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Author Topic: The Arena : Dying Changes Everything  (Read 8031 times)

IamanElfCollaborator

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Re: The Arena : Dying Changes Everything
« Reply #15 on: September 09, 2012, 06:16:06 am »

e_e
Yep, my snotling's lost. Feel free to tell me how badly in extreme detail. :P

Dbuhos

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Re: The Arena : Dying Changes Everything
« Reply #16 on: September 09, 2012, 06:24:25 am »

Naw bro, this is still Dwarf Fortress. You can always get lucky.
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Volfgarix

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Re: The Arena : Dying Changes Everything
« Reply #17 on: September 09, 2012, 06:32:47 am »

I can't wait, when you will start, I wanna see, how my Shieldman Pikeman will work!  :D
« Last Edit: September 10, 2012, 09:14:11 am by Volfgarix »
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GreatWyrmGold

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Re: The Arena : Dying Changes Everything
« Reply #18 on: September 09, 2012, 06:34:05 am »

I've fiddled with Weredwarf. Math now checks out, and he has a shield.

Anyone else going to write a backstory for their gladiators or whatever they are?
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IamanElfCollaborator

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Re: The Arena : Dying Changes Everything
« Reply #19 on: September 09, 2012, 06:46:03 am »

Naw bro, this is still Dwarf Fortress. You can always get lucky.
Snotlings get ---- to all physical attributes...if anything, all and any goddesses and gods of fortune would have to be on my side.

Also, yes.
My snotling was bred for quick and fast deaths for entertainment.

Volfgarix

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Re: The Arena : Dying Changes Everything
« Reply #20 on: September 09, 2012, 06:47:32 am »

Your Snotling is smaller and harder to hit.
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ansontan2000

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Re: The Arena : Dying Changes Everything
« Reply #21 on: September 09, 2012, 06:59:17 am »

Name : Anderz
Gender : Male
Race : Imperial
Skills : Level 2 Swordsman (20 points)
Armor : Leather armor (10 points) and a leather cloak (5 points)
Weapons : Iron Shortsword (55 points)

=100 points.
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

IamanElfCollaborator

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Re: The Arena : Dying Changes Everything
« Reply #22 on: September 09, 2012, 07:17:05 am »

Still, seeing snotling parts scattered everywhere is fun. ^.^

Volfgarix

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Re: The Arena : Dying Changes Everything
« Reply #23 on: September 09, 2012, 07:29:55 am »

I thinks races should cost some points because Ogre will easily kill Human...
« Last Edit: September 09, 2012, 07:36:05 am by Volfgarix »
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GreatWyrmGold

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Re: The Arena : Dying Changes Everything
« Reply #24 on: September 09, 2012, 07:38:24 am »

Aren't ogres slower? I've never played this mod, so I assumed that ogres weren't the elephant-dwarfing monstrosities they are in vanilla.
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Volfgarix

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Re: The Arena : Dying Changes Everything
« Reply #25 on: September 09, 2012, 07:43:27 am »

I don't know, but they're still bigger and stronger.
« Last Edit: September 09, 2012, 07:49:00 am by Volfgarix »
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GreatWyrmGold

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Re: The Arena : Dying Changes Everything
« Reply #26 on: September 09, 2012, 08:02:31 am »

If they,re also slower...well, speed is an important thing. The first blow can be decisive.
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Volfgarix

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Re: The Arena : Dying Changes Everything
« Reply #27 on: September 09, 2012, 08:55:33 am »

But if Human miss or hit will be ineffective, then lose.
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GreatWyrmGold

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Re: The Arena : Dying Changes Everything
« Reply #28 on: September 09, 2012, 09:13:04 am »

Not if the ogre is no better than the human! So, I guess the first blow really counts...
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BFEL

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Re: The Arena : Dying Changes Everything
« Reply #29 on: September 09, 2012, 09:13:23 am »

Name: SMASHY!!! (yes it IS always capital and the exclamation points ARE part of his name :P)
Gender:Male
Race: Bestigor ;)
Iron Greaves
5 points in striker

Catchphrase: I MAKES THE PEOPLES FALL DOWN!!!!
« Last Edit: September 09, 2012, 09:15:08 am by BFEL »
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.
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