Dwarf Fortress > DF Suggestions
Update on issue #5516, A fix for overpowered ammunition.
Thorbinator:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=5516
--- Quote ---Alright, I spent several hours testing this and messing with raws in the arena
Variables that changing did nothing:
size, velocity multiplier, penetration_size in item_ammo.txt
shoot_force, shoot_maxvel in item_weapon.txt under crossbow
What I finally settled on was that this bug is some underlying factor that maximizes the damage/force/velocity of these bolts, and I can't change that.
--- End quote ---
What I could change, and did, was the glancing. When I set contact_area in item_ammo.txt to 60 (instead of 2) then copper bolts only penetrate full iron armor in the upper arms and legs. This is a bad bandaid fix, but it is far better than what is currently in the game.
Wooden is useless against any kind of armor but still good against cloth/naked, bolts above copper still penetrate armor easily. I haven't tested these bolts vs adamantine.
https://dl.dropbox.com/u/1285839/item_ammo.txt
Here is my modified raw. To install this fix, either change the 2 to 60 yourself, or download the text file and overwrite it in both your raws [Dwarf Fortress/raw/objects] and your saves [Dwarf Fortress/data/save/(region)/raw/objects]. If you're not sure how to implement this with a mod, I don't know either.
What inspired my inquiry was taking a wooden bolt to the head through an iron helm as an adventurer. FUN for me, fixes for everyone else.
GreatWyrmGold:
Excellent. I'd advise posting this on modding--Toady's more likely to let the bug stand until he fixes the underlying issues.
Phlum:
I like it, one could also give arrows and bolts an even larger range of fire and make archer skills less accurate. One may also ask how a larger range of fire is a nerf, hopefully the less accurate archers would waste more arrows and therefore nerf arrows. Less accurate archers would hopefully mean that throwing is also nerfed.
In all reality we will probably never get archery right without anyone who has first hand experience in combat by archery (rare as hell nowdays) to tell us how penetrating arrows of different matirials are. The best way I can see to improve archery is ask a sport archer how far they can shoot and how often they can hit. The entire problem that I'm trying to bring to your attention is that we have no idea how accurate the archers of old were and how deadly the projectiles.
EnigmaticHat:
--- Quote from: Phlum on August 14, 2012, 09:18:12 pm ---I like it, one could also give arrows and bolts an even larger range of fire and make archer skills less accurate. One may also ask how a larger range of fire is a nerf, hopefully the less accurate archers would waste more arrows and therefore nerf arrows. Less accurate archers would hopefully mean that throwing is also nerfed.
In all reality we will probably never get archery right without anyone who has first hand experience in combat by archery (rare as hell nowdays) to tell us how penetrating arrows of different matirials are. The best way I can see to improve archery is ask a sport archer how far they can shoot and how often they can hit. The entire problem that I'm trying to bring to your attention is that we have no idea how accurate the archers of old were and how deadly the projectiles.
--- End quote ---
Well, we could fire a period bow into a period suit of armor (or a reasonable recreation thereof) that had some sort of realistic fake flesh underneath. Depends on how much we money/time we think accurate arrow penetration in DF is worth.
Funk:
if we hunt down good studys (i.e. not a 6 inch square of butted mail shoot from 20 foot away and hit dead on 90 degrees )
try to find some like this
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