Hoping the world will be a bit more..coherent. Everything always feels so disjointed in 3079, like none of it was meant to be in the same game.
That's a fair and somewhat accurate description of my feelings about 3079, but I would also add that it somehow still ended up being fun.
I will be honest: I was trying to make 3079 have every feature everybody wanted (building, multiplayer, vehicles etc. etc.). In the end, 3079 had tons of features, but I was spread too thin to make them all smoothly "mesh" together. I do think all those features ended up being fun regardless, like hemmingjay says.
However, in 3089, I'm planning on focusing more on individual features before expanding the scope of the game. I'm planning on starting with a strong base of combat (melee, stealth & ranged), AI, quests, item & terrain generation. Then, I will work on adding (procedurally generated) vehicles & buildings. One thing I learned in 3079 was that multiplayer and construction was very time consuming and I took those features on too early in 3079's development. The bottom line is, I want 3089 to have a more focused, complete and polished set of features compared to 3079.