Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Migrant Vampire  (Read 9668 times)

Exitstrategy

  • Bay Watcher
  • There's no exit! Oh, Armok! The !!magma!!
    • View Profile
Migrant Vampire
« on: October 01, 2012, 02:26:33 pm »

In the last wave of 20 some-odd migrants, a vampire slipped into my fort and almost immediately drained one of my poor dwarves. The investigation is ongoing, but I'd like some opinions on what to do with said vampire when the bastard is found. ideas?
Logged
Since when has Dwarf Fortress been about doing things the easy way?

I do believe that it is in part about unnecessarily abusing the opportunities that are presented to you.

NAV

  • Bay Watcher
  • I have an idea!
    • View Profile
Re: Migrant Vampire
« Reply #1 on: October 01, 2012, 02:30:23 pm »

You could make him fight elves in an arena. Then he could suck the elf blood instead of your dwarves blood.
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: Migrant Vampire
« Reply #2 on: October 01, 2012, 02:31:46 pm »

Totally give him a pit w/ a bed and drink and w/e.  Let him chow on elves.  Make sure to give him a pit to drop things into!

[Gasp}  Make him an isolated farmer!  He'll drop it down for others to eat!
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Gigaz

  • Bay Watcher
    • View Profile
Re: Migrant Vampire
« Reply #3 on: October 01, 2012, 02:39:22 pm »

Use him as a magma pump stack lever. You must lock him in with the lowest magma pump. When you pump magma over 100 z-levels the lag is usally painful. With the vampire, you don't need a dwarf to walk to the lever of the energy switch.
Logged

nanomage

  • Bay Watcher
    • View Profile
Re: Migrant Vampire
« Reply #4 on: October 01, 2012, 02:45:46 pm »

Use him as a magma pump stack lever. You must lock him in with the lowest magma pump. When you pump magma over 100 z-levels the lag is usally painful. With the vampire, you don't need a dwarf to walk to the lever of the energy switch.
You'll have to wait for the vampire to walk to the lever, and they get pretty slow over time. Also, he may take a break from his eternal idling and then you'll not have your lever pulled at all for a considerable time
Logged

Scow2

  • Bay Watcher
    • View Profile
Re: Migrant Vampire
« Reply #5 on: October 01, 2012, 03:30:06 pm »

When you look at him, what do you see? A bloodsucking murderous fiend? or a valuable, immortal asset without the needs to eat, sleep, drink, and maybe even go on break?

Put him in charge of your U.R.I.S.T.

On that note... any suggestions for turning werecreatures and maybe even Husks into valuable fortress assets(Surely there's a use for someone that completely heals every month, even if he does have to be isolated regularly for "private time")? Necromancers make great Ranchers due to the way reanimation beefs up dead animals (Which can be re-butchered for even MORE meat)
Logged

Exitstrategy

  • Bay Watcher
  • There's no exit! Oh, Armok! The !!magma!!
    • View Profile
Re: Migrant Vampire
« Reply #6 on: October 01, 2012, 04:26:09 pm »

 :'( Exitstrategy cancels vampire plans: Dwarf Fortress files corrupted!

Exitstrategy is in a melancholy mood.

My computer died while I was updating my saves and it corrupted my game. I had to delete and re-download the game. Sad face... Oh well. time for my first evil biome adventure.
Logged
Since when has Dwarf Fortress been about doing things the easy way?

I do believe that it is in part about unnecessarily abusing the opportunities that are presented to you.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Migrant Vampire
« Reply #7 on: October 02, 2012, 12:24:03 pm »

Dig a hole. Chuck the vampire down that hole. Floor it over, place a statue above it. Cave in the entrance/wall it in. Lock down all access to it with doors, grates and hatches.

They deserve no other fate.

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: Migrant Vampire
« Reply #8 on: October 02, 2012, 01:10:41 pm »

Death in fire and glorious combat is a fate I'd grant almost any man dorf digital predator.
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Migrant Vampire
« Reply #9 on: October 02, 2012, 01:30:17 pm »

Death in fire and glorious combat is a fate I'd grant almost any man dorf digital predator.
It's known to have killed one Dwarf AT LEAST.

Death is too kind for such a creature.

daveralph1234

  • Bay Watcher
  • Likes Dwarf Fortress for it's complexity.
    • View Profile
Re: Migrant Vampire
« Reply #10 on: October 02, 2012, 02:10:01 pm »

Death in fire and glorious combat is a fate I'd grant almost any man dorf digital predator.
It's known to have killed one Dwarf AT LEAST.

Death is too kind for such a creature.
So after a tantrum spiral, you bury all your dwarves under the fort enterance?

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Migrant Vampire
« Reply #11 on: October 02, 2012, 02:52:54 pm »

So after a tantrum spiral, you bury all your dwarves under the fort enterance?
A tomb for each and every one.

daveralph1234

  • Bay Watcher
  • Likes Dwarf Fortress for it's complexity.
    • View Profile
Re: Migrant Vampire
« Reply #12 on: October 02, 2012, 03:40:56 pm »

So after a tantrum spiral, you bury all your dwarves under the fort enterance?
A tomb for each and every one.
Sorry, for a moment there I forgot we were all psychopaths.

hops

  • Bay Watcher
  • Secretary of Antifa
    • View Profile
Re: Migrant Vampire
« Reply #13 on: October 02, 2012, 05:18:40 pm »

So after a tantrum spiral, you bury all your dwarves under the fort enterance?
A tomb for each and every one.
Sorry, for a moment there I forgot we were all psychopaths.

Can I please sig this?
Logged
she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

Avatar by makowka

daveralph1234

  • Bay Watcher
  • Likes Dwarf Fortress for it's complexity.
    • View Profile
Re: Migrant Vampire
« Reply #14 on: October 02, 2012, 06:03:53 pm »

So after a tantrum spiral, you bury all your dwarves under the fort enterance?
A tomb for each and every one.
Sorry, for a moment there I forgot we were all psychopaths.

Can I please sig this?
Of course, unless Loud Whispers objects.
Pages: [1] 2