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Author Topic: Anvil Trap?  (Read 13348 times)

Michael

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Re: Anvil Trap?
« Reply #15 on: October 07, 2012, 09:04:22 pm »

Why drop anything else when you can drop anvils?  Its so loony toons.
In real life an anvil drop would usually be fatal.  In Looney Tunes, the characters are indestructible but it is treated as a fairly potent attack, aborting whatever plot the struck character was up to.  But Dwarf Fortress physics are a little weird, considering the reports from Adventurer mode players who get much mileage out of throwing less substantial things.  I suspect dropping a quantum stockpile of cheaper to make items might actually turn out to do more damage.

Note that I'm mildly surprised to hear that this works at all (you did test this, didn't you?).  I would have expected the anvil to just appear on the same tile as the "victim" without doing anything, considering that the only way to create such a trap involves dump system abuse.

Oh, and:
http://www.youtube.com/watch?v=_r1knpIlcV8
« Last Edit: October 07, 2012, 09:52:48 pm by Michael »
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Patchy

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Re: Anvil Trap?
« Reply #16 on: October 07, 2012, 09:18:30 pm »

Oh now that lil clip brings back some memories. Very good times indeed.
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GreatWyrmGold

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Re: Anvil Trap?
« Reply #17 on: October 07, 2012, 09:24:18 pm »

Falling items hurt now.
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Ultimuh

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Re: Anvil Trap?
« Reply #18 on: October 07, 2012, 09:30:33 pm »

There is something terribly cartoony and yet so terribly dwarvenly about falling anvils.
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Telgin

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Re: Anvil Trap?
« Reply #19 on: October 08, 2012, 12:08:18 am »

Falling items hurt now.

Correct, this was added with the minecarts I'm pretty sure.

Furthermore, someone did testing recently that found that dropping seeds on dwarves was a surprisingly effective way to train some attributes as well as armor user skill.  Also note that seeds were frequently fatal if the dwarf wasn't wearing a helmet.  Wearing a helmet made them pretty much immune to them though.

Dropping small, dense things is likely to give you the most bang for your buck.  Anvils will probably work pretty well too though.  It all just requires testing.
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Ultimuh

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Re: Anvil Trap?
« Reply #20 on: October 08, 2012, 02:24:28 am »

Would metal weight affect the weight of the anvils?
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Telgin

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Re: Anvil Trap?
« Reply #21 on: October 08, 2012, 02:26:27 am »

I'm pretty sure it does.  I don't recall what all you can make anvils out of, but I don't think you can make silver or gold anvils unfortunately, which would be enormously heavy.
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crazysheep

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Re: Anvil Trap?
« Reply #22 on: October 08, 2012, 02:34:36 am »

You can only make anvils out of iron, steel and adamantine: http://dwarffortresswiki.org/index.php/DF2012:Anvil
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Ultimuh

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Re: Anvil Trap?
« Reply #23 on: October 08, 2012, 03:02:02 am »

Note to self: Increase weight of steel.
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Chaia

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Re: Anvil Trap?
« Reply #24 on: October 08, 2012, 06:11:46 pm »

Note to yourself: Make lead usable for anvils.

Just increasing the weight of steel will make your elite-dorfs suited with masterwork steel armor crawl to their death.
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Michael

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Re: Anvil Trap?
« Reply #25 on: October 09, 2012, 05:57:11 am »

Also note that seeds were frequently fatal if the dwarf wasn't wearing a helmet.  Wearing a helmet made them pretty much immune to them though.
But is a helmet sufficient against a quantum stockpile drop of 100 seeds?  (Note: dropping multiple hundreds of seeds may be logistically difficult, since once 200 seeds of a given type are in play, the game stops making more.  But there are 17 types, and trade ignores the limit.)

Note to self: Increase weight of steel.
If it is so important that what you drop can be called "an anvil", how about toy mini-forges?

One bit of hyperbole you sometimes see is describing something as hitting "like a coal scuttle full of tiny anvils"....  In DF it is possible.
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Hans Lemurson

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Re: Anvil Trap?
« Reply #26 on: October 09, 2012, 07:10:38 am »

I think you just need to increase the base size of an anvil.  Make it more like an iron boulder.  Although boulders don't splat creatures very reliably either...
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Telgin

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Re: Anvil Trap?
« Reply #27 on: October 09, 2012, 07:29:12 am »

Also note that seeds were frequently fatal if the dwarf wasn't wearing a helmet.  Wearing a helmet made them pretty much immune to them though.
But is a helmet sufficient against a quantum stockpile drop of 100 seeds?  (Note: dropping multiple hundreds of seeds may be logistically difficult, since once 200 seeds of a given type are in play, the game stops making more.  But there are 17 types, and trade ignores the limit.)

Yeah, it was, I'm pretty sure.  The author noted that stuff would still cause bruising, but helmets made dwarves immune to death by seeds shattering skulls.
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GreatWyrmGold

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Re: Anvil Trap?
« Reply #28 on: October 09, 2012, 10:13:49 pm »

I think you just need to increase the base size of an anvil.  Make it more like an iron boulder.  Although boulders don't splat creatures very reliably either...
Anvils aren't moddable.
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mastahcheese

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Re: Anvil Trap?
« Reply #29 on: October 09, 2012, 10:36:11 pm »

Perhaps you could simply mod in your own ridiculously heavy "Piano" object
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