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Author Topic: Corneroids  (Read 105773 times)

USEC_OFFICER

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Re: Corneroids
« Reply #15 on: October 25, 2012, 08:30:20 am »

Has anybody encountered any enemies besides the green blobs and the purple worms? Building an awesome spaceship is less amazing if you don't have anything awesome to kill with it.
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TempAcc

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Re: Corneroids
« Reply #16 on: October 25, 2012, 08:32:59 am »

Looks suspiciously similar to blockade runner.
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dennislp3

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Re: Corneroids
« Reply #17 on: October 25, 2012, 09:56:19 am »

Bound to happen really...MC got really popular and made tons of money. So many will follow.
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Girlinhat

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Re: Corneroids
« Reply #18 on: October 25, 2012, 01:10:23 pm »

Hey, I can't fit through 2x1 'doorways' and whenever I'm near an object, it gives me the option to plant my boots on it. How do I synchronize with an object, so I can, say, go through a door?
The floor-boot isn't to set you on the object, it means that if the object moves then you'll move with it.  If the object is too small or you're too far away, then when your ship starts moving it'll leave you behind.

Doors pretty much have to be 2x2 to work it seems, you can rotate with z and x but it doesn't seem to work very well.

So far I've not encountered any space enemies, been struggling to get a ship working.  Unlike many other cube-games, these can rotate.  If you place your engines in the center of mass of a ship, then it pushes it to the side.  If you put the engines to one side, then it will actually rotate the ship and turn it a different direction.  So, ship construction can be a little tricky to balance the weight and positions of engines.

Zecro_The_Scourge

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Re: Corneroids
« Reply #19 on: October 25, 2012, 02:40:37 pm »

So after mucking about for a few games I think I would like this more than minecraft, sad that its an orphan game though. Perhaps we could resurrect this if it got enough attention?

Spoiler (click to show/hide)
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azurelao

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Re: Corneroids
« Reply #20 on: October 25, 2012, 04:31:52 pm »

@girlinhat: that's one of the things i like about this particular project. just some of the details that let you know that some effort was put into it.

@zecro: some people are already emailing the creator to see if they'll continue developing it.

*edit*
and apparently there's been a response!
« Last Edit: October 25, 2012, 04:35:00 pm by azurelao »
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Girlinhat

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Re: Corneroids
« Reply #21 on: October 25, 2012, 04:57:28 pm »

"A Response"?  Like, getting back to work, or like, "fuck you I hate making this game"?

USEC_OFFICER

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Re: Corneroids
« Reply #22 on: October 25, 2012, 05:03:51 pm »

I hope that it's a good response. The game would be much better with ship-to-ship combat. Or any kind of ship combat. Blowing up innocent asteroids isn't very satisfying.
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azurelao

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Re: Corneroids
« Reply #23 on: October 25, 2012, 05:12:15 pm »

Spoiler (click to show/hide)

one of the emails, and the first one to get a response
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Koliup

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Re: Corneroids
« Reply #24 on: October 25, 2012, 05:38:10 pm »

They're gonna be updating this? Yessssssssss. We'll have something to tide us over until Blockade Runner and Scrumbleships get released with multiplayer!
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GlyphGryph

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Re: Corneroids
« Reply #25 on: October 25, 2012, 05:55:26 pm »

God, this is SUCH a terrible name for a game though. :(

I would never be able to convince people to play this with me.
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Levi

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Re: Corneroids
« Reply #26 on: October 25, 2012, 05:57:41 pm »

God, this is SUCH a terrible name for a game though. :(

Aye.   Its almost as bad as Gnomoria.   :P
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Girlinhat

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Re: Corneroids
« Reply #27 on: October 25, 2012, 06:16:31 pm »

Corneroids doesn't sound like a venereal disease at least.

Instead it just sounds like some really sharp-sided hemorrhoids.  Not sure which is worse...

ukulele

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Re: Corneroids
« Reply #28 on: October 25, 2012, 06:20:15 pm »

Who cares about names anyways? If its good we play it if not we dont.
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Mageziya

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Re: Corneroids
« Reply #29 on: October 25, 2012, 07:15:33 pm »

Just tried is out, it really has potential.

Right now it is a bit boring, but in the future I can see it being amazing.
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