU IV. :P Fighting coalitions got tiring, by the way, and I'm back to CK 2 creating the biggest, meanest reformed Paganism possible. :D
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Tarran

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Re: Europa Universalis IV
« Reply #561 on: August 22, 2013, 03:43:02 pm »

1.1.2 hotfix is out.

1.1.2
- Filter on tags now works
- Fixed issues with joining/inviting friends from friends list
- Server requests password if it ain't provided
- Fixed dedicated server not displaying the correct version
- Fixed sorting on server names
- Improved joining server status message
- Keep server browser scrollbar position when adding new servers to the lis
- Fixed a better oos-message. The client now gets an error-code so we can know what it was that went oos. (revision 8323)
- Supply, demand, total_produced, num_supply_provinces and num_demand_provinces for tradegoods are now saved in savegame (fixes hotjoin OOS).
- Fixed pause-bug on standalone server.
- Added better information for the client during hotjoin-request.
- Connection popup no longer in front of password popup
- You no longer get password rejected message when getting an invite to a password protected game
- No longer possible to filter on empty tag, either all servers or some tags
- If you search for a tag, steam will now return a global search enableing any player to find any game if his searching for the tag
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Re: Europa Universalis IV
« Reply #562 on: August 23, 2013, 02:13:55 am »

Suprised they haven't fixed the exploit where you can can select another country in ironman mode by spamming the "random nation" button.
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Digital Hellhound

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Re: Europa Universalis IV
« Reply #563 on: August 23, 2013, 12:36:17 pm »

What is it with these coalition mechanics? So you, the starter of this war, decide to peace out by giving away a shitton of my territory ('return core to ___') because you're feeling a bit worried about your chances even though everyone else is well still in the fight. I had zero occupied or sieged provinces and was in fact on the offensive - we had plenty of occupied provinces, even, but the wargoal was ticking it down. I didn't even realize until several years later that I'd lost around eight provinces.

The AI is terrible with cooperation in general. Sure, you can siege a lot with 3k stacks on every single province, but if you combined them and not let them be picked off piecemeal you'd notice you have triple the enemy's numbers. If the enemy has doomstacks on the field, the AI should not divide its forces.

It's kinda weird that the AI doesn't seem interested in taking on the Native American nations. They haven't had a single war - Central America is still dominated by Aztec, Inca is still in its original borders, etc etc while all of the unclaimed area is colonized.
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Wiles

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Re: Europa Universalis IV
« Reply #564 on: August 23, 2013, 01:46:04 pm »

I haven't fought in a coalition war so I may be mistaken, but can you untick the option that lets the ai negotiate territory for you like you can in regular wars? (It's in the war information screen at the top right). I was shocked the first time I had the AI negotiate away my territory. Never again!
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Rakonas

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Re: Europa Universalis IV
« Reply #565 on: August 23, 2013, 01:46:55 pm »

Nope, you can't. Yet sometimes in coalition wars the AI has it unticked. Shit's bugged.
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Mictlantecuhtli

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Re: Europa Universalis IV
« Reply #566 on: August 23, 2013, 02:08:29 pm »

Anyone using mods yet? I've got a few I'm toying around with and enjoy, along with my own custom changes. Particularly idea ones. Trade routes too, those severely needed work to keep it from being 'blob all trade to x and collect' traderush. There's now a few that add entirely new nodes and make the routes more complex that I cannot recommend enough, gets rid of the All-Roads-Lead-To-Antwerp mindset the vanilla trade system brings.
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EnigmaticHat

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Re: Europa Universalis IV
« Reply #567 on: August 23, 2013, 02:16:27 pm »

After complaining about coalitions I might as well offer my thoughts on how to fix them.

Spoiler: kinda long (click to show/hide)
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WealthyRadish

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Re: Europa Universalis IV
« Reply #568 on: August 23, 2013, 02:40:54 pm »

Out of curiosity, how does the performance/optimization compare to EU3? Things were a bit choppy on my crappy system... anyone try it on, say, a laptop? I could always wait for performance mods, just wondering if they went overboard on having DA BEST GRAFIX. A 2D strategic mode or the like would be perfect.
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Rakonas

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Re: Europa Universalis IV
« Reply #569 on: August 23, 2013, 03:18:09 pm »

I have a laptop that plays EU3 fine and it works fine. No lag or anything. about 2 years old.
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