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Author Topic: Clockwork Empires - 1.0 release October 26th  (Read 245137 times)

Steelmagic

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #645 on: October 23, 2013, 11:18:25 pm »

Finally, an update about gameplay!  I swear we're basically done with the "let's make that rendering prettier" stage for a while.  We can get back to what matters: simulated social behavior.

http://www.gaslampgames.com/2013/10/23/brief-frontier-simulation-update/
Well it looks like somebody is a fan of saws.

This looks like it could be really cool.
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Citizen Daniel

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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #647 on: October 28, 2013, 05:57:39 pm »

Spent the day reading up on marxist labor theories of value.  I have no idea what effect this will have on our game.
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Darkmere

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #648 on: October 28, 2013, 06:02:05 pm »

Spent the day reading up on marxist labor theories of value.  I have no idea what effect this will have on our game.

Groucho or Harpo? Please say Groucho....
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #649 on: October 28, 2013, 06:08:06 pm »

Zeppo
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Darkmere

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #650 on: October 28, 2013, 06:22:03 pm »

My hopes, they are dashed. And sometimes, dotted.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Puzzlemaker

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #651 on: October 29, 2013, 08:24:19 am »

Spent the day reading up on marxist labor theories of value.  I have no idea what effect this will have on our game.

This excites me for some reason and I don't know why.
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Jopax

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #652 on: October 29, 2013, 08:57:52 am »

So have you guys made any progress or given any thought on sound design? Not just the world sounds and whatnot but music too, since that's a rather big factor in creating atmosphere and so far everything you've done will be oozing it, all it needs is some sound icing on the atmosphere cake to make it all the sweeter :D
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #653 on: October 29, 2013, 12:58:10 pm »

Yeah!  The music and sound effects are in full swing actually.  We've written a dynamic music system, where @zath has written several layers of music for each track, each one representing a different sense of tone, such as progress, battle, insanity.  The game keeps track of the events in the settlement and chooses which most important few layers of music should be played based on what's happening.
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Darkmere

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #654 on: October 29, 2013, 01:02:01 pm »

Yeah!  The music and sound effects are in full swing actually.  We've written a dynamic music system, where @zath has written several layers of music for each track, each one representing a different sense of tone, such as progress, battle, insanity.  The game keeps track of the events in the settlement and chooses which most important few layers of music should be played based on what's happening.

There was a blog about that at one point, wasn't there? It's been a while, but I remember some music samples posted and talk about the dynamic mixing based on colony mood.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #655 on: October 29, 2013, 01:06:29 pm »

You're right, I had forgotten about that :P

Here's the blog post, complete with some clips. 

http://www.gaslampgames.com/2012/12/20/dynamic-music/
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #656 on: October 30, 2013, 12:06:37 pm »

It felt like the right time to put together a teaser trailer with some of the stuff we've been working on.  Check it out!  Now I can sleep forever. 

(Also the new site has screenshots)

http://clockworkempires.com/

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ank

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #657 on: October 30, 2013, 12:27:33 pm »

You had me at "Quag'Garoth"
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lordcooper

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #658 on: October 30, 2013, 12:29:22 pm »

It's out in Spring?!
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Sappho

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #659 on: October 30, 2013, 12:29:38 pm »

It felt like the right time to put together a teaser trailer with some of the stuff we've been working on.  Check it out!  Now I can sleep forever. 

(Also the new site has screenshots)

http://clockworkempires.com/

*drooooool*

Once this game is released, I shall never be productive again.
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