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Author Topic: One Survival Game without Artificial Scarcity  (Read 4375 times)

Tnx

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Re: One Survival Game without Artificial Scarcity
« Reply #15 on: January 08, 2016, 03:00:14 pm »

Is this one of those threads where there really isn't an answer because you reject everyone's answer?
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Neonivek

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Re: One Survival Game without Artificial Scarcity
« Reply #16 on: January 08, 2016, 03:03:19 pm »

Project Zomboid houses aren't always bursting with valuable loot, but generally without fail there will be stuff in the cabinets and refrigerators.
Always having stuff doesn't really qualify it.

A drawer in a random house won't have a full set of cutlery specifically because "If you actually had a endless supply of knives it would be too easy"
I'm pretty sure it's usually because there's no cutlery mechanics. +1 morale for eating with a knife and fork?

There is. Knives kill with one hit. A drawer of 5 knives would be a huge boon.
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Graknorke

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Re: One Survival Game without Artificial Scarcity
« Reply #17 on: January 08, 2016, 03:20:20 pm »

Hey you can't move the goalposts from "next to" to "implanted into".
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Neonivek

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Re: One Survival Game without Artificial Scarcity
« Reply #18 on: January 08, 2016, 03:27:38 pm »

Is this one of those threads where there really isn't an answer because you reject everyone's answer?

Damn your right I didn't shut down Dead State, Stalker, or Cataclysm!

Anyhow naw :P I just wanted to clarify that there is a difference between artificial scarcity but there still being things... and no artificial scarcity.

Stalker for example has very few things laying around. Yet the game takes place in a blasted heath that usually was terrible before the radiation. There is very little but that is exactly what you would suspect.

While Project Zomboid is good in allowing a lot of objects to be in a house, but tries to balance things by making sure anything particularly useful cannot be found in abundance... even if it is an everyday household object. Though... I will say... Some other things are extremely common (Seriously, this must be the most studious city ever)
« Last Edit: January 08, 2016, 03:31:57 pm by Neonivek »
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Shadowlord

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Re: One Survival Game without Artificial Scarcity
« Reply #19 on: January 08, 2016, 06:26:21 pm »

I was wondering these days if limited resources in a game would be fun or terrible. So you take away artificial scarcity, make the resources not respawn, and..that's a survival game for you, I guess?
I don't follow survival games, though, so I bet there's something out there like this already.

Sounds kind of like Starcraft.  :P
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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Graknorke

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Re: One Survival Game without Artificial Scarcity
« Reply #20 on: January 08, 2016, 06:27:39 pm »

Same end result, either infertility or mutant babies. Probably cancer, too...
No, next to causes skin issues if anything, and inside causes damage to internal organs. Alpha particles are very very easy to block.
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Cthulhu

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Re: One Survival Game without Artificial Scarcity
« Reply #21 on: January 09, 2016, 04:15:40 am »

Subnautica has an option to turn off the survival mechanics, but when you do you realize that the artificial grind was the only thing hiding the fact that there's nothing to do.

That's really how it goes.  There's just not much to do in most of these games.
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Neonivek

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Re: One Survival Game without Artificial Scarcity
« Reply #22 on: January 09, 2016, 04:23:57 am »

Subnautica has an option to turn off the survival mechanics, but when you do you realize that the artificial grind was the only thing hiding the fact that there's nothing to do.

That's really how it goes.  There's just not much to do in most of these games.

It is like everything goes back to that speech Yahtzie said about Animal Crossing.
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