Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: Void Destroyer- fly like X-Wing - command like Homeworld [Greenlight and Kicksta  (Read 6423 times)

kaian-a-coel

  • Bay Watcher
  • (Exo)biologist student
    • View Profile

But if, say, I had the right to name a ship class, could I have Captain Kaian flying Kaian class starship? That would be quite weird.
So the people with several naming rights will have to submit several names?

EDIT: and for the $50 backers (which I am part of)? They are naming a character already. Does that mean this character can be found in random battles as well?
And while I'm here, how important would those 5 characters be?
(sorry for all the questions ^^)
« Last Edit: June 08, 2013, 05:49:46 pm by kaian-a-coel »
Logged
EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

chaosavy

  • Bay Watcher
    • View Profile
    • 3D Space Sim/RTS Hybrid

yeah - so you could think of it as the son of Henry Ford driving a Ford - sure other pilots might think you got there due to nepotism, but you know you worked hard, you deserve that command.


Logged
Check out my indie 3D space sim/rts hybrid: Void Destroyer http://www.VoidDestroyer.com

chaosavy

  • Bay Watcher
    • View Profile
    • 3D Space Sim/RTS Hybrid

Hey guys - an update - I did a pod cast with Space Game Junkie - here - http://www.spacegamejunkie.com/featured/sgj-podcast-17-void-destroyer-dark-souls-space-games/ - Void Destroyer - The Dark Souls of Space Games?

If you are interested in the indie development process, indie life, the thoughts of someone crazy enough to try this and the game itself - it is a neat listen. A conversation is a lot less dry then text on the screen.
Logged
Check out my indie 3D space sim/rts hybrid: Void Destroyer http://www.VoidDestroyer.com

chaosavy

  • Bay Watcher
    • View Profile
    • 3D Space Sim/RTS Hybrid

Hey guys! Exciting news - we reached our base goal!


Now we are pursuing stretch goals of an additional pirate faction (+5K) and 'Privateer' mode (+30K) and a dream goal of FPS elements (+40K).

I didn't come empty handed - here is a new trailer:


http://www.youtube.com/watch?v=L6ZhgSywtbw


This is a warm up trailer for the Kickstarter finale trailer, which by my estimates is... well I don't want to oversell it (ok I do - I'm super excited).

I will post it later on this week and then quit running around the web promoting the project.



PS:

If you haven't been keeping up with the project's updates, there's been a few neat "how indie games are made" videos added. If you are interested in gamedev/coding etc I hope that you'll find them interesting.

Here is a video where I talk through adding mines:

http://www.youtube.com/watch?v=yqExhRJdX2k

Here's the end result:

http://www.youtube.com/watch?v=ytHwOBKTB_M


Here's another video where I talk through adding an area of effect missile, this one focuses more on coding:

http://www.youtube.com/watch?v=fMTzXzAfCDE
Logged
Check out my indie 3D space sim/rts hybrid: Void Destroyer http://www.VoidDestroyer.com

kaian-a-coel

  • Bay Watcher
  • (Exo)biologist student
    • View Profile

HURRAY for the base goal!
Logged
EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

chaosavy

  • Bay Watcher
    • View Profile
    • 3D Space Sim/RTS Hybrid

Thanks Kaian :) We are into stretch goals now :)

---


We are down to less than 48 - so you guys won't be spammed by me any more and I'll have to switch to the liquid form of sleep (caffeine).

Below is the final Kickstarter trailer :

http://www.youtube.com/watch?v=bmBpfTt9UXY


I've created a Kickstarter Recap update here:

http://www.kickstarter.com/projects/1718477862/void-destroyer/posts/524802

Thank you for all of your tolerating these posts, for your time and support!


Paul

Logged
Check out my indie 3D space sim/rts hybrid: Void Destroyer http://www.VoidDestroyer.com

Tellemurius

  • Bay Watcher
  • Positively insane Tech Thaumaturgist
    • View Profile

So Chaos i have a question for you.
I don't have much faith that Privateer mode will make it, little sad about it but nothing to worry about it. Would it be possible for modders to build themselves a Privateer Campaign?

jocan2003

  • Bay Watcher
    • View Profile

So Chaos i have a question for you.
I don't have much faith that Privateer mode will make it, little sad about it but nothing to worry about it. Would it be possible for modders to build themselves a Privateer Campaign?
I would have LOVED the privateer mode...
Logged
Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

chaosavy

  • Bay Watcher
    • View Profile
    • 3D Space Sim/RTS Hybrid

No worries! Privateer mode isn't a all or nothing thing.


So 25 - 30 is civilian faction. 30-35 (where we are right now) is bounty hunter faction. And 35-40 is trading faction.

Point is that if I have funds for more ships I'll use them. Coding is "free" to support ship purchases, capturing, faction alignemnts, civilian/bh/trader traffic etc.


So it will happen, and eventually will be fully flhesed out - (via modding (adding new areas of space, ships, objects etc) or via further art assets) depending on how things to into release.
Logged
Check out my indie 3D space sim/rts hybrid: Void Destroyer http://www.VoidDestroyer.com

Tellemurius

  • Bay Watcher
  • Positively insane Tech Thaumaturgist
    • View Profile

No worries! Privateer mode isn't a all or nothing thing.


So 25 - 30 is civilian faction. 30-35 (where we are right now) is bounty hunter faction. And 35-40 is trading faction.

Point is that if I have funds for more ships I'll use them. Coding is "free" to support ship purchases, capturing, faction alignemnts, civilian/bh/trader traffic etc.


So it will happen, and eventually will be fully flhesed out - (via modding (adding new areas of space, ships, objects etc) or via further art assets) depending on how things to into release.
OH i see now the little notes under the stretch goals :P

No that's that awesome. Then so we would see a privateer mode eventually with the game and if not it would be easy to just start dropping in objects?

chaosavy

  • Bay Watcher
    • View Profile
    • 3D Space Sim/RTS Hybrid

So I'll have to code the privateer elements in - plan is post release to keep up with the release schedule.


So a purchase system (ships, resources, wingmen, bases, stations, etc). Stronger faction system. More of a "universe life" system - civilians doing their thing, pirates attacking them, bounty hunters attacking the pirates + civilians.

Open up the game for a freedom of travel, that sort of thing.


Plus the art assets and a reletively smooth progression (starter ships, middile tier ships, end ships etc) and other sandbox elements.
Logged
Check out my indie 3D space sim/rts hybrid: Void Destroyer http://www.VoidDestroyer.com

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile

How easy is the game going to be to mod?
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

chaosavy

  • Bay Watcher
    • View Profile
    • 3D Space Sim/RTS Hybrid

Easy is a reletive term - its designed to be fully moddable. Personally I think its very easy to mod. Check out the Kickstarter for some vids showing modding demos etc.
Logged
Check out my indie 3D space sim/rts hybrid: Void Destroyer http://www.VoidDestroyer.com

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile

Easy is a reletive term - its designed to be fully moddable. Personally I think its very easy to mod. Check out the Kickstarter for some vids showing modding demos etc.

Ok, Cool. I just sort of skimmed the Kickstarter since I already knew I'd be backing it. I'll go back and give it a proper read-through.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
Pages: 1 2 [3]