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Poll

Predict the winner, yo.

Waterplouf, and the Submarine Eskimos
- 5 (13.5%)
Shadowgandor, and the Descendants of Giant Popsicles
- 0 (0%)
Boksi, and the Climate Change Deniers
- 4 (10.8%)
a1s, and the Recycled Italians
- 0 (0%)
Korbac, and the Japanese Porn Industry
- 12 (32.4%)
Il Palazzo, and the Dreamy Octopi
- 12 (32.4%)
Bluerobin, and the Power Metal Band
- 1 (2.7%)
EuchreJack, and the Best Judea
- 0 (0%)
Karlito, and the Animal Farm
- 3 (8.1%)

Total Members Voted: 37


Pages: 1 2 [3] 4 5 ... 65

Author Topic: Dominions 3 Round 9  (Read 76896 times)

TempAcc

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #30 on: August 29, 2012, 04:16:31 pm »

I don't think we have a max player cap yet, do we? You could probably join.

Also, forbidden friendship is a combination of the awesome mods (awesome gods, endgame, heroes, etc), the latest CBM and dominions enhanced (I think), slightly tweaked and put togheder by somethingawful goons. Its sort of ridiculous in some ways, but pretty fun overall, and seems to make weak nations viable while keeping the powerful ones from becoming absurd.
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On normal internet forums, threads devolve from content into trolling. On Bay12, it's the other way around.
There is no God but TempAcc, and He is His own Prophet.

Il Palazzo

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #31 on: August 29, 2012, 04:22:24 pm »

By the way, what is the Forbidden Frendship mod?  I can't seem to find a description anywhere.

Good luck everyone in this epic battle.  I was going to jump into the next offered game, but this one filled up too quickly.

Eh, I should probably be looking for work anyways.   :P
There's still room! And you need something to look forward to while you're jobhunting.
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EuchreJack

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #32 on: August 29, 2012, 08:53:50 pm »

By the way, what is the Forbidden Frendship mod?  I can't seem to find a description anywhere.

Good luck everyone in this epic battle.  I was going to jump into the next offered game, but this one filled up too quickly.

Eh, I should probably be looking for work anyways.   :P
There's still room! And you need something to look forward to while you're jobhunting.
While I really think the player number is at what I invision as capacity, you certainly make a compelling argument.  Jobhunting does suck, royally.

I'll look and see if you dwarves left me any of the good nations to play...

Il Palazzo, would you mind putting the player nations next to their names?

Here is what I can piece together:

TempAcc: Atlantis or Caelum, but probably Atlantis because of the 10% water demand and realization Caelum isn't effected by benefits in LA (chose one!)
Boski: Abyssia (has chosen fire)
a1s: Ermor (has chosen to die first)
Shadowgandor: R'lyeh (has chosen to die second)
Korbac: Bogarus/Jomon (chose one!)
Il Palazzo: Mackaka/Ulm, probably neither because I don't think mackaka is playable LA and regretted Ulm as overpowered (chose something!)
EuchreJack: Gath (has chosen the weakest giants still in existence, confirmed interest)

Bluerobin

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #33 on: August 30, 2012, 01:42:56 am »

Alright, I think I'd like to jump in if the list is only 7 people so far. If an 8th seems reasonable I'd like Midgard.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Korbac

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #34 on: August 30, 2012, 02:16:39 am »

I really don't know how to "Play" any of these nations, esp. with the mod, but what the hell, that's what the wiki's for right? Jomon.

Obvious pretender / prophet name is Samurai Jack, I will see if I can come up with anything better.
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Shadowgandor

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #35 on: August 30, 2012, 07:17:06 am »

I will pick Utgård: Well of Urd. Lets see if I can do better this time :P

Edit: I know I picked R'lyeh first but I've never done really well with R'lyeh, I just like the nation itself. I think I'd do better with Well of Urd :)
« Last Edit: August 30, 2012, 07:21:22 am by Shadowgandor »
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Il Palazzo

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #36 on: August 30, 2012, 08:30:04 am »

I'm tempted to take Pythium.

However, in FF they have this ritual that seems a good bit overpowered.
Daughters of Echidna summon 4 hydras for mere 12 nature gems. That's 1000gps worth of units. Not to mention they're no longer capital-only, and no longer gold income-dependent.
Add to that the Divine Emperor chassis, which makes 4x8 strong bless possible, and this is getting kinda silly.


Bah, I'll take R'lyeh.
« Last Edit: August 30, 2012, 09:37:04 am by Il Palazzo »
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Boksi

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #37 on: August 30, 2012, 09:42:55 am »

I'm tempted to take Pythium.

However, in FF they have this ritual that seems a good bit overpowered.
Daughters of Echidna summon 4 hydras for mere 12 nature gems. That's 1000gps worth of units. Not to mention they're no longer capital-only, and no longer gold income-dependent.
Add to that the Divine Emperor chassis, which makes 4x8 strong bless possible, and this is getting kinda silly.
Well, you must also consider the following: When do they get the ritual? How easily can they cast it? How valuable are those nature gems, ie are they rare or do you need them for other purposes? I thought you wanted to do very low site frequency, after all, so capital income is important. Will the upkeep for the Hydras kill your income? And how costly is it to take a Divine Emperor and a big bless? Keep in mind that he gets a negative magic boost to every path, so he won't be a massive powerhouse caster like usual bless vessels.

I'll admit to not knowing much about Pythium, though.

In other news, I've managed to trim excess weight off my Abysia strategy and managed to reach my SUPAR SECRIT GOAL in the late spring of year 2. I forgot to change research direction, but I could have reached IMPORTANT RESEARCH MILESTONE 3 soon after.
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TempAcc

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #38 on: August 30, 2012, 09:51:02 am »

I have no real plans with either atlantis or caelum, but I'm more used to atlantis so no zoroastrian birdmen for now. Atlantis it is.
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On normal internet forums, threads devolve from content into trolling. On Bay12, it's the other way around.
There is no God but TempAcc, and He is His own Prophet.

Il Palazzo

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #39 on: August 30, 2012, 09:52:09 am »

Choose the map guys. I've made a poll with some of the regular maps since there doesn't seem to be any concrete propositions.
Unless you'd like to try the World of Warhammer map.
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Bluerobin

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #40 on: August 30, 2012, 12:26:10 pm »

I know some people can make up their own mind about maps, but just for the sake of discussion, here are my thoughts:

1) I really like the look of that World of Warhammer one, but the defined starts make me nervous just because I don't know how the balance/spacing will be.

2) How many provinces per player should we shoot for? Shadowlands (the one Round 8 is playing on) has 15 provinces per person (not including the water provinces) and seems to be decent size, but one that led to wars pretty quickly. If we want a potentially gentler start we can go with something like the World of Warhammer map and get ~22 per person or go full big empire with the Glory of the Gods map and get ~35 per person.

3) Wraparound is double edged. It's nice that no one has an advantage from happening to start next to a map edge, but it's a bit sad to not be able to start next to a map edge. Urraparand has a decent number of mountain and water-enforced choke points, but you still feel a lot more open and constantly surrounded than you do on on a map with edges.

I'm gonna vote for the Warhammer one just because it looks like a lot of thought was put into it, plus it's new and different. My second vote would probably be for Cradle of Dominions or Glory of the Gods because I've never played on a map that big.

Edit: Also, I'd be happy to do a map analysis (open it up and take pictures of things of interest like special features/weird neighbor connections, where nations start, maybe point out the provinces tagged for high numbers of magic sites?) of the Warhammer if you guys think that'd be useful. It'd have to wait for about 6 hours until I get home and get time to do it, but it'd be fun for me and honestly I'll probably end up doing it for myself regardless.
« Last Edit: August 30, 2012, 12:28:54 pm by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

EuchreJack

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #41 on: August 30, 2012, 12:38:01 pm »

Bah, I'll take R'lyeh.

Considering that we'll all be gunning for you from the start regardless of your nation choice, picking R'lyeh has no disadvantage for you.  :P

I really don't know how to "Play" any of these nations, esp. with the mod, but what the hell, that's what the wiki's for right? Jomon.

Obvious pretender / prophet name is Samurai Jack, I will see if I can come up with anything better.

There is no better name.  Although, you could go "God Aku, Prophet Samurai Jack" and mix things up uncannonically like most mod nations.

I have no real plans with either atlantis or caelum, but I'm more used to atlantis so no zoroastrian birdmen for now. Atlantis it is.

I was hoping that you'd chose Atlantis.  Somebody has to kick R'lyeh out of the sea.  You can expect great support from me, provided you keep to the sea.

Alright, I think I'd like to jump in if the list is only 7 people so far. If an 8th seems reasonable I'd like Midgard.

Welcome aboard Bluerobin!

Bluerobin

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #42 on: August 30, 2012, 12:46:07 pm »

Thanks!

Just from some initial poking and reading a bit of the Warhammer map thread on the Shrapnel forums it looks like there are a number of special neighbor connections (including cave provinces and ways to get past water provinces) that could make the map interesting.

Edit: Oh and the map's older than Gath, apparently, so it doesn't have a defined starting province.
« Last Edit: August 30, 2012, 01:09:53 pm by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Il Palazzo

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #43 on: August 30, 2012, 01:13:57 pm »

After setting up a test game with all the nations currently chosen, I must say that the vanilla WoW with its defined starting sites is terribly unbalanced.

I've found a more balanced(and with nicely subdued colours) version:
http://forum.shrapnelgames.com/showthread.php?t=47976&highlight=World+Warhammer

The starting provinces are (mostly?)gone, and the large expanses of wastelands have been trimmed to provide more balanced income for those who do start there.

You HAVE to rename the one of the .tga files from that .7z file for the map to work. It should be "world_of_warhammer_redux_muted.tga" instead of "world_of_warhammer_redux muted.tga"
« Last Edit: August 30, 2012, 01:16:13 pm by Il Palazzo »
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Bluerobin

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #44 on: August 30, 2012, 01:59:01 pm »

Yeah I took a look at where we were going to start and almost everyone was clustered pretty close together with all of WarhammAfrica free for the taking. It looks like all of the predefined starting areas have been removed but as the map description mentions, there are still a fair number  (~25-30) of provinces flagged for extra magic sites. Most of them have pretty obvious names with hints like "Tower" or "Vortex" to let you know they're magically important.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.
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