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Author Topic: My Little Fortress - 2016 (DF 0.43.04) yay!  (Read 141665 times)

Sorcerer

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1170 on: June 09, 2017, 05:11:47 pm »

Yeah, it should work fine, I would probably open the zip manually and only copy over the RAW, as I have some minor changes to the data folder that may conflict with LNP
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mross

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1171 on: June 10, 2017, 05:50:51 pm »

so just a heads up, setting nicknames with Dwarf Therapist isn't working, no idea if it's DT or this mod, "REPLACE_ALL" set in .ini

setting nicknames in-game works
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mross

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1172 on: June 10, 2017, 06:39:19 pm »

Also, my ponies look like blobs, fish, and birds

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Sorcerer

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1173 on: June 10, 2017, 06:53:58 pm »

hmm, that's odd, ponies shouldn't have creature graphics by default, they should just show colored P's
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mross

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1174 on: June 12, 2017, 02:31:38 pm »

Well the graphics thing is no big deal and by the way thanks for making such a great mod!

Just curious, are zebras a thing? Can you get them as immigrants?

Also, is there any way to customize the ponies? Like let's say someone wants to claim a pony and I need to make sure I start with a girl pegasus for example.
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Sorcerer

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1175 on: June 12, 2017, 04:11:18 pm »

Yep, the mod currently features, Ponies, Zebra, Buffalo, Gryffons, Changelings and Diamond Dogs as civs, and there are also cows, goats and donkeys as minor civs that may show up as heroes (bards, scholars and the like) and may join your village for a time.

Unfortunately there's no way to customise the ponies, I guess technically It could be possible to write a DFHack plugin to do so, but it's not in my current scope.
Ponies will generate with mainly pastel colors, and a large subset of cutie marks, and whichever cutie mark group they belong to will give them a boost in certain skills.
There's no list of which CM adds which skill, but they're usually quite generous with their description.

Lastly, foals don't get CM's until they're four years old so don't worry if you see blankflanks around
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mross

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1176 on: June 12, 2017, 04:17:23 pm »

Oh, the zebras are their own civ? So I can't have a fort with ponies and zebras?
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Sorcerer

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1177 on: June 12, 2017, 04:22:11 pm »

Generally, DF doesn't allow you to have multi-species forts without them being the same creature, so unless you want two ponies to give birth to a yak calf it's unfortunately the only way to do it atm, tho you can have outsiders join your fort/village in a tavern now.
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mross

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1178 on: June 12, 2017, 04:35:37 pm »

Could zebras be changed to a caste of pony, like pegasi / unicorn etc? NOT asking for this to be done, just curious if it's even theoretically possible.
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Sorcerer

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1179 on: June 12, 2017, 04:38:52 pm »

theoretically possible, but there are over 100 pony castes to ensure color and cutie mark diversity, so unless you do the same for zebra they're going to be pretty rare.
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Enemy post

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1180 on: June 12, 2017, 04:47:42 pm »

Couldn't he counterbalance it by giving zebras a much higher population ratio than normal ponies?
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mross

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1181 on: June 12, 2017, 04:58:12 pm »

Oh wow, I had no idea. It sucks that we can't just have the three castes and have the colors and cutie marks be physical variations.
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Sorcerer

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1182 on: June 12, 2017, 05:02:51 pm »

yeah, dwarven genetics are a bit one sided at the moment, when you start a new world, ponies will have all the specified colors, but as the world time progresses the genes will average out, and you end up with only a handful of color sets and cutie marks (since cutie marks are actually colors :P)

The genetics work really well for standard DF, but not at all for pones, took a lot of fiddling to get the current system working well enough.
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mross

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1183 on: June 12, 2017, 05:15:04 pm »

I wonder if it would be possible to just copy paste everything to the zebra civ?

Thinking about it, Zecora is the only zebra we ever see. We don't actually know that Equestrian zebras are always gray and light gray. They might come in as many different colors as ponies do. Zecora also has a cutie mark, so we know ponies have cutie marks.

Given this, could a pony be translated to a zebra using the formula "Her coat is red" -> "Her coat is red and striped with a darker shade" or something like that? So that there would be no need to come up with multiple colors for every zebra.

If this would work, somebody could probably make the change in a few seconds with notepad++ auto-replace or similar
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Sorcerer

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Re: My Little Fortress - 2016 (DF 0.43.04) yay!
« Reply #1184 on: June 12, 2017, 05:20:09 pm »

Yep, DF supports patterns, but it's going to be a bit of a hassle to set it up.
in raw terms you can define a pattern, they look like this

Code: [Select]
[OBJECT:DESCRIPTOR_PATTERN]

[COLOR_PATTERN:SPOTS_ORANGE_BLACK]
[PATTERN:SPOTS]
[CP_COLOR:ORANGE]
[CP_COLOR:BLACK]

And then you use the pattern [SPOTS_ORANGE_BLACK] in this case as the color option.

if you check out the Creature_Pony_Pony.txt file and search for Cutie you can have a look at what little documentation we ever made for the system :)
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