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Author Topic: Clockwork Empires - Gaslamp Studios makes a colony builder!  (Read 28317 times)

Aklyon

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #195 on: September 25, 2012, 04:22:31 pm »

Theres also the potential for problems Fun if you leave multiple unlabelled levers around in df too.
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Scelly9

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #196 on: September 25, 2012, 04:23:25 pm »

Oh, wow. I do believe that I really like your team, just by that interview.
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Viken

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #197 on: September 25, 2012, 05:24:18 pm »

I don't think most of us here would mind a bit of added complexity if things like logic gates and diodes and vaccume tubes become the standard for here-onto automated factories and the like in Clockwork Empires.  But remember, there should always be a downside to everything!

If we set up an mostly automated factory, and then something goes wrong; no one is going to know hiow to fix it cause no one working at the factory has the nessissary skills to do so.   So maintaince =\= automation + production levels.

You could even add in a system that measures the automations complexity, saying that if its too complex, people will start to fear it, thus causing madness, but from the other end of the scale.  Mwhahaha.
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Aklyon

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #198 on: September 25, 2012, 05:27:26 pm »

Or if its too complex, you start getting mechanics that can't fix anything simpler because of the madness warping their sense of scale.
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Viken

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #199 on: September 25, 2012, 05:29:22 pm »

Or if its too complex, you start getting mechanics that can't fix anything simpler because of the madness warping their sense of scale.

Righto, Aklyon.  But the whole point is for Gaslamp, that if you do put it in, we will definitely use it.  8)
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Cicero

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #200 on: September 25, 2012, 09:18:39 pm »

yesyesyesyesyesyes

Oliolli

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #201 on: September 26, 2012, 02:22:09 am »

Or if its too complex, you start getting mechanics that can't fix anything simpler because of the madness warping their sense of scale.

Righto, Aklyon.  But the whole point is for Gaslamp, that if you do put it in, we will definitely use it.  8)

You meant "abuse", right?
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Criptfeind

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #202 on: September 26, 2012, 02:49:03 am »

 :-\

Am I the only one here who sorta wants a awesomely themed, fun to play and slick city management game?

Logic gates? Giant automated contraptions? Custom buildings (custom in function, not looks)? Varying complexity levels?

All of this sounds incredibly hard to make into a actual game. It seems likely that trying for this sorta thing will only end in tears as their basics are left lacking (or even worse forced to interact with this layer of complexity) and all this extra shit ends up as gimmicky garbage.

I mean, I am sure the Gaslamp guys know their limits, and are going to avoid all this shit and are going to make a awesome game, but the rest of you guys seem to be working yourself up into a frenzy over stuff that has no way in hell of happening. Stop looking at pie in the sky gimmicky bullshit feature creep that you made up in your heads and start looking at the cool game they are actually offering. At this rate you guys are going to be very upset when this game comes out, even if it turns out totally awesome.

My expectations are currently set at The Settlers: Clockwork town. Which sounds really damn awesome and actually possible.
« Last Edit: September 26, 2012, 02:52:15 am by Criptfeind »
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Scelly9

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #203 on: September 26, 2012, 02:51:59 am »

:-\

Am I the only one here who sorta wants a awesomely themed, fun to play and slick city management game?

Logic gates? Giant automated contraptions? Custom buildings (custom in function, not looks)? Varying complexity levels?

All of this sounds incredibly hard to make into a actual game. It seems likely that trying for this sorta thing will only end in tears as their basics are left lacking (or even worse forced to interact with this layer of complexity) and all this extra shit ends up as gimmicky garbage.

I mean, I am sure the Gaslamp guys know their limits, and are going to avoid all this shit and are going to make a awesome game, but the rest of you guys seem to be working yourself up into a frenzy over stuff that has no way in hell of happening. Stop looking at pie in the sky gimmicky bullshit feature creep that you made up in your heads and start looking at the cool game they are actually offering. At this rate you guys are going to be very upset when this game comes out, even if it turns out totally awesome.
Hell, I do this about every game that comes out. It usually lasts for a week or two, then I scale it down. Wait a while, people will see if it is less than they where expecting, or it will turn out just as awesome.
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lordcooper

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #204 on: October 20, 2012, 02:57:28 pm »

Just a little bump to point out that the devs are making frequent in-depth blog posts.  They're really quite interesting.
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dennislp3

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #205 on: October 20, 2012, 03:01:22 pm »

PTW
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Caz

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #207 on: October 20, 2012, 03:17:08 pm »

I want to play this game so bad... I think it may just be the best thing ever. Except DF of course.
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alexandertnt

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #208 on: October 20, 2012, 05:44:04 pm »

:-\

Am I the only one here who sorta wants a awesomely themed, fun to play and slick city management game?

Logic gates? Giant automated contraptions? Custom buildings (custom in function, not looks)? Varying complexity levels?

All of this sounds incredibly hard to make into a actual game. It seems likely that trying for this sorta thing will only end in tears as their basics are left lacking (or even worse forced to interact with this layer of complexity) and all this extra shit ends up as gimmicky garbage.

I mean, I am sure the Gaslamp guys know their limits, and are going to avoid all this shit and are going to make a awesome game, but the rest of you guys seem to be working yourself up into a frenzy over stuff that has no way in hell of happening. Stop looking at pie in the sky gimmicky bullshit feature creep that you made up in your heads and start looking at the cool game they are actually offering. At this rate you guys are going to be very upset when this game comes out, even if it turns out totally awesome.

My expectations are currently set at The Settlers: Clockwork town. Which sounds really damn awesome and actually possible.

You make the assumption that logic gates and giant automated contraptions are not fun. I have spent countless hours in games like dwarf fortress, garrys mod etc building this stuff because it is a hell of a lot of fun.

It doesn't seem very hard to add logic gates in such a way as to have them completely unnecessary, but there for fun. They could be implemented in a way that sort of just ends up functioning as logic gates, like how df's pumps were not designed to be used for this purpose but they can function like logic gates (as opposed to minecraft's redstone, which is designed for the sole purpose of functioning as logic gates).

So what is not considered gimmicky garbage anyway, gaining points and completing arbitrary objectives? Sounds gimmicky to me. I look forward to this game still, but the more complexity the game has the more I am likely to enjoy it. I also want an "awesomely themed, fun to play" city management game, but a fun to play city management game with such things as logic games is only more awesome in my books.
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Girlinhat

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #209 on: October 20, 2012, 06:00:11 pm »

It sounds like CriptFiend wants a basic game, with no frills and just enough features to qualify as a game.  He seems to have the impression that anything extra will somehow make the game worse.  This argument is fundamentally flawed - if no frills and no gimmicks are added, then you're left with nothing that makes the game unique.  If you want to play Settlers, go play Settlers.  I'll be holding out for Clockwork Empires as they promise to do something that others have not.

You're here for simple.  Go take your simple.  We're here for giant mechanical cogs and intense logic gates.
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