Good morning, citizens of Bay12. This is
I'm glad to see more than one glacier fortresses here, but thought I could still provide some entertaining new ideas in this challenging and cool (
I am currently generating world after world, until I get one that will suffice.
-glacier embark with goblin, elven and tower neighbours. Human preferable but not necessary. Evilness and savagery are optional.
-long world history, preferably well over 2000
-large number of vampiric curses and necro secrets in worldgen
-200 titans, twice the standard number of megabeasts and semimegabeasts in worldgen (Large Region)
-standard metal, embark priority: flux>metal
-phoebus graphics pack, binary patch to avoid long patrol duty thought while not on patrol, elven and human diplomat modded back in (WAAAAR!!), human guild representative modded in, kobolds [NO_EAT] so they survive.
-added healing rates to nails and cartilage.
-defense will initially be trap-centered: goblin grinder, drawbridges, atom smashers. Will be expanded with further trap corridors later, many will be my wirst time with that specific design.
-Vampires will be allowed to live as active military, in a walled-off section of the fortress. They will be encouraged to come openly and use their talents for the betterment of dwarvenkind. (I'll cheat with DT) They will be the spec ops necro-hunter squad.
-Substandard children will be sacrificed to feed the vampires.
-There will be no danger rooms.
-Honest trade. No robbing, no depot deconstructing. This is a military outpost not a bandit camp.
-Population will be capped around 80.
-We'll have a baron, but no king.
-No dfhack. Well, if there is need for tweak fixmerchant, I'll consider it, but only that.
-Non-vampire military will consist of a few small squads of full-time professionals, and the rest of the fort equipped with crossbows and bone/leather armor set to replace clothing: with the exception of woodcutters and miners, once dwarves grow up they shed their soft garments and equip a protective shell. May be upgraded to full metal depending on site, but as it's not a priority...
-Before entering military service, mortals have to become legends in at least one profession. Miner, and later, pump operator, suggested. Vampires become full military, as they gain no muscles.
-Psychological hardening of everyone will happen, with all the children being drained of blood, and sometimes cats and assigned war dogs being deliberately skewered. Further, necromancer-powered attrocities are considered.
-Happiness will be ensured by legendary dining room, statue garden, bedrooms like personal palaces.
-As many dwarves dedicated to a single profession as possible: a few high-skill brewers, tanners, butchers etc instead of an army of dabblers.
-Anyone interested in being dorfed?