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Author Topic: Urist McEpic - Questions on armor.  (Read 422 times)

JTTCOTE1

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Urist McEpic - Questions on armor.
« on: August 30, 2012, 05:18:36 am »

I've gotten a dwarf in full exceptional steel armor, with I think two masterwork pieces, a masterwork steel shield, and a masterwork adamantine axe (A miracle that I got it first try from a Professional weaponsmith!)

I put him in a danger room (Before you complain, I'm only doing one soldier, and we've all found out the hard way what happens when you put a single soldier against a squad of goblin crossbowmen.) He's legendary Axedwarf, shield user, armor user and dodger.

This brings me to my point. I want to switch his armor to masterwork adamantine gear as I start adamantining the rest of my military with the Exceptional residue. I have a legendary armorer from a mood but it seems like he only has a 20% masterwork rate. a) how much adamantine does a full kit take b) What is the masterwork chance for someone legendary from a mood


Also, he's only quite content right now, because of sleeping uneasily due to lots of noise (he fell asleep in the danger room and I didn't notice :P), drinking the same old booze lately, being thirsty (danger room) and sleeping in an improper space (also the danger room) These should all go away over time now that he's out of the danger room, right?


He currently has nothing above Passing Aquintence, should I lock him in a room and pit in food and drink to keep him that way? How do I pit food and drink (Garbage dump, i would assume)?


I saw him get attached to a steel shield while danger rooming him. How much of a happiness dent does getting that taken away make? Is there a way of checking if he's attached to anything else?

He likes Schist, iron and other things that are harder to get. Does building his room out of iron or something give him a happiness boost, and if so what is the thought?

Loads of random assorted questions there, please answer any you can.
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Tirion

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Re: Urist McEpic - Questions on armor.
« Reply #1 on: August 30, 2012, 05:59:59 am »

Under no circumstances waste adamantine on shields. Dwarves like to shield bash, so copper, bronze or steel is the best.
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Dwarfler

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Re: Urist McEpic - Questions on armor.
« Reply #2 on: August 30, 2012, 12:44:36 pm »

a) how much adamantine does a full kit take b) What is the masterwork chance for someone legendary from a mood

Well, it really depends on what you consider a "full kit".  If you say 1 each of helm, breastplate, greaves, gauntlets, gloves, high boots and shield, that comes to 25 wafers.  If you're layering 3 mail shirts under your breastplate, add 18 more.  If you're layering adamantine cloth items under everything, add a shitload more (also, you are insane).  If you're on a map with gobs of Addy, or you're only equipping one dwarf, then hey, go nuts with it.  If your supply is more limited, the most important items are helm, shield, breastplate and greaves, in that order.  Some people will take issue with Addy shields, as a previous poster mentioned, but I think the defense offered by the shield is more valuable than the damage dealt by a bash.  YMMV.

As far as quality vs. skill goes, there is some relevant science in this thread:

http://www.bay12forums.com/smf/index.php?topic=96501.msg2765710

He likes Schist, iron and other things that are harder to get. Does building his room out of iron or something give him a happiness boost, and if so what is the thought?

Sleeping in a high-quality bedroom, eating in a high-quality dining room, admiring a valuable piece of furniture, etc, all give happy thoughts.  The amount of "happiness" involved increases with the value of the room or object.  A dwarf who likes schist and iron (or whatever) will consider rooms/items made or decorated with these materials to be of higher value than a dwarf who does not.  As far as I know the extent to which this affects perceived value has not been quantified.

Also keep in mind that engravings, statues and other items which feature images on them can be affected by a dwarf's preferences as well.  If your dwarf likes cows for their haunting moos, he will further appreciate having statues of them around.  This works both ways tho - if your dwarf hates rats, and an engraver comes in and makes designs of rats all over his floor then he'll get negative thoughts from that.
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Hyndis

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Re: Urist McEpic - Questions on armor.
« Reply #3 on: August 30, 2012, 01:01:10 pm »

Shields are binary. Either an attack is blocked or it is not blocked. The material of the shield has nothing to do with blocking an attack.

However, shields can also be used as weapons, and this is where material does come into play. With regards to using shields as weapons there are two things you can do for shields;

A) If you want shield bashing to do damage, you want a heavy shield. This means copper, iron, or steel. The heavier the shield is the more damage it does. A heavier shield will slow down the dwarf, resulting in all actions taking longer.

B) Equipment weight is a major factor. The heavier the dwarf's equipment the slower they move. All actions are slower. This can result in a significant handicap during combat. A very light shield, such as a masterwork wood or leather shield will block just as much as a steel shield, but it weighs far less. Due to its lighter weight its not useful for shield bashing, but the dwarf moves faster and can attack faster.
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i2amroy

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Re: Urist McEpic - Questions on armor.
« Reply #4 on: August 30, 2012, 03:34:35 pm »

Also keep in mind that engravings, statues and other items which feature images on them can be affected by a dwarf's preferences as well.  If your dwarf likes cows for their haunting moos, he will further appreciate having statues of them around.  This works both ways tho - if your dwarf hates rats, and an engraver comes in and makes designs of rats all over his floor then he'll get negative thoughts from that.
Dwarves don't get any thoughts from engravings other then the ones that come from high quality rooms. Also statues will never cause negative thoughts, though it is certainly possible that if the dwarf hates rats then he won't get any positive thoughts from the statue, but there is no penalties.

I saw him get attached to a steel shield while danger rooming him. How much of a happiness dent does getting that taken away make? Is there a way of checking if he's attached to anything else?
There is no penalty when you remove an attached item from a dwarf. Simply force him to drop the item and then make him equip something else and he will continue on just fine with no bad thoughts.
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greycat

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Re: Urist McEpic - Questions on armor.
« Reply #5 on: August 30, 2012, 04:12:56 pm »

Deviating from the topic of armor a bit more, a dwarf's hated vermin seems to be one of the common choices for artwork (engravings, statues, figurines).  I frequently see an engraving of a dwarf surrounded by rats, or hamsters, or whatever vermin... and then when I check the dwarf, sure enough, that dwarf hates that vermin.

I don't think that seeing such an engraving produces any negative thoughts, though.  Only seeing the actual vermin does.
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Sutremaine

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Re: Urist McEpic - Questions on armor.
« Reply #6 on: August 31, 2012, 08:16:16 am »

This brings me to my point. I want to switch his armor to masterwork adamantine gear as I start adamantining the rest of my military with the Exceptional residue. I have a legendary armorer from a mood but it seems like he only has a 20% masterwork rate. a) how much adamantine does a full kit take b) What is the masterwork chance for someone legendary from a mood
Depends how much XP the armoursmith had before the mood. Completing a mood gives 20,000 XP, which is enough to send a 0XP dwarf to Legendary. However, XP tops out at about 30,000 (exact figure may vary, as shown in DT), and once a dwarf reaches 30,000XP in a skill they're Legendary+5. At this point, barring hunger and thirst and other quality-lowering statuses, they will produces only masterworks and =items=. Calculations done in 40d show that an L+5 dwarf produces masterworks about a quarter of the time, and while the game has moved on since then it's unlikely that that particular code has been altered.

So, your armourer is probably L+5 already, and will absolutely be if they were Great or better before the mood.

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He likes Schist, iron and other things that are harder to get. Does building his room out of iron or something give him a happiness boost, and if so what is the thought?
Items made of a preferred material are perceived as being more valuable than they really are, boosting room value for that particular dwarf. Since dwarves can be negatively affected by non-material preferences (they are affected by engravings of things they hate), it's likely that preferred items in a room will also provide a boost beyond that of the item's innate value, but no testing has been done on that. There is no explicit thought for this.
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Dwarfler

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Re: Urist McEpic - Questions on armor.
« Reply #7 on: August 31, 2012, 10:02:42 am »

I don't think that seeing such an engraving produces any negative thoughts, though.  Only seeing the actual vermin does.

From the wiki article on "Preferences":

Quote
It has been noted that preferences have an effect on how dwarves perceive the value of a room and furniture, though the exact details are not yet known. This can be both a blessing and a curse.
A mason who likes horses will often make statues of one or two horses, or even statues of themselves admiring horses. This can be great if the mason is chronically depressed: surround their bed with images they like, and they will be happier.
If your king absolutely detests large roaches, a ☼platinum statue of a large roach☼ in their bedroom will actually give them negative thoughts about their bedroom. This problem can be easily avoided by carefully selecting the statue that is going to be built by expanding the material selection menu.
This phenomenon is particularly important when choosing an engraver: although rare, some dwarves like types of vermin that others detest, which can result in things like your rat-phobic mayor's office being filled with masterfully designed images of rats.

Of course, the wiki article could certainly be outdated or just plain wrong, but that's where my information comes from.
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AutomataKittay

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Re: Urist McEpic - Questions on armor.
« Reply #8 on: August 31, 2012, 10:12:25 am »

I believe that dislikes on decoration/statues just decreases it's value, as much as like/prefers on such thing would do too, judging from difference in thoughts in older versions. Though I've no proof, not having made statues or decorations for rooms in a long time and it takes a while for thoughts to register, and well, I could be wrong!. I haven't noted any negative thoughts relating to dislikes and decoration in older versions that didn't also had the vermins around at same time.
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Quietust

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Re: Urist McEpic - Questions on armor.
« Reply #9 on: August 31, 2012, 10:26:29 am »

Calculations done in 40d show that an L+5 dwarf produces masterworks about a quarter of the time, and while the game has moved on since then it's unlikely that that particular code has been altered.
I've actually examined the code for determining item quality in 0.34.xx and it does not use that logic anymore. Exactly what logic it does use is rather complicated - it generates a number based on the desired skill (and all sorts of different factors I can't identify, including various attributes) and that number directly determines the resulting item quality.
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Re: Urist McEpic - Questions on armor.
« Reply #10 on: August 31, 2012, 11:30:24 am »

Huh. Do you think the masterwork rate is about the same for L+5s as it was in 40d, or is it impossible to tell?

By the way, what does it take to get at DF's code? If I were starting out with nothing but a computer and an internet connection, how much would I need to spend on the necessary programs?
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AutomataKittay

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Re: Urist McEpic - Questions on armor.
« Reply #11 on: August 31, 2012, 11:37:13 am »

Huh. Do you think the masterwork rate is about the same for L+5s as it was in 40d, or is it impossible to tell?

By the way, what does it take to get at DF's code? If I were starting out with nothing but a computer and an internet connection, how much would I need to spend on the necessary programs?

Someone did a test somewhere ( in .31 I believe, not sure if it differ in .34 in that area ) and got around 30% masterwork, 60% exceptional and rest of lower quality for legendary plus, with material and product preference pushing it enough to around 34, 35% masterwork and almost all of the rest exceptional. I've not seen any quality test that involved 40d, but magmawiki says that it used to be around 25% masterowork with rest exceptional.
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