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Author Topic: Trees, man.  (Read 34774 times)

Mr Space Cat

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Re: Trees, man.
« Reply #60 on: September 25, 2012, 04:27:58 pm »

There are sequences of z-level screenshots to show you how it looks. It is literally another world in the canopy in these images.

This makes me imagine a fort set up in these canopies, with little bearded monkeys dwarves running around, hauling stones, drinking booze, and squabbling with neighboring rhesus macaques.

Welcome to the Dwarven treehouse. No smoking, please.
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adasdad

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Re: Trees, man.
« Reply #61 on: September 25, 2012, 05:14:13 pm »

well and good, but what would the friendly dorfs think of it?

"I told ye all! tha trees be out ta get us!"
"run for tha hills!"
"THAT'S WHERE THA TREES BE, YA FOOL!"
« Last Edit: September 25, 2012, 05:17:57 pm by adasdad »
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Mr S

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Re: Trees, man.
« Reply #62 on: September 25, 2012, 05:41:20 pm »

I do believe that to mitigate the risk of enemies simply climbing a tree and coming over your walls, your defensive layout will need to incorporate a simple time honored tradition.  Clear cut a certain perimeter around your walls so that the trees aren't close enough.

If ladders get added, I hope we'll have an interraction to "repel" ladders, i.e. kick them back, with or without green-skin cargo.  And as far as sappers go, concentric walls, the intervening space filled with the "surprise" of your choice.  I'm going with water +/- 1Z of grade, and poorly tempered sea bass, with lasers.
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Monk321654

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Re: Trees, man.
« Reply #63 on: September 25, 2012, 08:20:45 pm »

What?
I just thought of something?
You know that oil we get from rock nuts?
Maybe we can boil that in a cauldron, and dump it on 'em?
I imagine that's planned, but boy would it be fine to see?
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Mr S

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Re: Trees, man.
« Reply #64 on: September 25, 2012, 08:26:36 pm »

Considering you'd get maybe 2 cups (250ml?) at each pressing, you'd have to press a lot of nuts to get anything like a useful amount.

[Self pre-emptive fake edit: That almost sounds like a Bukkake reference.  Wonder if I should change that?  Nah!]
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Gotdamnmiracle

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Re: Trees, man.
« Reply #65 on: September 25, 2012, 10:16:52 pm »

Bay12 is the only place I know of where someone can say "Yeah... So I'm going to change the trees..." and the response they are met with is "WOOOOOOOOOOO!!!11! WEAPONIZE! MAGMAAAAA!!!1!!"
« Last Edit: September 25, 2012, 10:18:44 pm by Gotdamnmiracle »
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My Name is Immaterial

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Re: Trees, man.
« Reply #66 on: September 25, 2012, 10:55:50 pm »

Bay12 is the only place I know of where someone can say "Yeah... So I'm going to change the trees..." and the response they are met with is "WOOOOOOOOOOO!!!11! WEAPONIZE! MAGMAAAAA!!!1!!"
That's because this place is amazing.

Considering you'd get maybe 2 cups (250ml?) at each pressing, you'd have to press a lot of nuts to get anything like a useful amount.
2 cups is about .47 ml, so for a 20 liter barrel, that would about 42 pressings.

Assorted ramblings: Will elves tie them selves to trees when you exceed the limit? How will the limit work? Forest fires? Topiary (I would barely use it, but I want it). Ninja elephants inside of elephant topiary? Trojan Elephants! Giffares and other animals eating leaves? Exposing your Trajan elephants?

pixl97

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Re: Trees, man.
« Reply #67 on: September 25, 2012, 11:59:25 pm »

Pixl's guide to cutting multi-level trees.

First select the first tree you see.
Spoiler (click to show/hide)

Next, go on break plenty of times while cutting the bastard.
Spoiler (click to show/hide)

Lastly be proud of what you have accomplished.
Spoiler (click to show/hide)

Um, sorry I got that wrong, First was suppose to be select a tree in a safe location.
Spoiler (click to show/hide)
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Orange Wizard

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Re: Trees, man.
« Reply #68 on: September 26, 2012, 03:47:16 am »

Considering you'd get maybe 2 cups (250ml?) at each pressing, you'd have to press a lot of nuts to get anything like a useful amount.

[Self pre-emptive fake edit: That almost sounds like a Bukkake reference.  Wonder if I should change that?  Nah!]

Must... stop... laughing...
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nomad

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Re: Trees, man.
« Reply #69 on: September 26, 2012, 04:45:44 am »

i don't think we have discussed the most important issue with the tree change:

ROOTS!

The trees themselves will be the ones invading our fortresses, growing their insidious tentacle-like appendages into our corridors!
this means war!

http://www.giantitp.com/comics/oots0150.html
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Re: Trees, man.
« Reply #70 on: September 26, 2012, 05:12:43 am »

There are sequences of z-level screenshots to show you how it looks. It is literally another world in the canopy in these images.

This makes me imagine a fort set up in these canopies, with little bearded monkeys dwarves running around, hauling stones, drinking booze, and squabbling with neighboring rhesus macaques.

Welcome to the Dwarven treehouse. No smoking, please.
THIS
IS
EWOK FORTRESS!!!
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Inarius

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Re: Trees, man.
« Reply #71 on: September 26, 2012, 06:31:10 am »

Will we have roots ?
I haven't seen anything about this
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therahedwig

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Re: Trees, man.
« Reply #72 on: September 26, 2012, 06:46:42 am »

Will we have roots ?
I haven't seen anything about this
It was mentioned in the devblogs somewhere.

Ah, we're going to get a whole lot of new tree-types as well. Because there aren't fruit trees yet.
So we'll get apples, pear and oranges etc. But perhaps also grapes? Pumpkins? And coconuts in tropical areas...
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Mictlantecuhtli

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Re: Trees, man.
« Reply #73 on: September 26, 2012, 06:48:28 am »

I didn't think it'd end up getting this awesome; I can't wait for the next steps. Giant mushroom houses for everyone!
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Flying Fortress

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Re: Trees, man.
« Reply #74 on: September 26, 2012, 07:05:28 am »

I didn't think it'd end up getting this awesome; I can't wait for the next steps. Giant mushroom houses for everyone!

Spoiler (click to show/hide)

:P
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