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Author Topic: My Little Fortress - 2016 (DF 0.43.04) yay!  (Read 178977 times)

Telgin

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #795 on: July 22, 2014, 08:21:19 pm »

Yeah, the flying thing is probably the same problem that fliers would have in older versions where they'd leave crap on the tops of walls and get stuck if there was no path down.  I hope Toady does revisit flier pathing for this major version at some point, but I'm not holding my breath too much.
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Through pain, I find wisdom.

taliakirana

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #796 on: July 23, 2014, 12:12:50 am »

You might want to add the bits necessary to let hooves heal. I keep a backup of the last .34.11 version, and I was able to copy from that.
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Sorcerer

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #797 on: July 23, 2014, 02:50:37 am »

Ohyes, i forgot the tissue rebalance files, thanks for that.
Leather has been reduced to one subtype for FPS reasons, you don't REALLY need Giant Gibbon Ballsack Leather Armor. :P
To revert this you should only need to edit the b_detail file as im just changing the skin tissue, not the induvidual creatures.
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taliakirana

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #798 on: July 23, 2014, 12:47:45 pm »

Are you going to add the silk roses back? They seem to be gone.
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Hetairos

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #799 on: July 23, 2014, 03:02:52 pm »

Something is messed up with the languages. There is language_words.txt and language_words_enhanced.txt, and DF uses them both, resulting in duplications.

Phenoix12

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #800 on: July 23, 2014, 06:53:10 pm »

Two things
1. I had a pony with this is their description: ""His left eye's eye tissue is a hammer"  I think it wanted to say that his cutiemark is a hammer

2. Entity names are messing up
« Last Edit: July 23, 2014, 07:04:16 pm by Phenoix12 »
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Dwarf Fortress.
The only game where throwing babies into a pit with crazed dogs will be considered a beneficial concept.

Hetairos

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #801 on: July 23, 2014, 07:13:09 pm »

Delete language_words.txt and gen a new world. That won't solve the problem entirely and will turn axeponies into axemen and so on, but there's improvement.

I remember reporting the eye tissue thing. Sounds painful.

Spoiler (click to show/hide)

Phenoix12

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #802 on: July 23, 2014, 08:44:12 pm »

Delete language_words.txt and gen a new world. That won't solve the problem entirely and will turn axeponies into axemen and so on, but there's improvement.

Well that doesn't make sense...  Job names are handled in the creature file not the language files.
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Dwarf Fortress.
The only game where throwing babies into a pit with crazed dogs will be considered a beneficial concept.

Hetairos

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #803 on: July 24, 2014, 06:03:00 am »

Nevermind, I just looked at the embark screen. Job names are right.
« Last Edit: July 24, 2014, 06:25:11 am by Hetairos »
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Sorcerer

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #804 on: July 24, 2014, 01:32:56 pm »

Pheonix, do you still have that save? Any chance you can check what caste he is using Therapist?
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Phenoix12

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #805 on: July 24, 2014, 01:39:39 pm »

Pheonix, do you still have that save? Any chance you can check what caste he is using Therapist?

Sadly no I don't still have save but if it pops up again I'll let you know.

Also that problem I mentioned with the entity names messing up was fixed by deleting language_words.txt
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Dwarf Fortress.
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Sorcerer

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #806 on: July 24, 2014, 03:22:56 pm »

ohyeah, i know what's doing that.. I tested the improved language files that was posted on modding and somehow it seems to have slipped into my raw source. I've removed it from the zip file, tho i may end up using it later.
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taliakirana

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #807 on: July 24, 2014, 07:17:32 pm »

Were silk roses removed intentionally? If so, does anybody have an idea of how to mod them back in? (It's nice to have a guaranteed source of silk.)
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Hetairos

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #808 on: July 24, 2014, 07:24:55 pm »

Most modded plants were removed a while ago because of Toady's general plant changes.

A non-spider source of silk will eventually be needed for golden silk to be viable.

Sorcerer

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Re: My Little Fortress - 2014 (DF 0.40.xx)
« Reply #809 on: July 25, 2014, 01:04:12 am »

I'm thinking silkworms maybe?
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