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Girlinhat's DINOSAUR PARK!

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Girlinhat:
http://www.bay12forums.com/smf/index.php?topic=117472.0

Jurassic Park: Operation Genesis.  Or, more vaguely known as "Jurassic Park Tycoon".

The premise is simple - you work with the mad scientists to resurrect long-dead dinosaurs and put them in tiny cages for posh tourists to gawk at.

The Dwarf is more complicated - what can we get away with?

There are, at core, a few basic themes...
1: Dinosaurs may go anywhere, in or out of cages, and can cross water without a problem.
2: Herbivores will "socialize" with other herbivores, which generates Happy Thoughts for guests who view socializing creatures.
3: Carnivores will "hunt" herbivores or sometimes other carnivores, which generates Happy Thoughts for guests who view a hunt.
4: Having same-era and same-era dinos in the same enclosure generates a Happy Thought for guests who view them.
5: Guests take random pathfinding over any given road tile.  They will vaguely follow their needs and make their way towards bathrooms and attractions, but are much more likely to accidentally walk by one and use it.
6: Guests dying will generate extreme unpopularity and cost a lot of money - unless you're in Emergency mode, which makes all death into the guest's fault.

Beyond that, there are four types of guests:
Mainstrea don't care.  They want to gawk.
Fun-Lovers are pansy elfs.  They want to witness Socializing behavior and watch herbivores do plant things.
Thrill-Seekers are goblins.  They only want to witness bloodshed, especially when one dino kills another.
Dino-Nerds are probably Kobolds or something.  They like to see same-era and same-location species together.

Herbivores get an increased score when paired with their "Preferred Friend" - another dino that they get along with.
Carnivores get an increased score when they hunt their "Preferred Prey" - a herbivore that they enjoy hunting.

Herbivores will actively run away from all carnivores, and small carnivores will run from larger carnivores.  This can go on to the point that many herbivores in a small enclosure will actually starve to death as they become so fixated on running that they fail to eat.  Any dino-hunting must be given a LARGE enclosure.  Carnivores may also eat cattle, more cheaply, but provide less thrills.

Guests become distraught when any dino is within view and not behind a fence.  A T-Rex behind a piece of cardboard is fine, but a turtle on the path will make them flip the fuck out.  Guests who feel the park isn't secure will run to a nearby Security Shelter - assuming you've built one - or directly leave, and give the park a very bad score.  Unless you're in Emergency Mode, in which case nothing counts.  Automated turrets may also be deployed to shoot down any dinos that begin to "rampage" or otherwise scare the guests.

Dinos are expensive.  Cheaper small herbivores cost around $1,500 and default entry fee is $200 per guest.  T-Rex costs more towards $7,500.  Food for dinos costs about $50 a month, but carnivores enjoy eating live dinos, which can put their meals into the thousands.  Guests fees will easily cover this cost with a popular park.

NOW!  There's a fairly in-depth shakedown of how this works.

What am I going to do and how many lives will be lost?

MonkeyHead:
Watching with anticipation.

miauw62:
What does Emergency mode do except for letting you kill guests?

Mephansteras:
Looking forward to seeing where this goes.

Girlinhat:

--- Quote from: miauw62 on October 29, 2012, 02:49:07 pm ---What does Emergency mode do except for letting you kill guests?

--- End quote ---
When you enact emergency mode, all the guests move to leave the park or to the nearest shelter.  Guests killed during an emergency incur no cost of death or any loss of reputation.  It also, predictably, closes the park, so you can only resume business when you turn emergency mode off.

I think it also incurs a security penalty, but not enough to matter unless you're spamming it.

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