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Author Topic: Post-Apocalyptic Cavern World RTD  (Read 2360 times)

_DivideByZero_

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Post-Apocalyptic Cavern World RTD
« on: August 25, 2012, 07:34:07 pm »

Spoiler: Setting (click to show/hide)

I'll be using a multiple-phase starting system in order to get the players arranged. Basically, pick a side (Independent, Titan, Andari) choose a rough profession or two (or three [or maybe four]) along these lines, and I'll give you some information that your character should know. Then you can make your actual character using the sheet provided and we can start.

Independent:
-Independent Scientist
-Independent Engineer
-Alchemist
-Bounty Hunter
-Shipwright
-Technocrat
-Mayor
-Pirate
-Rebel
-Trader
-Escort
-Farmer

Steel Titan:
-Independent Engineer
-Government Scientist
-Politician
-Military Officer
-Soldier
-Spy
-Police

Andari:
-Wizard (Magic-based combat)
-Warrior (Physical damage dealer [Melee + Missile weapons] augmented with magic.)
-Shaman
-Scribe
-Industrial Spellcaster

Note: This is just a general guideline. If you want to do a caveman, or anything within the realm of logic, go ahead.

After you get additional background information, you can make your character.

Spoiler: Sheet (click to show/hide)

Players:
-hen
-mesor
-greenstarfanatic
-caellath
-sinpwn
« Last Edit: August 26, 2012, 12:07:34 am by _DivideByZero_ »
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HighEndNoob

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Re: Post-Apocalyptic Cavern World RTD
« Reply #1 on: August 25, 2012, 07:38:07 pm »

 I will be an Independent Shipwright/Engineer Bounty Hunter Thomas Hendricks.

« Last Edit: August 25, 2012, 07:45:08 pm by HighEndNoob »
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

mesor

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Re: Post-Apocalyptic Cavern World RTD
« Reply #2 on: August 25, 2012, 07:38:43 pm »

Ill take an independant bounty hunter please :).

Name cloud.
Id like to start with a small katana and a set of throwing knives as weapons.
And if possible id like a small set of fletching tools.
« Last Edit: August 25, 2012, 08:24:44 pm by mesor »
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Greenstarfanatic

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Re: Post-Apocalyptic Cavern World RTD
« Reply #3 on: August 25, 2012, 08:12:19 pm »

Name: Marshall Blake
Occupation: Spy
Starting Weapon: Camera Pistol, perhaps?
Starting Item: Grappling Hook
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Caellath

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Re: Post-Apocalyptic Cavern World RTD
« Reply #4 on: August 25, 2012, 08:23:04 pm »

Reserving...Analyzing sheet and options.

Name: Eunh Malakehn
(Current) Occupation: Farmer
Starting Weapon: Bow
Starting Item: Knife
« Last Edit: August 25, 2012, 10:48:25 pm by Caellath »
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Sinpwn

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Re: Post-Apocalyptic Cavern World RTD
« Reply #5 on: August 25, 2012, 10:07:20 pm »

Name: Samuel Samson
(Current) Occupation: Independent scientist
Starting Weapon: Pistol
Starting Item: Gyroscope
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kilakan

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Re: Post-Apocalyptic Cavern World RTD
« Reply #6 on: August 25, 2012, 10:18:36 pm »

Steel Titan; Solder/Engineer
Named: Jones 'Wrath' Evans
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mcclay

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Re: Post-Apocalyptic Cavern World RTD
« Reply #7 on: August 25, 2012, 10:28:54 pm »

Occpuation: Indy Mayor
Name: Randy Hazze
Staring weapon: Claymore ((Scottish longsword))
Starting item: Lantern
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_DivideByZero_

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Re: Post-Apocalyptic Cavern World RTD
« Reply #8 on: August 25, 2012, 11:47:45 pm »

Name: Marshall Blake
Occupation: Spy
Starting Weapon: Camera Pistol, perhaps?
Starting Item: Grappling Hook

Quick question--what is a camera pistol?
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Greenstarfanatic

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Re: Post-Apocalyptic Cavern World RTD
« Reply #9 on: August 25, 2012, 11:58:28 pm »

Name: Marshall Blake
Occupation: Spy
Starting Weapon: Camera Pistol, perhaps?
Starting Item: Grappling Hook

Quick question--what is a camera pistol?

Exactly what you would expect.
It's a pistol disguised as a camera. Saw it on Deadliest Warriors. Quite interesting actually. The bullet is quite tiny, actually, and I feel it's a Spy necessity.
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_DivideByZero_

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Re: Post-Apocalyptic Cavern World RTD
« Reply #10 on: August 26, 2012, 12:06:50 am »

Ah, I thought you were referring to a camera disguised as a pistol--based on google images!
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_DivideByZero_

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Re: Post-Apocalyptic Cavern World RTD
« Reply #11 on: August 26, 2012, 12:39:46 am »

Gee, no magic users? I guess nobody here wants to wear a toga.

That simplifies the plot, I guess. I can also make the Andari card carrying villains too!

Spoiler: Combat Codex (click to show/hide)


You are a shipwright and an engineer, and rightly so. You are a well-respected individual in the routeside settlement of Alamore, very close to the magma caves, and know virtually every career shipper that ever needed a repair. Other than those, however, you aren't well-known. Alamore is ruled by a technocrat, whose pan-settlement company, Clockwork Engineering, controls the docks and forces you to charge hefty fees for all of your services. You make almost no money from your job as a shippingway engineer and mechanic, but since you complete your tasks quickly, you have a lot of spare time in which you make much, much more.

You design airships for a living. Occasionally you will encounter a small-scale shipper who needs a glider for his next run, but most of the time, you work for big shippers like the Ajax Brothers. Your latest project is an airship that can carry 250 tons worth of cargo safely, and also make the return trip back using steam power. You have, so far, been unable to find a means of powering the monstrosity on its return trip, because the two main sources of power in the world--coal and magma--are both impractical for airship use.

Coal: Highly energetic but pollutes the air... badly. Coal airships were banned in 370 after rampant pollution from heavy traffic killed around 400 in the midway town of Hendricksville. You've been reluctant to employ it for anything ever since.

Magma: The main issue with storing magma is that it diffuses its heat quickly. Its energy-to-weight ratio is far inferior to that of coal, and it does not last long either, making it useful only when the magma is available on-site. Titanic Plumbing Inc. has been contracted to build magma pumps leading to checkpoints along the main route, but progress has been slow due to lack of unskilled workers. It's been rumored that the Titan government is forcing traders to work on the pumps, but you haven't concluded whether or not these claims are false yet.

Spoiler: Cloud A.K.A Mesor (click to show/hide)

A ruthless contract killer, you have grown accustomed to death and no longer feel the need to use a ranged weapon like most bounty hunters. You find ranged weapons cowardly, and far less versatile than a well-used sword. Because traditional swordsmithing was forgotten with the Disaster, it is only a coincidence that your sword looks like a Katana. You stole it from a rich pirate that got what was coming to him.

You find most of your targets at Darksky, an industrial area near Alamore and Rennington. To avoid shipping costs, weaponsmiths and armorers set up shop near the steel mills, and sell their weapons to traders passing by. Naturally, scores of pirates, killers, and even military personnel visit the site to buy supplies and equipment, watch the bloody local tribunal, and pass time until their ride appears.

It is home to the Bounty Finders, a group of journalists and police personnel that collect news from traders and soldiers, then compile the results and display them on a billboard in the plaza. The BF's are paid regularly by the Steel Titan in order to keep contracts going.


Employed by the Autocrat himself, you are one of his spies, the only individuals he trusts enough to share his name with. You do not know why he is so concerned about not giving his name to anyone.
You own a large tower-cap apartment in the Capitol near Lake Eternity, provided by the Autocrat's housing department free of charge. You have only two high-profile kills on your belt, but you are new to your career, and you still don't know whether you can really swear your loyalty to the Autocrat, despite having gone through the onerous training courses with flying colors. The fact that you, as one of his agents, are treated so much better than the average citizen living in a stone cubicle carved under the granite irks you.

You are skilled with your grappling hook. It is a decent weapon, having considerable throw force and distance, being crafted by one of the Autocrat's master mechanics. Aside from it, though, your camera pistol is not much of a weapon, being sluggish to reload. You know basic ballistic trajectories but are more of an information gatherer than a killer, leaving the job to the soldiers and independents.

Your latest mission has brought you to Rennington, where a suspected Malphine smuggler is thought to be.

Malphine: A semi-artificial compound created in 387 by mixing Derumidium ore with Fleshpetal sap and other chemicals, Malphine is essentially a plant stimulant that causes uncontrolled crop growth. It dissipates quickly in water, so crops grown using it are not only safe to eat, but indistinguishable from normally grown crops. Because of its limited demand and the danger of its production, Malphine producers sell their products only to the highest bidders--and not to the government, since the recipe remains a secret. The Steel Titan, already short on workers, prohibits its production and trade due to the cost of out-competing the smugglers. It is deemed less costly to kill the producers rather than to produce it.

Many mayors and technocrats also support government efforts to crack down on its sale, because they do not welcome the economic competition from lower settlements where Malphine is more easily acquired.

(Pretty boring, right?)


You work for Baron Nastus, an agricultural tycoon based in the upper caverns. You own a small rock house underneath your muddied field, and are an expert in cultivating both native cavern plants and Surface plants under low-light conditions using lanterns on posts above the field.

You have been longing to find employment further down in the caverns, as your farm is remote and distant from any nearby taverns, let alone cities. Every week Baron Nastus appraises your farm to make sure yields are adequate. Your field was torched recently, but you have a stockpile of Malphine in your basement, so you were able to barely meet the minimum quota for production last growth season.

Currently, you are in the town of Norman looking to attend the Grange's monthly meeting.


A slightly deranged scientist interested in physics and chemistry, you have naturally been investigating the reports of "toga clad people" roaming the caves with "glowing crystal scepters." While you are critical of the claims, you can't help but feel that there could be some truth to them--and if there is, it could very well be relevant. You trained yourself in basic medical care but also have extensive knowledge of how machinery and small devices work.

Your laboratory consists of a space carved out beneath the Tunnel-Tube home of Thomas Hendricks, shipwright and engineer. You and Thomas have a long history of messing with each other's projects. One day, you nearly killed him by sabotaging a button that turned on the lights in his aircraft hangar. He hasn't spoken to you since.
You spend most of your time in your lab, gaining most of your contact with the outer world from news boys and your television set--tuned to the pirate frequencies, of course.

You have minor memory problems, but record all of your findings in a book somewhere in the basement.

--

Roll 0 coming later... probably tomorrow, as I need some sleep. If you want you can post an action anyway...
« Last Edit: August 26, 2012, 01:10:19 am by _DivideByZero_ »
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Greenstarfanatic

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Re: Post-Apocalyptic Cavern World RTD
« Reply #12 on: August 26, 2012, 12:49:27 am »

Go for a walk. Pretend to film...stuff.
Conceal my Grappling hook for now, but keep it handy.
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adwarf

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Re: Post-Apocalyptic Cavern World RTD
« Reply #13 on: August 26, 2012, 01:54:07 am »

Spoiler: Character Sheet (click to show/hide)

Waitlist me please, otherwise posting to watch.
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Greenstarfanatic

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Re: Post-Apocalyptic Cavern World RTD
« Reply #14 on: August 26, 2012, 01:55:11 am »

Your weapon is very...Shaman-y.
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