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Author Topic: Europa Universalis IV  (Read 451621 times)

Catastrophic lolcats

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Re: Europa Universalis IV
« Reply #1770 on: December 16, 2014, 08:37:13 pm »

Without country names your description is a little vague.
What I think may of happened is that the allied army merely marched through uncolonised territory to attack your own army. AI will path through uncolonised provinces (never wastelands obviously) if they have line of sight to the target; hilariously leading to them getting destroying by aggressive natives in the early game (especially in Africa).
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Micro102

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Re: Europa Universalis IV
« Reply #1771 on: December 17, 2014, 02:37:59 am »

There might have been some colonized territory along the way, but none near the coastal provinces I was sieging. Sorry about not giving the names but I was too lazy to bother and thought it didn't matter. I'm basically just asking how an AI can get units through a wall of countries they don't have military access from and without transports. I will assume I just missed them when they were walking in my LoS, but after hearing about rebels being able to teleport it makes me wonder.
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a1s

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Re: Europa Universalis IV
« Reply #1772 on: December 17, 2014, 03:30:41 am »

rebels teleport
What is this heresy? :o
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kaian-a-coel

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Re: Europa Universalis IV
« Reply #1773 on: December 17, 2014, 03:44:14 am »

rebels teleport
What is this heresy? :o
They don't have boats so to prevent them from getting stuck on islands they teleport.
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Sergarr

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Re: Europa Universalis IV
« Reply #1774 on: December 17, 2014, 04:22:12 am »

rebels teleport
What is this heresy? :o
They don't have boats so to prevent them from getting stuck on islands they teleport.
Only in Paradox games one can simultaneously claim to be one of the most accurate simulators of history while also giving AI blatant cheats.
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Majestic7

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Re: Europa Universalis IV
« Reply #1775 on: December 17, 2014, 06:02:50 am »

Teleporting rebels are harmful to AI nations too, though. Anyway, it is completely plausible - haven't you heard of the time when Lenin and 10 000 revolutionaries swam across the Baltic to take the Czar by surprise? Requiring transports is being stuck into the decadent mindset of dying nobility!

If you really wanted to defend teleportation, I guess you could argue it represent popular support to the rebels. Their troops are ferried in small numbers by fishing boats and other small civilian vessels etc.
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a1s

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Re: Europa Universalis IV
« Reply #1776 on: December 17, 2014, 06:20:21 am »

rebels teleport
What is this heresy? :o
They don't have boats
But... they're rebels. They can just spawn boats. I guess that would require a coastal province to support their cause, though...
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Re: Europa Universalis IV
« Reply #1777 on: December 17, 2014, 06:30:48 am »

You can blockade them to stop them from teleporting. I think the idea is that they can get boats, like fishing boats, and make their way across.

Micro102

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Re: Europa Universalis IV
« Reply #1778 on: December 18, 2014, 04:27:08 pm »

Ok, it's confirmed, my AI is teleporting units. I literally just watched a stack of 2 guys appear. No fog of war nearby, spawned on one of their already captured provinces.

They were Ethiopia and the only reasonable conclusion other than blatant cheating that I can come up with is that they have an event that lets them auto spawn some units. But I've never heard of an event that only spawns 2 units and don't know if they can spawn on a captured province.
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Baffler

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Re: Europa Universalis IV
« Reply #1779 on: December 18, 2014, 04:51:59 pm »

That happened to me too. I was playing Byzantium and was trying to remove the Ottomans from the Balkans with the help of Hungary, Serbia, and Venice. I could see all of their Balkan holdings. The Venetian navy destroyed theirs or sent it to hide in port, and I set a few barques to stop them ferrying men across the Bosporus. A stack of 16 Ottoman regiments just appeared next to Athens with a 3 star leader. They appeared in an inland province and Venice was still around, so they can't have sent them by sea, and I had provinces adjacent to that one under siege and had destroyed the 7 regiment force that was there at the start of the war, so that's out too. Venice pulled out because "Ottomans were making gains," their navy left port and destroyed my barques, and they sent the rest of their army across the now undefended Bosporus. That was the closest I'd ever come to saving the Empire, and I'm more than a little annoyed that blatant AI magic was the reason I lost.
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Mictlantecuhtli

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Re: Europa Universalis IV
« Reply #1780 on: December 18, 2014, 04:56:24 pm »

I may thoroughly dislike EU4, but I've literally never experienced what's being described the last couple pages. And I'm the first one to moan about this game's bugs. If I'm carpet occupying there's never been 'magic' AI reinforcements that I didn't know exactly where they came from.
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Sindain

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Re: Europa Universalis IV
« Reply #1781 on: December 18, 2014, 06:29:33 pm »

Ok, it's confirmed, my AI is teleporting units. I literally just watched a stack of 2 guys appear. No fog of war nearby, spawned on one of their already captured provinces.

They were Ethiopia and the only reasonable conclusion other than blatant cheating that I can come up with is that they have an event that lets them auto spawn some units. But I've never heard of an event that only spawns 2 units and don't know if they can spawn on a captured province.

There is an event that can give you (or the AI) a couple free regiments on an owned but occupied piece of territory.

Also, while it doesn't sound like it fits any of these scenarios, you can recruit troops on occupied enemy territory.
« Last Edit: December 18, 2014, 06:31:40 pm by Sindain »
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Re: Europa Universalis IV
« Reply #1782 on: December 18, 2014, 09:15:47 pm »

They probably saved up for a while beforehand, and bought a bunch of mercenaries.
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WealthyRadish

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Re: Europa Universalis IV
« Reply #1783 on: December 18, 2014, 09:29:30 pm »

I would be very surprised if the teleporting soldiers thing was true. It's an easy explanation to jump to, when messing up and getting sieges wrecked is so common for tons of reasons. If you think they're teleporting, savescum and it'll be clear they aren't. If rebels can teleport, I'd say that's a stupid change, but I wouldn't really call it the AI cheating when rebels aren't an AI or opponent, but a mechanic that affects everyone.

And yeah, native nations usually have more money than they know what to do with, so that's not AI cheating either.
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Catastrophic lolcats

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Re: Europa Universalis IV
« Reply #1784 on: December 18, 2014, 10:58:09 pm »

I haven't experienced teleporting units, although I'm still currently on 1.8 while finishing up a game.

I have had a couple of (extremely rare) events that would summon a couple of free units in provinces I own, they seems to be added in Art of War. It could also mean that the AI could somehow be sortie-ing, perhaps through an event? To my knowledge they still have no concept of that feature (gj on that Paradox btw ::))

EDIT: I do have a vague memory seeing a stream where there was an event that gave you the option to sortie or not. This could explain why a couple thousand units mysteriously appear out of nowhere and kill your carpet sieges.
« Last Edit: December 18, 2014, 11:37:31 pm by Catastrophic lolcats »
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