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Author Topic: Legion: Another One of my Favorite Nightmares come to (un)Life!  (Read 2415 times)

Hugo_The_Dwarf

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Re: Legion: Another One of my Favorite Nightmares come to (un)Life!
« Reply #15 on: June 05, 2013, 10:39:07 pm »

make the creatures HOMOETURM higher? so it's natural bodyheat melts its own connectors?

Interesting that you are having this issue, do you have tempature enabled in the init_d file and no errorlog?
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pisskop

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Re: Legion: Another One of my Favorite Nightmares come to (un)Life!
« Reply #16 on: June 05, 2013, 10:45:02 pm »

yuppers.  I just thrashed a market with it without a single part lost.  I gotta be faie, I changed the melting format a bit, so Ill add the original.
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
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pisskop

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Re: Legion: Another One of my Favorite Nightmares come to (un)Life!
« Reply #17 on: June 05, 2013, 10:49:20 pm »

That did it.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

pisskop

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Re: Legion: Another One of my Favorite Nightmares come to (un)Life!
« Reply #18 on: June 06, 2013, 04:21:46 pm »

So I dinked with its various offspring and . . .

Spoiler: hunh (click to show/hide)
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Hugo_The_Dwarf

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Re: Legion: Another One of my Favorite Nightmares come to (un)Life!
« Reply #19 on: June 06, 2013, 04:31:36 pm »

you've managed to create... a Ghost? Lol
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pisskop

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Re: Legion: Another One of my Favorite Nightmares come to (un)Life!
« Reply #20 on: June 06, 2013, 05:43:10 pm »

So if I get this, all the body parts of a creature that get animated are still instances of the creature, and will transform when the creature itself does.  In addition, anytime one of the animated parts transforms the rest immediately follow suit.  Ones animated after the first transformation will also follow suit
*(with no ticks in between reanimation and transformation)*.  Is this true?
« Last Edit: June 06, 2013, 05:46:00 pm by pisskop »
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Hugo_The_Dwarf

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Re: Legion: Another One of my Favorite Nightmares come to (un)Life!
« Reply #21 on: June 06, 2013, 06:06:54 pm »

do you mean if transforming a fallen limb transforms the whole critter? (aka the owner of said part) I don't think so. But when you ANIMATE a fallen part, and there is a transformation syndrome with that interaction it animates and transforms it which I think still counts as the main creaure? but if you have it die (now the animated part was transformed and now has a full body, which includes an UPPERBODY (used in RESURRECT targetting) you can resurrect the animated transform corpse, transforming it again as it resurrects which magically makes it a new critter.

Or at least that is what I know how it works. I never came up with this method, just played with it.
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pisskop

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Re: Legion: Another One of my Favorite Nightmares come to (un)Life!
« Reply #22 on: June 06, 2013, 06:21:34 pm »

I have tried using two different transformations for different parts of it.

(1)I used one to make the living legion immune to below transformations via the syndrome class tag.
(2-3)Another reanimated all the parts and gave them two interactions:
     (2) one required a flipper and transformed the user into a 'lost soul'.
     (3) one did not require said flipper and turned them into that creature I posted above.

This failed, and depending on how I set up their timing and syntaxical order in the interactions file they tended to all turn into one of the other.  Parts without flippers turned into lost souls and parts with flippers turned into blobs of explody gas.

So I added two more interactions:
  (4) one to make flipper bearing zombies immune to turning into a blob.
  (5) one to make non_flippers immune to turning into a lost soul.

This has the effect of making the flippers turning into lost souls, but the severed heads and other pieces without flippers turn into nothing.

So my guess it that all the zombies are alike in this fashion.  The non-flippers canot use the flipper interaction to make themselves immune to turning into blobs.

  I'm trying pretty hard not to reanimate/transform/kill/resurrect.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!
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