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Author Topic: A Test of Might, Cunning, Endurence, And Shear Dorfitude  (Read 5992 times)

Detahramet

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A Test of Might, Cunning, Endurence, And Shear Dorfitude
« on: August 15, 2012, 09:28:24 pm »

This is relatively simplistic challenge. Embark into a (preferably terrifying) Glacier, with only a pick and a Plump helmet. Simple as that. Please post variant suggestions, and pictures of successful forts.

EDIT:
For an extra challenge play only with peasants.

EDIT2:
I thought i should specify, if you are reclaiming, you can't bring anything with you. Otherwise you could just abandoning and get plenty of wood, picks, and food.

EDIT3:
Here are some custom params, courtesy of MrWillsauce
Spoiler (click to show/hide)
« Last Edit: August 16, 2012, 03:01:28 pm by Detahramet »
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Hail Kodkod, Goddess of Jam!

Corai

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Re: A Test of Might, Cunning, Endurence, And Shear Dorfitude
« Reply #1 on: August 15, 2012, 09:31:37 pm »

I am doing this.



But with my modbolds instead of dwarves, because I am like that.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

DanteThanatos

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Re: A Test of Might, Cunning, Endurence, And Shear Dorfitude
« Reply #2 on: August 15, 2012, 09:38:40 pm »

Corai could you send me your modbolds? I want to play with Kobolds without Kobold Camp...or youre playing Kobold camp?

EDIT: Im also interested in doing this. But I need to remember how punishing glaciers are...(I just cant manage to find water other than underground or that method of caving-in some ice to make water...

By peasants you mean no skill whatsoever?
« Last Edit: August 15, 2012, 09:48:28 pm by DanteThanatos »
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MrWillsauce

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Re: A Test of Might, Cunning, Endurence, And Shear Dorfitude
« Reply #3 on: August 15, 2012, 10:56:54 pm »

I think I'm going to create a world with the advanced parameters set so that the whole thing is freezing and covered with evil biomes. Also gratuitous amounts of megabeasts.
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DanteThanatos

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Re: A Test of Might, Cunning, Endurence, And Shear Dorfitude
« Reply #4 on: August 15, 2012, 11:32:41 pm »

"Ok...One plump helmet and a Steel Pick(no one mentioned a copper one), embark."
*Strike the earth!*
"What have we got here...*sees 5 Ice Wolf Corpses at the edge of the screen* Yep...that was a fast end."

EDIT: They ignored me for now...I'm underground with no prospective of survival...if any of us that die will probably return as an undead... I am at a terrifying Glacier yes.
EDIT2: My miner is running aggainst time...he have to dig for water and is already thirsty
« Last Edit: August 15, 2012, 11:54:35 pm by DanteThanatos »
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MrWillsauce

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Re: A Test of Might, Cunning, Endurence, And Shear Dorfitude
« Reply #5 on: August 16, 2012, 12:05:38 am »

Well I think I lucked out with my embark. There have been no undead critters or yetis or wolves or anything. The worst I've got so far is rotten mucus rain. I'm currently trying to cave-in some ice to irrigate a farm for the plump helmet spawn and I've dug down a few levels to stone and am going to seal the place away with a door. I think I'm going to turn the 3 logs from the wagon into 3 communal beds.
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DanteThanatos

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Re: A Test of Might, Cunning, Endurence, And Shear Dorfitude
« Reply #6 on: August 16, 2012, 12:15:55 am »

I was...WAS faring very well in an underground cave I've found water untill a cave crocodille came to tip the balance...killed two and then ran after being beaten to a pulp turning my five survivors into wrestlers instantly. The problem is...the two that are dying are coming back XD trying to deal with them at this moment.

EDIT:This was quite quick and refreshing! The two undeads kept the civilian dwarves(all five of them) either scared of beign close or busy beating them to re-die. Eventually ,as they had no armor, some of them began to show injuries that latter caused death and that added to the number of the undead.

Finaly, the last dwarf, the miner, isolated himself inside a hole made by himself and there he died of starvation. Fought bravely to survive a little more by the way...
« Last Edit: August 16, 2012, 12:27:40 am by DanteThanatos »
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Corai

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Re: A Test of Might, Cunning, Endurence, And Shear Dorfitude
« Reply #7 on: August 16, 2012, 12:18:20 am »

Corai could you send me your modbolds? I want to play with Kobolds without Kobold Camp...or youre playing Kobold camp?

My modbolds are a invader I made. I have to make extensive edits to make them playable.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

MrWillsauce

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Re: A Test of Might, Cunning, Endurence, And Shear Dorfitude
« Reply #8 on: August 16, 2012, 12:31:52 am »

I collapsed some of the surface ice two stories down unto some claystone, but it didn't transform into water. I've commenced operations to mine deeper down into the caverns. Also about half my dwarves have become bruised on their whole bodies due to frozen blood and mucus rain. On another note, a blizzard man is out and about but my miner and another peasant can't reach the burrow I've assigned them to because they keep getting scared.

Edit: the peasant tragically died due to an Ice Man-related incident ("The Blizzard Man punches the peasant in the head with its left hand, bruising the muscle, jamming the skull through the brain and tearing apart the brain"), but the miner thankfully made it underground safely. I have one of the other peasants assigned hauling duty to bring some of the butchered parts from the two pack animals I brought with me down into the fort, while the rest cower behind a stone door with me ready to lock it if the Ice Man comes anywhere near. Fortunately, he seems content to wander around the surface getting pelted by flying mucus and goblin blood.

Edit2: We're fucked. I sealed the door when the Blizzard man got near the surface entrance, and after a while I wondered why my mineshaft down to the caverns wasn't being dug. I saw the miner running around on the surface, now being chased by the Blizzard Man. I unsealed the door too late as the miner was soon caught and "jamming the skull through the brain and tearing apart the brain" (he sure likes to do that). The Blizzard Man now has a name "Risepaged". Now all 5 of my dwarves are dehydrated and cramped in a stone room with 2 beds, a few stone pots full of buffalo offal, and 2 plump helmet spawn. Anybody got thoughts on what to do? Even if I successfuly recovered the pick I highly doubt I could plant, harvest, and brew the plump helmets before the dwarves die of thirst. Maybe I could make it to an underground body of water, but even then it would require a pick recovery suicide mission.
« Last Edit: August 16, 2012, 12:55:16 am by MrWillsauce »
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DanteThanatos

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Re: A Test of Might, Cunning, Endurence, And Shear Dorfitude
« Reply #9 on: August 16, 2012, 01:34:06 am »

Suicide Mission it is. Also...nobody said anything on a "No Reclaim".
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MrWillsauce

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Re: A Test of Might, Cunning, Endurence, And Shear Dorfitude
« Reply #10 on: August 16, 2012, 01:45:00 am »

Well it appears I've lucked out again. Right after I posted that last update and returned from a break, the Blizzard Man left the map. Excited, I immediately unburrowed one of the peasants and made him a miner. He easily retrieved the steel pick from the previous miner's corpse at the west edge of the map, but as soon as he reached it, a pack of 7 ice wolves spawned only about a dozen tiles north of him. Incredibly, he was able to make it back to base before the wolves caught him and he is now digging out the staircase, racing against his own imminent death by dehydration.

Edit: Praise the Miner we've struck cavern layer one! I dug a staircase down and designated a pool as the drinking zone and all 5 of the dwarves stood in the same tile drinking for nearly a minute. The new most dangerous factor in this fortress is moods. Three of the dwarves were very unhappy and on the verge of tantruming, but I was able to gather some plants and distill some booze just in time to get their spirits up. Now only one of the dwarves is unhappy, and his mood is on the rise. I've got two of my dwarves gathering plants and distilling drinks (one of them is also a bookkeeper), one of them farming and cooking, one mason/stonecrafter, and our new miner. I've dug out two 5x18 tile rooms into the granite of the caverns for new living quarters and stockpiling and have constructed a small garden out front. There are spider webs everywhere and my plant gatherers keep getting caught in them, should I be worried about GCS? I would make a bunch of cage traps, but I have no way to cut down trees for wooden cages. I built 2 beds and I can't find the third log from the wagon anywhere, even though it appears on the stocks screen so I can't make a training axe. I'm confident in these dwarves short-term survival that I will even dwarf any of you as them if u want.
« Last Edit: August 16, 2012, 02:14:53 am by MrWillsauce »
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MrWillsauce

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Re: A Test of Might, Cunning, Endurence, And Shear Dorfitude
« Reply #11 on: August 16, 2012, 02:52:36 am »

It's Mid-Summer now and I've just got a migrant of 5 additional dwarves (assuming they can all make it past the 4 ice wolves on the surface). They consist of a novice mason/talented furnace operator, a talented gem cutter/setter (he's a talented miller like that matters), a complete peasant with no skills to speak of, although he is novice-level in a few basic combat skills, so I think I will recruit him into the military and have him go about wrestling giant frogs in the cavern, a novice armorsmith/weaponsmith/metalcrafter, and another peasant with absolutely no skills (not even military). The two metal-working dwarves would be quite nice... if I hadn't turned up mineral scarcity to 99999 in world gen to make this world more challenging. I don't think mineral scarcity effects candy, so they may still be useful in the future. In other news, food and drink stockpiles are very stable and the lowest mood is just barely unhappy. I finally found that missing log and I made a training axe out of it. I am not logging the shit out of the caverns to make beds for everybody. Autumn is coming soon and I don't know what do about the caravan. I might wait until the coast is clear on the surface, then make everybody a mason/architect and quickly erect some walls and a drawbridge with a trade depot inside.
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TKGP

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Re: A Test of Might, Cunning, Endurence, And Shear Dorfitude
« Reply #12 on: August 16, 2012, 10:02:31 am »

What could possibly go wrong?
Spoiler (click to show/hide)

One of our merry band became Legendary almost immediately after having to fend off several packs of ice wolves with their bare hands.
Spoiler (click to show/hide)
Life's simple pleasures: new romance and throwing.
Spoiler (click to show/hide)

Then they all simultaneously died of thirst after beating a blizzard man into submission. Overall I would call this a resounding success.
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Quote from: tomio175
Quote from: Mrhappyface
Well if COD players all have ADHD, and Minecrafters autism, then what do DF players all have?
Cave adaption.

MrWillsauce

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Re: A Test of Might, Cunning, Endurence, And Shear Dorfitude
« Reply #13 on: August 16, 2012, 10:06:07 am »

I applaud you and your dwarves sir.
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Sidhien

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Re: A Test of Might, Cunning, Endurence, And Shear Dorfitude
« Reply #14 on: August 16, 2012, 11:00:22 am »

I'm bored, what the hell.

1st Granite
Spoiler (click to show/hide)

18th Granite
Heh, 3 seconds in the polar bear zombie charged and scattered my dwarves... miraculously with zero casualties. Found the first cavern and I now have 3 guys gathering plants while my miner hollows out a working space. I plan to block off the caverns as soon as that's done until I've found some kind of metal ore and forged a pair of axes.

PS - You have struck cobaltite! X 9088749298627295934WTFIDONTWANTCOBALTITE

23rd Granite
Galena!!!

28th Granite
Wait... I don't have an anvil...  :'(
« Last Edit: August 16, 2012, 12:13:56 pm by Sidhien »
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