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Author Topic: Clockwork Empires - 1.0 release October 26th  (Read 245025 times)

lordcooper

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #675 on: October 31, 2013, 02:52:07 pm »

i dont see any info on a release date on the site. any ideas?

Spring.
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10ebbor10

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #676 on: October 31, 2013, 03:16:55 pm »

((Though that's certainly not official.))
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lordcooper

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #677 on: October 31, 2013, 03:24:28 pm »

((Though that's certainly not official.))

HMMMMMM...   I'm removing that from the site, but suffice it to say, that something will probably happen spring 2014.  Damnit, PR and shit.  We're no good at this, we just want to make fake people have lovers' quarrels!

Edit: on second thought, whatever, screw it, yes, you will be able to play it sometime next spring.  WHEN next spring though?  You can pry that from my cold dead brain.
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Karkov

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #678 on: October 31, 2013, 03:53:33 pm »

PTW, looks like a slightly more fleshed out (bad wordage) user friendly Dorf Fort, with hilarious random encounters.  When that person dug up the idol it seemed exactly like something my dwarves would do.

"What's this black thing?  Why was it in a cemetery?  Whatever, I should put it on my kitchen table."
« Last Edit: October 31, 2013, 03:58:28 pm by Karkov »
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Caz

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #679 on: October 31, 2013, 04:54:04 pm »

PTW, looks like a slightly more fleshed out (bad wordage) user friendly Dorf Fort, with hilarious random encounters.  When that person dug up the idol it seemed exactly like something my dwarves would do.

"What's this black thing?  Why was it in a cemetery?  Whatever, I should put it on my kitchen table."

Steampunk Human Fortress for the masses.
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10ebbor10

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #680 on: October 31, 2013, 04:56:47 pm »

To be fair, it's a bit unfair to describe any more than superficially detailed simulation game as a DF=like. I mean, this one doesn't even have sprawling underground complexes.
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Karkov

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #681 on: October 31, 2013, 04:58:12 pm »

Well, at one point neither did DF.  Them pesky Z-levels, I tells ya.

Mephansteras

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #682 on: October 31, 2013, 05:18:08 pm »

Well, at one point neither did DF.  Them pesky Z-levels, I tells ya.

Yeah, but even in 2D a major part of the game was digging out your fortress from the mountainside. That's very different from a game like this where the focus is on building things up rather than tunneling.
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Urist McScoopbeard

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #683 on: October 31, 2013, 05:20:44 pm »

... Most of my forts are above ground.
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Karkov

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #684 on: October 31, 2013, 05:29:19 pm »

... Most of my forts are above ground.
A different style of play for different people.

... Though I shudder at the thought of winged creatures in above-ground forts.

Descan

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #685 on: October 31, 2013, 07:52:32 pm »

You're supposed to put roofs on your buildings. :I
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Mech#4

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #686 on: October 31, 2013, 08:21:11 pm »

You're supposed to put roofs on your buildings. :I
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Electrified roofs? That would stop them perching anyway.
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Caz

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #687 on: October 31, 2013, 08:59:26 pm »

I love above-ground forts, but building constructions higher than a few z-levels are hell. DF really needs some kind of auto-scaffold implementation for adding constructions in places where your dwarves can't normally reach. Otherwise it's b>C>f, b>C>w, remove construction, b>C>w etc. Too time consuming and then your mason gets stuck inside a wall and akljaskldjaskldfjask your fortress has crumbled to its end.
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Mictlantecuhtli

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #688 on: November 01, 2013, 01:25:54 am »

I love above-ground forts, but building constructions higher than a few z-levels are hell. DF really needs some kind of auto-scaffold implementation for adding constructions in places where your dwarves can't normally reach. Otherwise it's b>C>f, b>C>w, remove construction, b>C>w etc. Too time consuming and then your mason gets stuck inside a wall and akljaskldjaskldfjask your fortress has crumbled to its end.

Code: [Select]
Step 1
  ###
 <# #
  ###
Code: [Select]
Step 2
  +++
 >+ +(<---Can now build all roofing needed from edges)
  +++
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Descan

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #689 on: November 01, 2013, 11:43:26 am »

"Higher than a few z-levels", man.

The first level roof is simple. It's when you have 3+ stories that the final roof is a bitch.
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