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A new drunken world is imminent. Should we try a modded world?

Yes!
No!
I am small and neutral, like Switzerland

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Author Topic: !!DRUNK FORTRESS!! [We Hath Become Death, the Destroyers of Worlds]  (Read 555889 times)

Bobnova

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Re: !!DRUNK FORTRESS!![A wvuke force of go bbo has appeared.]
« Reply #1890 on: August 28, 2013, 09:06:35 am »

I will normally take a turn Friday evening, GMT -1.

Oh my, a regularly scheduled Drunk Fortress episode!? This is the best news I've gotten so far this week!
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how do I lizard Werewolf
ther seems to be a little gecko problem somehwere.
O gawd, drank all ten beers. And 3/5 of this at dinner.  I'm dronk.

Naryar

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Re: !!DRUNK FORTRESS!![A wvuke force of go bbo has appeared.]
« Reply #1891 on: August 28, 2013, 10:43:26 am »

I will normally take a turn Friday evening, GMT -1.

Oh my, a regularly scheduled Drunk Fortress episode!? This is the best news I've gotten so far this week!

Oh, it won't be every Friday... just claiming a turn in case someone else wants to play this day.

also, expect random sleeping through the turn.

I'll attempt to save the fort. If I can't manage it, then i'll try for the worst best XX!!ending!!XX I can manage.
« Last Edit: August 28, 2013, 10:45:15 am by Naryar »
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Scruffy

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Re: !!DRUNK FORTRESS!![A wvuke force of go bbo has appeared.]
« Reply #1892 on: August 28, 2013, 11:48:44 am »

I will normally take a turn Friday evening, GMT -1.

Oh my, a regularly scheduled Drunk Fortress episode!? This is the best news I've gotten so far this week!

Oh, it won't be every Friday... just claiming a turn in case someone else wants to play this day.

also, expect random sleeping through the turn.

I'll attempt to save the fort. If I can't manage it, then i'll try for the worst best XX!!ending!!XX I can manage.
If you want the fort to survive (or atleast delay their inevitable demise) seal the enterence with walls.
On the other hand you can just leave them open in drunken stubborness and lead the fortress to a memorable ending.

Choose well and live long and prosper
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The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

Bobnova

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Re: !!DRUNK FORTRESS!![A wvuke force of go bbo has appeared.]
« Reply #1893 on: August 28, 2013, 09:37:23 pm »

Seal it with walls then arrange for a lavafall over the entrance. Or something like that, anyway.

Too bad Lava can't be under Pressure, or you could do a fountain.
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how do I lizard Werewolf
ther seems to be a little gecko problem somehwere.
O gawd, drank all ten beers. And 3/5 of this at dinner.  I'm dronk.

Siquo

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Re: !!DRUNK FORTRESS!![A wvuke force of go bbo has appeared.]
« Reply #1894 on: August 29, 2013, 04:13:19 am »

Seal it with walls then arrange for a lavafall over the entrance. Or something like that, anyway.

Too bad Lava can't be under Pressure, or you could do a fountain.
You could pressurize it using a pump, I believe.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Naryar

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Re: !!DRUNK FORTRESS!![A wvuke force of go bbo has appeared.]
« Reply #1895 on: August 30, 2013, 09:38:22 am »

Downloading the save. Right now I have 1.5 liter of cider in the fridge.

Not enough, of course. I probably will go buy some Chimay or something.

Naryar

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Re: !!DRUNK FORTRESS!![A wvuke force of go bbo has appeared.]
« Reply #1896 on: August 30, 2013, 12:28:08 pm »

Just did drink 2 beers. and they're Belgian.

One double-fermented... t'was Maison Dupont and the other one was a blueberry flavored one. Don't remember the name.

Let's open this save... i still have cider and 2 Chimay's.

edit: whoa there's magmaa everywhere lol what
« Last Edit: August 30, 2013, 12:36:23 pm by Naryar »
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Naryar

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Re: !!DRUNK FORTRESS!![A wvuke force of go bbo has appeared.]
« Reply #1897 on: August 30, 2013, 01:51:52 pm »

OK, starting this. It's 20:50 here, I am sufficiently drunk already.

20:50 My first move will be to lock up this fort, else it falls to dramatic things.

20:57 The entry is closed, with feather wood.

21:01 Now to make a graveyard out of it. I don't see how can you build new magma shenanigans out of it.

21:06 attempting to make a good chain of command out of this. Manager is done.

21:07 why is there a cave dragon inside the first stockpile ???

21:10 and some melee dwarf just got killed against a gob hammerman. Which is inside as well.

21:12 oh god what i closed it wrong there's a whole damn squad of war cave dragons in there

21:14 I closed it wrong, really. Let's hope my military can kill them. Why are there 2 entries to the fort?

21:18 Goblins are inside the fort. as well as war cave dragons.

There's a lever named "kill everything" in there. Maybe I should pull it?

21:22 Just pulled the "murder everything" lever. Considering there are goblins before it I don't think this will be pulled.

21:24 Well, I think this fort is done. I just dug to drown the whole fort in magma.

21:28 Only 29 citizens left. I think i'm gonna abandon because there is no way I can save all this shit.
« Last Edit: August 30, 2013, 02:28:49 pm by Naryar »
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Scruffy

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Re: !!DRUNK FORTRESS!![A wvuke force of go bbo has appeared.]
« Reply #1898 on: August 30, 2013, 02:10:25 pm »

21:07 why is there a cave dragon inside the first stockpile ???
Two of them I think. Pets for some annoying noble. They are not quite housetrained yet. Might make decent biscuits.
Never mind. Thought you ment the caged ones
« Last Edit: August 30, 2013, 02:28:35 pm by Scruffy »
Logged
The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

Naryar

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Re: !!DRUNK FORTRESS!![A wvuke force of go bbo has appeared.]
« Reply #1899 on: August 30, 2013, 02:31:34 pm »

OK, we're only three left. I am abandoning the fort.

Will try a new fortress now.

Edit: here's the new save.



We're in a 2x3 world, between the dune of temples and the feverish jungle.

4 tiles of warm wilderness rocky wasteland, 2 of haunted temperate conifer forest.

Clay, lots of soil, aquifer, metals, flux stone. Done.
« Last Edit: August 30, 2013, 02:47:04 pm by Naryar »
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Ruhn

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Re: !!DRUNK FORTRESS!![A wvuke force of go bbo has appeared.]
« Reply #1900 on: August 30, 2013, 02:39:53 pm »

Two entrances is unexpected.  Bad gobbos, bad!!

Don't forget to bring plenty of rot gut on the new embark, Naryar  8)

Scruffy

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Re: !!DRUNK FORTRESS!![A wvuke force of go bbo has appeared.]
« Reply #1901 on: August 30, 2013, 02:42:41 pm »

Such a shame.
I was pretty sure that there was only one enterence and the other was sealed ages ago.  :(
I hope they died a glorious death
Logged
The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

Naryar

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Re: !!DRUNK FORTRESS!![A wvuke force of go bbo has appeared.]
« Reply #1902 on: August 30, 2013, 03:24:04 pm »

History of the outpost  Savagedrinker, work of the dwarven group Drownedale the ageless golden thirst-beer.

1st Granite, 131, Early Spring : So we are starting to build through this. Let's dig through the mountain, there's a volcano next to this.

3rd granite : already the raven corpses are bothering us. We should dig swiftly to protect us from the undead.

6th granite : the war dogs are fighting against the raven corpses. Dog blood is splattered for lord Khorne's glory. We are digging and putting some distance between us and the undead.

12th granite: The raven corpses are defeated! Now a single barn owl corpse is there. I have already made a mason and mechanic, we will build a bridge swiftly!

28th granite: Closed the bridge. all dwarves are inside. We shall be safe from the undead menace... for now.

Now let's build downwards so we get to a soil layer and can start farms.

6th slate : Opening bridge so the woodcutter may go fell a few trees. Of course, the barn owl jumps on the opportunity.

8th slate : barn owl is dead, now there is a normal great horned owl. Maybe i'll be able to cut a few trees and build beds.

Current soundtrack: http://www.youtube.com/watch?v=sX9X5MPGFDA
 
19th slate : Planting plump helmets, farms are on. The fort seems to be pretty fine by now.
« Last Edit: August 30, 2013, 03:58:58 pm by Naryar »
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Bobnova

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Re: !!DRUNK FORTRESS!![A wvuke force of go bbo has appeared.]
« Reply #1903 on: August 30, 2013, 04:00:36 pm »

I wonder if this Undead-enabled fort will last longer than the last.
I may or may not take a turn tonight (that being in GMT -7) if the save is up. Or I may just play BF3 and take a shot when I die and fail to take someone with me. Dangerous game, that. Generally less hangover inducing than Drunk Fortress though, which is frightening.  (I'm not especially good at BF3)


EDIT:
New plan, probably no turn for me. Oh well.
« Last Edit: August 30, 2013, 05:39:21 pm by Bobnova »
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how do I lizard Werewolf
ther seems to be a little gecko problem somehwere.
O gawd, drank all ten beers. And 3/5 of this at dinner.  I'm dronk.

Naryar

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Re: !!DRUNK FORTRESS!![A wvuke force of go bbo has appeared.]
« Reply #1904 on: August 30, 2013, 10:27:08 pm »

Here's the save. No progress has been done since last update, since I was sleeping.

http://rapidshare.com/files/3065212674/DrunkerFortress.rar
« Last Edit: August 30, 2013, 10:54:53 pm by Naryar »
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