I've gotten a dwarf in full exceptional steel armor, with I think two masterwork pieces, a masterwork steel shield, and a masterwork adamantine axe (A miracle that I got it first try from a Professional weaponsmith!)
I put him in a danger room (Before you complain, I'm only doing one soldier, and we've all found out the hard way what happens when you put a single soldier against a squad of goblin crossbowmen.) He's legendary Axedwarf, shield user, armor user and dodger.
This brings me to my point. I want to switch his armor to masterwork adamantine gear as I start adamantining the rest of my military with the Exceptional residue. I have a legendary armorer from a mood but it seems like he only has a 20% masterwork rate. a) how much adamantine does a full kit take b) What is the masterwork chance for someone legendary from a mood
Also, he's only quite content right now, because of sleeping uneasily due to lots of noise (he fell asleep in the danger room and I didn't notice
), drinking the same old booze lately, being thirsty (danger room) and sleeping in an improper space (also the danger room) These should all go away over time now that he's out of the danger room, right?
He currently has nothing above Passing Aquintence, should I lock him in a room and pit in food and drink to keep him that way? How do I pit food and drink (Garbage dump, i would assume)?
I saw him get attached to a steel shield while danger rooming him. How much of a happiness dent does getting that taken away make? Is there a way of checking if he's attached to anything else?
He likes Schist, iron and other things that are harder to get. Does building his room out of iron or something give him a happiness boost, and if so what is the thought?
Loads of random assorted questions there, please answer any you can.