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Poll

A new drunken world is imminent. Should we try a modded world?

Yes!
No!
I am small and neutral, like Switzerland

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Author Topic: !!DRUNK FORTRESS!! [We Hath Become Death, the Destroyers of Worlds]  (Read 568149 times)

Th4DwArfY1

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Re: !!DRUNK FORTRESS!! [Drunk Fortress: Come and Smell the Ashes]
« Reply #4680 on: November 11, 2016, 07:13:33 pm »

Then yep, it's still kicking. There are three actually. Second one is linked by the green text quote in my sig.

....

Also, I'm gonna take it as a sign of my dedication as an overseer in that fort that my nose exploded with blood when I was typing this.

BLOOD FOR THE BLOOD GOD.
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Yoink

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Re: !!DRUNK FORTRESS!! [Drunk Fortress: Come and Smell the Ashes]
« Reply #4681 on: November 11, 2016, 07:36:44 pm »

'Ave yourself a beer, Dwarfy. That'll help.


...Man, I feel like participating in this fort once again. I'm pretty out of practice with DF, though, not that it makes much difference. Might take a turn next time I get paid, which is sadly still a while off- over a week away, even. Darn.
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Random_Dragon

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Re: !!DRUNK FORTRESS!! [Drunk Fortress: Come and Smell the Ashes]
« Reply #4682 on: November 12, 2016, 03:24:41 am »

I really should at some point. Just been blargh a lot lately.
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TheFlame52

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Re: !!DRUNK FORTRESS!! [Drunk Fortress: Come and Smell the Ashes]
« Reply #4683 on: November 13, 2016, 01:46:10 pm »

yoink what the hell is your avatar

Meddadog

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Re: !!DRUNK FORTRESS!! [Drunk Fortress: Come and Smell the Ashes]
« Reply #4684 on: November 13, 2016, 01:47:18 pm »

You know what? I won't be getting any sleep anyway so might aswell do something unneccessary.
Here:

Lazy Drunkard's !!DRUNK FORTRESS!! Pack

Lazy and drunken in both name and mentality it contains just bare essentials. Perhaps more later. Use the save below for the next turn or the graphic sets won't work properly

BitterTait's save but compatible with a few graphic sets
(Since the world was generated in an older version and PyLNP doesn't like tinkering with the raw folders of saves from earlier DF versions and we don't want any more Tiger_man or Toad_giant errors from loading save after someone tried using Phoebus or something)

Edit: Aaand as expected there is already something moderately strange going on with the dwarf tiles. Phoebus is using Mayday's dwarf tiles for some reason. Curses is still as it should be so it shouldn't be a problem. I'll look into it in the morning
Edit: Well, it seems like I made a mistake copying stuff somewhere. Was pretty easily fixed. I blame it on my tiredness. Will upload a fixed version
Or not. Seems like it's just the raws not wanting to play with PyLNP. Standard dwarf faces work as expected but dwarf tiles refuse to change when changing graphic set and need to be manually cleared if you want to, for an example, go from Ironhand to Phoebus. A minor problem

From what i got i think that all meant you put together a pack useable with the current drunk fortress.

And i just cant figure out tileset modding is all, so ive used LNP. Ill take a run at this maybe tomorrow or tuesday.

Thanks scruff!
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Meddadog

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Re: !!DRUNK FORTRESS!! [Drunk Fortress: Come and Smell the Ashes]
« Reply #4685 on: November 13, 2016, 02:29:55 pm »

maybe its just im drunk, but i opened that and not sure how to integrate that into a game folder/file? needz helps!

-sorry for the stupidity
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Shoruke

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Re: !!DRUNK FORTRESS!! [Drunk Fortress: Come and Smell the Ashes]
« Reply #4686 on: November 14, 2016, 01:02:27 am »

Yuuup, always gotta load the game while sober because save files are bizzitches when drunk
 ;) :D
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Meddadog

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Re: !!DRUNK FORTRESS!! [Drunk Fortress: Come and Smell the Ashes]
« Reply #4687 on: November 16, 2016, 06:12:18 pm »

Yuuup, always gotta load the game while sober because save files are bizzitches when drunk
 ;) :D


So if i load that save file into 43.04 it will have tilesets? Or, did you make it so i can load it into LNP 43.03?
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Meddadog

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Re: !!DRUNK FORTRESS!! [Drunk Fortress: Come and Smell the Ashes]
« Reply #4688 on: November 16, 2016, 06:12:36 pm »

Sorry, just still lost, lol
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ringringlingling

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Re: !!DRUNK FORTRESS!! [Drunk Fortress: Come and Smell the Ashes]
« Reply #4689 on: November 16, 2016, 06:46:47 pm »

This sounds like fun.

Where is the que?  I'd like to sign up.
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Meddadog

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Re: !!DRUNK FORTRESS!! [Drunk Fortress: Come and Smell the Ashes]
« Reply #4690 on: November 16, 2016, 06:55:35 pm »

This sounds like fun.

Where is the que?  I'd like to sign up.

No queue, just jump right in as long as ur drunk AF.
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ringringlingling

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Re: !!DRUNK FORTRESS!! [Drunk Fortress: Come and Smell the Ashes]
« Reply #4691 on: November 16, 2016, 07:00:01 pm »

where are the saves then?
Or do I just start my own fort?
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Meddadog

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Re: !!DRUNK FORTRESS!! [Drunk Fortress: Come and Smell the Ashes]
« Reply #4692 on: November 16, 2016, 07:38:02 pm »

where are the saves then?
Or do I just start my own fort?

generally speaking, you just have to dig a few pages back into the thread.

For convenience's sake:

http://dffd.bay12games.com/file.php?id=12553
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ringringlingling

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Re: !!DRUNK FORTRESS!! [Drunk Fortress: Come and Smell the Ashes]
« Reply #4693 on: November 16, 2016, 08:26:47 pm »

Thanks, but I can't play 43.05 until Py updates the Starter Pack.
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Meddadog

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Re: !!DRUNK FORTRESS!! [Drunk Fortress: Come and Smell the Ashes]
« Reply #4694 on: November 16, 2016, 10:26:04 pm »

Thanks, but I can't play 43.05 until Py updates the Starter Pack.

I'm pretty sure it's 43.04 atm.

I'm hoping if/when the current fort dies maybe we can start the new fort on 43.03 so LNP is in play
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