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Author Topic: Horrorfailed the Battle-Cannon of Hell - Please do not feed the nobles  (Read 287715 times)

Mego

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #525 on: September 11, 2012, 06:32:31 pm »

Derp, hit "lock thread" by accident. All is well. Thanks Spish.

The curse is getting more aggressive...

Strategia

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #526 on: September 11, 2012, 06:44:21 pm »

Derp, hit "lock thread" by accident. All is well. Thanks Spish.

The curse is getting more aggressive...

The Foul One's taint is spreading.....

Silverlock

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #527 on: September 11, 2012, 07:26:32 pm »


The Foul One's taint is spreading.....


Sorry.  Probably that burrito.
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Dinjoralo

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #528 on: September 11, 2012, 08:04:59 pm »

The Foul One's taint is spreading.....
Disgusting
Also, nice to see that the Linux issues have been sorted out. Even though I don't have Linux. I guess we'll all be able to play chicken with this black hole, together! Or something.
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Mego

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #529 on: September 11, 2012, 08:07:51 pm »

The Foul One's taint is spreading.....
Disgusting
Also, nice to see that the Linux issues have been sorted out. Even though I don't have Linux. I guess we'll all be able to play chicken with this black hole, together! Or something.

I'm actually in the process of setting up a Linux install in a VM (Linux in a VM? Who would ever think of that?) for testing some software. I'm afraid to put DF on it, after what happened last time.

ThatAussieGuy

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #530 on: September 11, 2012, 10:41:03 pm »

I'm beginning to feel like I taint any fortress I create or participate in with some sort of lingering evil that affects not only the game but the players...
« Last Edit: September 11, 2012, 10:46:37 pm by ThatAussieGuy »
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Spish

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #531 on: September 11, 2012, 11:22:09 pm »

3 days without checking the forums? Sin, ye'd best not be succumbing to no curses.
« Last Edit: September 12, 2012, 12:15:58 am by Spish »
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Ah, yes, I thought something was amiss. Now I see. There's not enough terrible things in the lakes.

Mego

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #532 on: September 11, 2012, 11:53:01 pm »

I'm beginning to feel like I taint any fortress I create or participate in with some sort of lingering evil that affects not only the game but the players...

You just thought you won Dwarf Fortress... You beat up 30.25 and declared yourself king.

Now his big brother, 34.11, is here to kick your ass. And he's taking us down, too.

ThatAussieGuy

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #533 on: September 12, 2012, 12:21:40 am »

I'm beginning to feel like I taint any fortress I create or participate in with some sort of lingering evil that affects not only the game but the players...

You just thought you won Dwarf Fortress... You beat up 30.25 and declared yourself king.

Now his big brother, 34.11, is here to kick your ass. And he's taking us down, too.

I'll admit, I've not been playing DF all that much as of late, but I've been dwelling on the additions in 34.11 and how to bend them to my will.   I really need to get a new fort going to test a few theories and ideas...

From memory, the main stuff in 34.11 is;

Deadly Clouds
Zombies/Haunted Ground
Necromancers
Werecreatures
Vampires
Minecarts

I think that's everything, right?  I'm pretty sure I can already break one of those over my knee, IF my theory pans out.  Two if I get creative with successful results of the first.

Reudh

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #534 on: September 12, 2012, 12:32:36 am »

Modify dwarven blood so it removes ALCOHOL_DEPENDANT on use to prevent vampires having the weird slowdown effect.

Then make everyone vampires.
Bam. Can never die of a failed mood except through blunt trauma. Stronger and faster too.

ThatAussieGuy

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #535 on: September 12, 2012, 12:36:24 am »

Modify dwarven blood so it removes ALCOHOL_DEPENDANT on use to prevent vampires having the weird slowdown effect.

Then make everyone vampires.
Bam. Can never die of a failed mood except through blunt trauma. Stronger and faster too.

I do all my mischief without modding.  I shall slay this game fairly!

Reudh

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #536 on: September 12, 2012, 12:55:06 am »

That's more a bugfix than a mod, but fair enough. :P

Mego

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #537 on: September 12, 2012, 12:55:12 am »

Modify dwarven blood so it removes ALCOHOL_DEPENDANT on use to prevent vampires having the weird slowdown effect.

Then make everyone vampires.
Bam. Can never die of a failed mood except through blunt trauma. Stronger and faster too.

Except blunt trauma is how we typically resolve issues in our fortresses. Or, as we like to call it, percussive maintenance.

NCommander

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #538 on: September 12, 2012, 02:05:00 am »

I'm beginning to feel like I taint any fortress I create or participate in with some sort of lingering evil that affects not only the game but the players...

You just thought you won Dwarf Fortress... You beat up 30.25 and declared yourself king.

Now his big brother, 34.11, is here to kick your ass. And he's taking us down, too.

I'll admit, I've not been playing DF all that much as of late, but I've been dwelling on the additions in 34.11 and how to bend them to my will.   I really need to get a new fort going to test a few theories and ideas...

From memory, the main stuff in 34.11 is;

Deadly Clouds
Zombies/Haunted Ground
Necromancers
Werecreatures
Vampires
Minecarts

I think that's everything, right?  I'm pretty sure I can already break one of those over my knee, IF my theory pans out.  Two if I get creative with successful results of the first.

I know the feeling :-/. Minecarts are interesting to me in some ways, but I've yet to build a 34.xx fort that actually uses them. At some point, I'd like to build a fort with an entirely automated cargo system that just requires a push and delivers carts to the correct workshops based off weight (with a massive pressure plate system to do just that), and empty carts being delivered to loading points automatically.. I just did my first evil embark, and I got an evil mist that didn't seem to do anything to the livestock outside (I managed to get my dorfs out of harms way).
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Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
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Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

Andreus

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Re: Horrorfailed the Battle-Cannon of Hell (BATTLEFAILED 4) - It lives
« Reply #539 on: September 12, 2012, 08:17:22 am »

Hey guys, just checked in again to see what you were doing with th

FUCK
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