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Author Topic: BM XXXVII: Welcome to Zombo Mafia - GAME OVER - TOWN VICTORY  (Read 73400 times)

zombie urist

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BM XXXVII: Welcome to Zombo Mafia - GAME OVER - TOWN VICTORY
« on: October 01, 2012, 03:19:06 pm »

Zomboginner's Mafia XXXVII

A booming voice intones, "WELCOME TO ZOMBOCOM!"
Ever since zombo.com appeared, with its powerful words, the internet has never been the same...

"THIS IS ... ZOMBOCOM"



Player List
  • Nerjin Townie
  • ShoesandHats Town Doctor
  • Kingfisher1112 Borno Kingfisher1112 MrCelt Townie
  • Captain Ford Mafia Roleblocker
  • Mr. Zero Flandre
  • Nabic Townie
  • xny Scottzar lynx_

ICs
  • Shakerag
  • Jim Groovester Townie

Scum IC
  • Urist Imiknorris

Replacements

Spoiled Spectators
  • Tiruin
  • Bookthras

Introduction

Welcome to Beginner's Mafia XXXVI. As the title suggests, this game is for beginners. If you have no idea how to play or you have some experience but you're still not quite sure what to do, then this is the right place for you. If you sign up, your goal is onefold: Learn how to play the game of mafia. Since this is not an easy thing to do on your own and we wouldn't dream of forcing you to do it, you will be assisted by two 'inexperienced challenged' players, or ICs. The ICs are experienced players on the board who have signed up to help you learn. You can always trust that the advice they give is genuine, however, you can not always trust the IC, as they are players in the game and have the same likelihood of being scum as every other single player.

If this is your first time playing, keep in mind that games of forum mafia take several weeks, and can sometimes run longer than a month, and that you are expected to be able to play continuously through that time. If you can't anticipate being able to play for that long for whatever reason, then maybe the game of mafia isn't for you. But if it is, then welcome to the mafia subforum, and I hope you have a great time playing.



Gameplay and Concept

The game of mafia has a simple concept. A large group of players known as the town plays against a smaller group of players known as the mafia. In this setup, there are nine players, with seven town and two mafia.

Before the game begins, each players is given a role and an alignment by the moderator. There are two alignments in this setup: Town and Mafia. The town outnumber the mafia, but each individual member of the town does not know the alignment of any of the other members. The mafia know the alignment of everyone on their team and they can discuss the game privately in a special mafia chat. The mafia has access to a nightkill that they may use in the Night phase, while the town occasionally has roles with abilities that are used during the night.

Once everyone has a role, the game begins in the Day phase. During the Day phase, players may discuss the game and each player has a vote that they cast publicly to lynch a player. At the end of the day after some predetermined amount of time, the player with the most votes is lynched. Lynching does two things: it reveals a player's role and alignment, and it removes a player from the game. Once lynched, a player is no longer allowed to post in the thread.

Once the day ends, the game proceeds to Night. During the Night, discussion is prohibited. The mafia team picks a target to nightkill. If available, any town power roles use their actions as well. At the end of the night, the target the mafia chose to nightkill has their role and alignment revealed, and that player is removed from the game in a similar way to being lynched. Once the night ends, the game proceeds to another Day.

Both teams win by eliminating the other. However, due to the nature of the teams, they win very differently. The town win by finding and lynching the mafia, while the mafia win by avoiding being lynched and nightkilling.

Potential Roles

Vanilla Townie - A member of the town with no special abilities.
Mafioso - A member of the mafia with no special abilities.
Cop (Town) - A cop may choose to inspect a single player during the night and learn that player's alignment.
Doctor (Town) - A doctor may choose a single player to protect during the night, preventing that player from being nightkilled.
Roleblocker (Mafia) - A roleblocker may choose a single player to block, preventing that player from performing his action.
Godfather (Mafia) - A godfather appears town to Cop inspections.

The only role that receives the success of their results in this setup is the Cop. All other roles are not informed if they were successful or not.

There is no limit to the number of Vanilla Townies or Mafiosos the game may have, but all other roles have a maximum of one.

Spoiler: Role PMs (click to show/hide)

Notes about the ICs

The ICs are here solely to teach new players how to play, but remember, they are also players in the game. This means they have the same chance to be scum as any other player and it is entirely possible for one IC or even both ICs to be scum. Regardless of their alignment, they are obligated to provide you with genuine advice, so that even if you don't trust the IC, you can trust the advice they give. Some ICs will use a special 'IC voice' to alert players that they are delivering honest, unfiltered advice, while some don't.

The ICs have the special privilege of being able to talk while dead. This is so that they can continue to give advice even if they are killed during the course of the game.



Rules

  • Voting - Votes are cast in red and should include the name of the targeted player. Other colors may be ignored.
    • zombie urist,
    • Vote zombie urist,
    • ZU,
    • Vote dumbie urist,
    Are all acceptable ways to cast a vote if the target is clear enough.
    • If you want to remove your vote, you may put unvote in red text. You must explicitly state this.  It is possible to put the name of the player you were voting afterwards, but it is not recommended as it can lead to confusion.
  • Death - When you are dead, you are prohibited from posting in the thread. You may make a single 'bah' post after you die, however, it must not contain any game-related information.
  • PMs - PMs between players are prohibited. You may freely PM the moderator to ask game-related questions, however, what the moderator may reveal is limited.
    • Do not quote any direct correspondence with the moderator, including role PMs and rule-related queries.
  • Edits - Editing posts is prohibited. Do not edit your post for any reason, even if your post comes out as a trainwreck of formatting, spelling, punctuation, and/or grammar. The preview button exists; use it.
  • Replacements/Activity - If you find yourself unable to play, you may, and should, request a replacement. We may try to talk you out of it if it's for any other reason besides you not having enough time to play.
    • Prods may be requested for a player. If they have not posted in the thread within 24 hours, excluding weekends, they will be prodded.
    • If you stop playing my game altogether without notifying me, I will come looking for you.
    • Please be active. The greatest killer of beginner games is poor activity.
  • Day/Night Length - Days will last 72 hours, excluding weekends. Nights will last 24 hours, or until all night actions are received.
  • Extensions/Shortens - A player may vote for an extension to increase the length of the day. It requires >33% of the current number of players to request an extension for an extension to be granted. A player may also vote for a shorten. It requires >50% of the current number of players for a shorten to be granted. Extensions increase day length by 48 hours, while shortens will immediately end the day as soon as possible. There is no limit to the number of extensions that may be granted.
    • Votes for extension/shorten are done in boldface. Extend, Extension, Extend it up yo, Shorten it out y'all are acceptable ways to vote for an extension/shorten.
    • Extensions/shortens can be opposed by declaring opposition (Oppose Shorten/Extend, I oppose this notion!, My Oppose goes to this), and they count against the total number of votes for an extension/shorten. Extensions count as opposition to shortens and vice versa.
  • External Participation - While the game is ongoing, if you are not a player, an IC, or a mod, refrain from posting in the thread. I know this won't stop some of you.
  • Play to win! There is no hopeless situation, so don't ever give up. And remember, be bold! You learn nothing and you gain nothing by holding back.



Resources and Guides

Our own Bay12 Mafia tutorial
The Mafiascum wiki. Lots of theory, terminology, and game analysis.
An Interactive Flash tutorial by one of the Mafiascum.net people. Helpful visualization!
The Notable Games archive. Read a famous game from start to finish! Learn some Mafia history.

Spoiler: On D1 No-lynches (click to show/hide)






Frequently Asked Questions
Spoiler (click to show/hide)



This is my first time modding. If any mistakes are made, in the votecount or in other events, please inform me immediately.
« Last Edit: December 11, 2012, 12:05:42 am by zombie urist »
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Nerjin

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Re: BM XXVII: Welcome to Zombo Mafia
« Reply #1 on: October 01, 2012, 03:21:50 pm »

Interested in this game.
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Shakerag

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Re: BM XXXVII: Welcome to Zombo Mafia
« Reply #2 on: October 01, 2012, 03:36:17 pm »

Playing IC in.

Tiruin

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Re: BM XXXVII: Welcome to Zombo Mafia
« Reply #3 on: October 01, 2012, 04:12:43 pm »

Spoilspec? :3
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Jim Groovester

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Re: BM XXXVII: Welcome to Zombo Mafia - IN SIGNUPS - 1/7, 1/2, 0/1
« Reply #4 on: October 01, 2012, 07:47:10 pm »

Playing IC In.
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Scelly9

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Re: BM XXXVII: Welcome to Zombo Mafia - IN SIGNUPS - 1/7, 2/2, 0/1
« Reply #5 on: October 01, 2012, 11:47:05 pm »

PTWw
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Tiruin

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Scelly9

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Re: BM XXXVII: Welcome to Zombo Mafia - IN SIGNUPS - 1/7, 2/2, 0/1
« Reply #7 on: October 01, 2012, 11:52:40 pm »

Because, I'm rather terrible at paying attention to mafia. I lose interest after a while and hurt the game in general.
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Urist Imiknorris

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Re: BM XXXVII: Welcome to Zombo Mafia - IN SIGNUPS - 1/7, 2/2, 0/1
« Reply #8 on: October 02, 2012, 09:16:33 am »

Scum IC in?
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YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
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If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Hapah

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Re: BM XXXVII: Welcome to Zombo Mafia - IN SIGNUPS - 1/7
« Reply #9 on: October 02, 2012, 10:33:18 am »

And a bump!
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Tiruin

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Re: BM XXXVII: Welcome to Zombo Mafia - IN SIGNUPS - 1/7
« Reply #10 on: October 02, 2012, 10:34:44 am »

And a bump!
This will get filled soon enough.
Not everyone is in the same tiiimezoooone! :P
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Hapah

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Re: BM XXXVII: Welcome to Zombo Mafia - IN SIGNUPS - 1/7
« Reply #11 on: October 02, 2012, 10:38:18 am »

Shhhh! I've had too much coffee, lol.
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I can't be expected to remember the names of everyone I've tried to stab.

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Nerjin

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Re: BM XXXVII: Welcome to Zombo Mafia - IN SIGNUPS - 1/7
« Reply #12 on: October 02, 2012, 03:26:43 pm »

So... How long do BM's usually take to get started?
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Hapah

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Re: BM XXXVII: Welcome to Zombo Mafia - IN SIGNUPS - 1/7
« Reply #13 on: October 02, 2012, 03:36:55 pm »

Not too long, usually. A couple of days. Getting the IC's is normally the snag, I think, but looks like we've got those already!
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Jim Groovester

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Re: BM XXXVII: Welcome to Zombo Mafia - IN SIGNUPS - 1/7
« Reply #14 on: October 02, 2012, 03:47:09 pm »

Usually it's the other way around.

If there are no beginners who want to sign up, then there's no impetus to run a Beginner's Mafia. So I think we'll just have to wait for them to show up, and they usually do after a time.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.
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