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Author Topic: Faster Than Light: Roll to Jump  (Read 10971 times)

Haspen

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Re: Faster Than Light: Roll to Jump
« Reply #30 on: September 25, 2012, 10:03:15 am »

Oh no, me and Forsaken were too late, and we had to much covered D:

At least the system uses what we discarded (RTD rules), so it will be still interesting to watch :3

* Haspen PTW's.
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GlyphGryph

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Re: Faster Than Light: Roll to Jump
« Reply #31 on: September 25, 2012, 10:05:12 am »

Won't have time to make first official post until lunch, but I just realized - I don't think you guys have picked a name for your ship yet, have you? So get to that. :P

And Haspen, I actually started this figuring if it went long enough, we might even get to do a crossover! :P And yeah, I have the feeling your games feel will be much, much different, and there's clearly more demand than I can handle!
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mesor

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Re: Faster Than Light: Roll to Jump
« Reply #32 on: September 25, 2012, 10:06:40 am »

Name.
Crimson Ghost.
( Also can the ship be black with red streaks on it? )
« Last Edit: September 25, 2012, 10:13:53 am by mesor »
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Haspen

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Re: Faster Than Light: Roll to Jump
« Reply #33 on: September 25, 2012, 10:07:47 am »

Well, we will be basing almost everything on constants, addition and substraction.

There will be only few dice rolls. Also, very lethal to crewmembers. Should load off some players from your games so both will be equally manageable, though :)

The numbers, there's so many numbers ;_;
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Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Shades

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Re: Faster Than Light: Roll to Jump
« Reply #34 on: September 25, 2012, 10:13:47 am »

ptw
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mesor

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Re: Faster Than Light: Roll to Jump
« Reply #35 on: September 25, 2012, 10:22:07 am »

O glyph i got a question.
In ship to ship combat do i choose what section of the enemy shit to target?
I wanna try to disable the ships without destroying the part's that could be of use to us.
Mainly i want its gun and its power source's intact to add to our ship or to sell off.
« Last Edit: September 25, 2012, 10:24:35 am by mesor »
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GlyphGryph

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Re: Faster Than Light: Roll to Jump
« Reply #36 on: September 25, 2012, 10:38:58 am »

Yes, you can aim for specific sections, but there will be a few minor changes.
First: You either need to find data for a ships default layout to know which section is where, board it yourself and check, or invest in advanced scanners.
Second: You can, however, aim at external sections - individual weapons and bays. You can also try to aim for a section of the ship, without sensors, by saying "stern, bow, midship". Engines are almost always in the back, and the pilots seat is almost always in front. Or you can try NOT to hit  a specific section. It's pretty loose. Right now, you only have floorplans for Federation Cruisers and Kestrels.
Third: Even if you aim for specific rooms, there's a chance for a partial evasion, meaning the shot goes off.

Basically, you have some control over where the weapons hit - as your ship improves, you'll get more. There's always the chance for the enemy to screw up your plan though.
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GlyphGryph

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Re: Faster Than Light: Roll to Jump
« Reply #37 on: September 25, 2012, 10:39:25 am »

Name.
Crimson Ghost.
( Also can the ship be black with red streaks on it? )
Sure, why not. :P
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GlyphGryph

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Re: Faster Than Light: Roll to Jump
« Reply #38 on: September 25, 2012, 10:53:39 am »

I'm not doing a proper "waitlist" - whenever a new crewmember becomes available, it will be randomly offered to one of the people waiting, basically.
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mesor

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Re: Faster Than Light: Roll to Jump
« Reply #39 on: September 25, 2012, 10:59:26 am »

(( Hah o let them try the first thing im going to blow to pieces in the start of every fight is the forward section. Let the little twats evade my shots with no pilot.
Followed by the shields assuming i can find them. Then they get 1 chance to surrender before i take out the engines and the weapons and we pull pieces off the ship with them still alive inside :). ))
« Last Edit: September 25, 2012, 11:04:20 am by mesor »
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10ebbor10

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Re: Faster Than Light: Roll to Jump
« Reply #40 on: September 25, 2012, 11:08:55 am »

(( Hah o let them try the first thing im going to blow to pieces in the start of every fight is the forward section. Let the little twats evade my shots with no pilot.
Followed by the shields assuming i can find them. Then they get 1 chance to surrender before i take out the engines and the weapons and we pull pieces off the ship with them still alive inside :). ))
This is FTL and a RTD besides. Knowing that, you're probably going to start out jumping into a sun or something.
« Last Edit: September 25, 2012, 11:13:03 am by 10ebbor10 »
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mesor

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Re: Faster Than Light: Roll to Jump
« Reply #41 on: September 25, 2012, 11:10:12 am »

(( I would not be shocked lol. Have you seen my luck in most of my game's? It aint been going well in any game apart from the military based ones. ))
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Darvi

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Re: Faster Than Light: Roll to Jump
« Reply #42 on: September 25, 2012, 11:11:18 am »

Why are you speaking in brackets there's no OoC to worry about.
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mesor

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Re: Faster Than Light: Roll to Jump
« Reply #43 on: September 25, 2012, 11:12:54 am »

(( Habit if i stop ill forget to start again ))
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werty892

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Re: Faster Than Light: Roll to Jump
« Reply #44 on: September 25, 2012, 11:27:30 am »

((I vote the ship name should be the Derpstrel, in honor of one of my favorite let's players.))

*crosses fingers to not be outvoted*
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