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Author Topic: Clockwork Empires - 1.0 release October 26th  (Read 166470 times)

Descan

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #765 on: November 24, 2013, 05:40:59 pm »

I was thinking of how you could handle multiplayer, and I was wondering: Are there gonna be naval mechanics? Boarding, cannons, blockading, etc?

It'd be fun to have multiple coasts/islands/landings/whatever for multiplayer, seperated by water, and have the naval-based gameplay there. Trading or attacking.

It'd also be fun to have like a 90% water map and focus on a sea-faring colony. Keep the mainland for housing, and have the water give you all or nearly all your resources.

In fact, it'd be cool if there was a special map or map-type that had special, on-this-map only sea-resources, so you can get EVERYTHING from the ocean. Sunken forests and shipwrecks for wood, some undersea iron-equivalent, oil, cthulhus, sea-cows for beef and sea-sheep for wool, etc. And you start with a small boat and some wood to make a few houses and you have to get everything from the ocean. Things like the sunken forests and shipwrecks might work in the normal game, but maybe sea-cows are a bit much for a normal map. ;P

Pleasedothis. Or at least make resources mod-able enough that I can make a map like this! I suddenly desire this so very much.

Mostly for the sea-sheep.
« Last Edit: November 24, 2013, 05:42:53 pm by Descan »
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Karkov

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #766 on: November 24, 2013, 06:15:08 pm »

I signed up too, seems like it could be a fun venture.

Descan I read your post in this frantic, really eager voice.  Was actually kinda hilarious.  Give them time to finish the basics of the game before we demand features of them, eh? :P

Descan

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #767 on: November 24, 2013, 06:16:29 pm »

It's the avatar, isn't it? ;P

Yeeeah, I know. <3
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Your innocent viking escapades for canadian social justice and immortality make my flagellum wiggle, too.
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #768 on: November 25, 2013, 01:27:04 pm »

We very briefly, some months ago, talked a bit about naval combat.  It's something we could do in the future given enough time, but not to start.  You're right though, naval combat is awesome.  It would be really interesting to pursue how indirect unit control would affect naval battles.  Might just be awful, but it would be a neat challenge.

Multiplayer takes two forms.  First, of course, succession multiplayer.  The game is built for this to be as painless as possible.

For the concurrent multiplayer, everyone gets their own starting settlements.  Whether you attack the other players or work together is largely up to you, we're setting as few restrictions on it as we can.  We'll adjust this as we get feedback. 

We had some determinism problems crop up that we've been working on so we haven't really had a chance to play with multiplayer much for the last while.  Characters have a concept of player ownership of objects, but will still talk to each other and so forth.  We'll explore other ways to push the multiplayer as people try it out.  There's a LOT of room to experiment there, and we're definitely interested in that.  We're going to try stuff like multiple players controlling one settlement, and various levels of allowable interactions between characters, and see what people like.

The terrain code is actually one of the VERY few things that isn't written in scripts, I'm afraid, because it's really weird and really computationally expensive.  We could move the generator functions over I think, but this won't happen for a while if we do :(
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Darkmere

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #769 on: November 25, 2013, 01:42:36 pm »

There was a multiplayer DF group around here for a while, where people would take turns controlling parts of a single fort. I guarantee you there would be interest in having multiple people run the same community fort with different folks controlling different aspects of the colony. And it would be awesome.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
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Descan

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #770 on: November 25, 2013, 01:48:49 pm »

Are you talking about succession forts, or was there an application that let multiple computers control (to whatever degree) a single DF instance?
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Darkmere

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #771 on: November 25, 2013, 01:57:31 pm »

Are you talking about succession forts, or was there an application that let multiple computers control (to whatever degree) a single DF instance?

There was at one point a project called DFTerm (I think, it's been a while) that would run DF in a terminal with a chat and accept command input from anyone logged in the same terminal (local or remote). We used it to have multiple people playing the same fort at the same time in that terminal, but it was clunky and didn't last very long.

The control system was basically allowing everyone viewing the game to input commands at any time, so we had to take turns or delineate particular jobs/miniforts to certain people with a set cycle of playtime to keep the chaos managed. Since it wasn't run locally, you couldn't use DwarfTherapist or DFHack or anything like that, but it was workable in a very rudimentary fashion.

Building a similar system from the ground up would provide much more usability and player role options, like having a military commandant, chief of agriculture, Lord High Inquisitor Of Industrial Progress, or whatever. Or just let players hash it out as they so choose.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

The_Fool76

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #772 on: November 25, 2013, 02:40:39 pm »

How did I miss the existence of this thread?
(Don't attempt to answer that.  Down that path lies ... well I was going to say madness but you all run towards madness as if it was made from chocolate and puppies.  Just forget I said anything.)

On the topic of newspapers and other such things printed on mostly-dead wood pulp, I think postmortem reports after the colony's eventual demise might have the best potential.  It lets you dive into more detail without being concerned that you are providing too much information. (Kind of like the legends interface in DF)
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Mr. Strange

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #773 on: November 25, 2013, 04:36:53 pm »

This seems interesting...
Will lurk.
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Graknorke

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #774 on: November 25, 2013, 06:14:53 pm »

Oh, I remember reading an article about this where there was a huge segment about pipes. Seems pretty entertaining, kind of wondering why I didn't already PTW.
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EnigmaticHat

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #775 on: November 25, 2013, 08:17:23 pm »

Oh, I remember reading an article about this where there was a huge segment about pipes. Seems pretty entertaining, kind of wondering why I didn't already PTW.

Oh yeah, there's all sorts of pipes.  Pipes in the floor, pipes in the ceiling, pipes in the walls.  Pipes in the Earth.

Pipes under your skin.  Pipes behind your eyes.

Spoiler: Pipes Everywhere (click to show/hide)
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Helgoland

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #776 on: November 26, 2013, 12:53:26 pm »

PTW, until it's released I'd really like to see a forum game of that theme, wink wink ;)
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SquatchHammer

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #777 on: November 27, 2013, 02:21:09 am »

Signed up too. Love seeing the obelisk squid/octopus (I have no clue what it is exactly other than some other dimensional shit).

 Also, spreading madness.....
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xaritscin

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #778 on: November 27, 2013, 08:40:42 am »

Signed up too. Love seeing the obelisk squid/octopus (I have no clue what it is exactly other than some other dimensional shit).

 Also, spreading madness.....

all hail Qua'ggaroth the obelisk octupus.....
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #779 on: November 27, 2013, 02:18:56 pm »

New blog post, we talked a bit about video card compatibility and testing, and you get a glimpse into the horrific void that Mr. Adams had the foresight to avoid almost entirely.

http://www.gaslampgames.com/2013/11/27/the-joys-of-video-card-compatibility/
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