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Going to simplify rocks, which of the following rock's values should i use for the generic rock?

Conglomerate
- 4 (23.5%)
Granite
- 5 (29.4%)
Dolomite
- 2 (11.8%)
Gabbro
- 3 (17.6%)
Alternative. Post in the thread about it.
- 3 (17.6%)

Total Members Voted: 17

Voting closed: October 31, 2012, 06:58:28 am


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Author Topic: (34.11) NanoTrasen Exploratory Team - RD mandates Sulphuric Acid 0/3  (Read 15716 times)

Putnam

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Re: (34.11) NanoTrasen Exploratory Team - RD mandates Sulphuric Acid 0/3
« Reply #15 on: October 10, 2012, 09:00:20 am »

Yep.

OREOSOME

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Re: (34.11) NanoTrasen Exploratory Team - RD mandates Sulphuric Acid 0/3
« Reply #16 on: October 10, 2012, 02:25:26 pm »

I suggest Molitz as the name for the Basic generic rocks.
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CaptainArchmage

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Re: (34.11) NanoTrasen Exploratory Team - RD mandates Sulphuric Acid 0/3
« Reply #17 on: October 10, 2012, 03:18:20 pm »

You missed the buttbots. Robots that are just a butt on wheels, and broadcast the word "butt". And sometimes repeat lines said by other people, but with some words randomly replaced with "butt". When they die, they will leave behind some toxic residue or other.

I haven't played Space Station 13, but I've been on the internet enough to hear about that one.
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DarthBoogalo

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Re: (34.11) NanoTrasen Exploratory Team - RD mandates Sulphuric Acid 0/3
« Reply #18 on: October 10, 2012, 08:41:22 pm »

Oh boy, here we go.
Spoiler (click to show/hide)
It's a longsword with whiplike lightsaber qualities.
So.. it's pretty much a lightsaber, probably shouldn't be easily created, like needing plasma refined into whateverdahell with some uncommon or expensive ore.
Or make them obtainable only from SYNDICATE ATTACK SQUADS:)

« Last Edit: October 10, 2012, 08:42:53 pm by DarthBoogalo »
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Putnam

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Re: (34.11) NanoTrasen Exploratory Team - RD mandates Sulphuric Acid 0/3
« Reply #19 on: October 10, 2012, 11:00:00 pm »

Oh boy, here we go.
Spoiler (click to show/hide)
It's a longsword with whiplike lightsaber qualities.
So.. it's pretty much a lightsaber, probably shouldn't be easily created, like needing plasma refined into whateverdahell with some uncommon or expensive ore.
Or make them obtainable only from SYNDICATE ATTACK SQUADS:)

The extremely small contact area on the slash means that it will act as a stab attack. Make that ~60000--the extremely high velocity will more than make up for the large contact area.

612DwarfAvenue

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Re: (34.11) NanoTrasen Exploratory Team - RD mandates Sulphuric Acid 0/3
« Reply #20 on: October 11, 2012, 05:44:30 am »

Mod's progressing slowly but surely, i'm chipping away at it bit by bit. The new XCOM: UE will be released tomorrow, so i'll definitely be playing that a lot, but i'll still make time for working on this mod when i can.
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jaxy15

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Re: (34.11) NanoTrasen Exploratory Team - RD mandates Sulphuric Acid 0/3
« Reply #21 on: October 11, 2012, 07:39:39 am »

Hey, just to be clear, there WILL be vampire-like changelings, right?
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612DwarfAvenue

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Re: (34.11) NanoTrasen Exploratory Team - RD mandates Sulphuric Acid 0/3
« Reply #22 on: October 11, 2012, 07:52:33 am »

Hey, just to be clear, there WILL be vampire-like changelings, right?

I'll definitely implement them as best i can, though i can't make them change into people they've absorbed. Some of their other abilities should be easy enough, though.

I wonder, do vampires go hostile if you attack them with your soldiers in vanilla? If so then i can make them a caste of the NT humans as well so they'll blend in and be part of the workforce, killing people to death when no-one's looking and going all-out with its abilities if Security comes after it. If they don't go hostile, perhaps i'll give them an interaction that gives them the [CRAZED] tag so they'll attack everyone, then it's just a matter of how to trigger it...

Idea: Give people a dummy interaction they use on creatures they're attacking. Changeling gets hit with the interaction, that gives it the [CRAZED] tag and thus it goes hostile and puts its stings and Lesser Form and such to use.

Could also have undercover Syndies be affected so they'll pull out an energysword and fight back. It'll have to be a transformation to a body that has a sword as a bodypart, then i can have a real energysword drop with the corpse. Would having the "bodypart" sword be set up like a nail or claw (so it can't be chopped off and ruin your immersions) work?
« Last Edit: October 11, 2012, 08:09:44 am by 612DwarfAvenue »
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Darvi

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Re: (34.11) NanoTrasen Exploratory Team - RD mandates Sulphuric Acid 0/3
« Reply #23 on: October 11, 2012, 07:56:26 am »

No more hostile than a regular civ member, I guess.
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Azated

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Re: (34.11) NanoTrasen Exploratory Team - RD mandates Sulphuric Acid 0/3
« Reply #24 on: October 12, 2012, 04:48:07 pm »

My first thoughts when I read this:

1: SHITCURITY IS ROGUE, AI CALL SHUTTEL
2: I'm sorry, Dave. I can't let you do that.
3: Rename all cats to Runtime and give them some sort of tag to disable atmospheric systems.
4: The teal tide has arrived!


Also, bookmarked. Will be keeping an eye on this.
« Last Edit: October 12, 2012, 04:52:32 pm by Azated »
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Darvi

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Re: (34.11) NanoTrasen Exploratory Team - RD mandates Sulphuric Acid 0/3
« Reply #25 on: October 12, 2012, 04:49:03 pm »

Shouldn't it be called a turquoise tide though? Since that's the colour of peasants.
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Azated

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Re: (34.11) NanoTrasen Exploratory Team - RD mandates Sulphuric Acid 0/3
« Reply #26 on: October 12, 2012, 04:52:52 pm »

Shouldn't it be called a turquoise tide though? Since that's the colour of peasants.

Best I could do was teal.
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Then it happened. Then I cringed. Then I picked it up and beat him to death with it, and then his buddies, too.
You beat a man to death with his dick?

"I don't feel like myself. Maybe I should have Doc take a look at me" ~ Dreamy
 "You're gonna trust a dwarf that got his medical degree from a pickaxe?" ~ Bossy

GreatWyrmGold

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Re: (34.11) NanoTrasen Exploratory Team - RD mandates Sulphuric Acid 0/3
« Reply #27 on: October 12, 2012, 05:34:02 pm »

Shouldn't it be called a turquoise tide though? Since that's the colour of peasants.

Best I could do was teal.

Teal tide sounds nice.
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DarthBoogalo

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Re: (34.11) NanoTrasen Exploratory Team - RD mandates Sulphuric Acid 0/3
« Reply #28 on: October 12, 2012, 10:06:21 pm »

Teal Tide is how I tend to deal with Forgotten Beasts. :/ One time I even got away with only one or two casualties!
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612DwarfAvenue

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Re: (34.11) NanoTrasen Exploratory Team - RD mandates Sulphuric Acid 0/3
« Reply #29 on: October 15, 2012, 06:24:43 am »

Oh, don't worry, i intend to include Grey Tides as well. Placeholder creature with a whole bunch of limbs that detach creates a syndrome cloud that raises the limbs as hostile Grey Tide Assistants. Keep your harmbatons ready.
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Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.
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