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Author Topic: My Little Fortress - 2016 (DF 0.43.04) yay!  (Read 179613 times)

Sorcerer

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Re: My Little Fortress - 2015 (DF 0.42.03) yay!
« Reply #1095 on: December 20, 2015, 09:25:23 am »

There are two animal men variations, legless and humanoid, just add the line to both. I put it at the end of each template.
You can also remove  the lines for "Generates Heroes" and "Local Populations Controllable" to remove the ability to play animal men at all.
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Kraiger

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Re: My Little Fortress - 2015 (DF 0.42.03) yay!
« Reply #1096 on: December 20, 2015, 10:43:41 am »

I see, thanks!
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Sorcerer

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Re: My Little Fortress - 2015 (DF 0.42.03) yay!
« Reply #1097 on: December 21, 2015, 09:36:25 am »

Just a lil' heads up that while I am slowly plodding along with this I am busy the next few days due to holidays and such, I'll probably have a new version ready at or soon after the next version is out.
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Zangi

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Re: My Little Fortress - 2015 (DF 0.42.03) yay!
« Reply #1098 on: December 25, 2015, 11:26:38 am »

Fun note:
Code: [Select]
[POSITION:CHIEF_MEDICAL_DWARF]
[NAME:chief medical dwarf:chief medical dwarves]
[SQUAD:10:militia-dwarf:militia-dwarves]
Under the pony entity, havn't bothered to check the other types.  (Currently raiding mods for nifty reaction stuff to add into my own personal mod.)
« Last Edit: December 25, 2015, 02:52:29 pm by Zangi »
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Sorcerer

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Re: My Little Fortress - 2015 (DF 0.42.03) yay!
« Reply #1099 on: December 25, 2015, 02:09:40 pm »

whoops, I had to recreate the entity file from scratch, obviously something's gone wrong there, I'll add it to the fix list :D
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vkiNm

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Re: My Little Fortress - 2015 (DF 0.42.03) yay!
« Reply #1100 on: January 11, 2016, 10:28:41 pm »

Sorcerer plz, we need to know what's going on. D:
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zlurker

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Re: My Little Fortress - 2015 (DF 0.42.03) yay!
« Reply #1101 on: January 12, 2016, 02:08:54 pm »

I imagine the answer is 'busy holiday'. :x We've gone months without a post, two weeks is hardly a concern especially when the last was on Christmas.
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Sorcerer

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Re: My Little Fortress - 2015 (DF 0.42.03) yay!
« Reply #1102 on: January 15, 2016, 01:44:17 pm »

Hey gang, Christmas break was good and done, but new year means new challenges at work, I've not really had any time to do much of anything outside work, food and sleep.
Hopefully next week things will clear up a bit and I should be able to get at it again soon :P
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vkiNm

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Re: My Little Fortress - 2015 (DF 0.42.03) yay!
« Reply #1103 on: January 20, 2016, 03:16:02 pm »

Looking forward for it! :D

And you came just in time for 0.42.05! :P
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

Sorcerer

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Re: My Little Fortress - 2015 (DF 0.42.03) yay!
« Reply #1104 on: January 24, 2016, 04:06:40 pm »

Hey gang, bad news, work is a bit of a mess at the moment, I am not even surprised -_-
We had a pretty major server outage last week so what was meant to be a fairly calm week instead turned into an abysmal grind, as such my post hometime/dinner times were spent playing games instead of making/modding them.
Hopefully they've resolved the server issues by next week and things should get back to normal again as soon as I've caught up on lost time.

The current version should work fine with the changes in 42.5, but still includes some of the civ errors like chief medical dwarf, but it should be playable.
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Sorcerer

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Re: My Little Fortress - 2016 (DF 0.42.05) yay!
« Reply #1105 on: February 02, 2016, 04:59:28 pm »

Apparently stress and flu-season does not mix.
Anyhoo I'm alive(ish) and I've uploaded the latest batch of fixes and changes that should work fine on 42.05.

There's still some world gen issues, and you may need to regen a couple of times before you get the civ setup you want.
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zlurker

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Re: My Little Fortress - 2016 (DF 0.42.05) yay!
« Reply #1106 on: April 08, 2016, 10:52:56 pm »

Haven't had much time to play DF lately sadly. :<
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KingofstarrySkies

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Re: My Little Fortress - 2016 (DF 0.42.05) yay!
« Reply #1107 on: April 09, 2016, 02:23:50 pm »

Seems like a pretty alright mod. I'll give it a whirl soon! :3
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Kaiser Reinhard

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Re: My Little Fortress - 2016 (DF 0.42.05) yay!
« Reply #1108 on: April 10, 2016, 03:45:56 am »

What are the bare necessary files to just have ponies in an otherwise vanilla game? I just want to add the horses as an outsider playable race in my game and/or pets to turn my fortress into a big theme park.
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Sorcerer

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Re: My Little Fortress - 2016 (DF 0.42.05) yay!
« Reply #1109 on: April 11, 2016, 03:32:50 am »

if you don't overwrite any of the original DF files you can keep both standard creatures and the ponies. I would remove the pony civ file as well it's already having problems placing all the civs correctly.
You can add the uh.. "local populations create heroes" (don't have my files here so i can't get the exact name) tag to the creature files and that should let you play them without civs. 
Just remember that ponies have something like 450 castes, so creating an adventurer is either random or exceptionally tedious.
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