With the next update, pre- and post-strike delays mechanics is introduced to the combat system, which most likely means that there will be a diference between bow and crossbow in terms of loading time, and that in turn means that difference in SHOOT_FORCe and SHOOT_MAXVEL would be justified. Crossbow would take it's place as a slow-loading plate-piercing elephant-slaying weapon, and bows will be faster to shoot albeit weaker.
This may lead to a situation when after a crossbow is fired its user is stuck in a post-strike delay, supposedly reloading, or, similarly, stuck in a pre-strike delay before shooting, loading.
Both of situation would be quite annoying, and I'd like to suggest a way to work around this: ranged weapons should be loaded before shooting, with 'I' interface or similar means. That would transform, say, a *yew bow* into *drawn yew bow* and the projectile shoot be listed as being inside the weapon. Loading should take some time as described in weapon raws, and another raw tag would be needed to describe how weapon can be stored if loaded: anywhere (for pistols or,say, magic staves), held one-handed (crossbow, maybe) or held two-handed (bow). An option may be left ro the player to "always load after shot".
Maybe another tag should describe if weapons are unloaded when fast-travelling or sleeping, or maybe just those that must be "held" should unload.
That would allow for finer use of ranged weapons in adventure mode: you could enter the monster's lair with a loaded crossbow in hand, drop it after shooting and draw your sword for close combat - without unnecessary penalties for reloading. When complex military commands and formations are introduced in fort mode, this would be helpful there, too, and it just seems a bit more realistic.