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Author Topic: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!  (Read 223759 times)

Darvi

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #915 on: November 12, 2012, 03:50:39 am »

Ayayayaya. I'll see what I can do.
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Reudh

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #916 on: November 12, 2012, 04:00:02 am »



On an unrelated note,
what could be useful would be a script which ignores the battle theme and uses the current BGM inside tthe battle.
Such as when a dramatic event is happening (let's say, a building on fire)
then it would be very annoying if the music is suddenly cut off by a generic battle theme.

That's easy to do with events!
>Change battle theme -> current map theme
>change victory theme -> current map theme
>change back when leave area.

Ultimuh

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #917 on: November 12, 2012, 04:01:09 am »



On an unrelated note,
what could be useful would be a script which ignores the battle theme and uses the current BGM inside tthe battle.
Such as when a dramatic event is happening (let's say, a building on fire)
then it would be very annoying if the music is suddenly cut off by a generic battle theme.

That's easy to do with events!
>Change battle theme -> current map theme
>change victory theme -> current map theme
>change back when leave area.

Would it be seamless and let the background music continue instead of resetting?
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Darvi

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #918 on: November 12, 2012, 04:09:06 am »

No, because the game explicitly stops the map BGM before calling the battle BGM.
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Neonivek

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #919 on: November 12, 2012, 04:09:42 am »

Now all we need is a "Ultimuh gets a hug" music theme.

Probably with violins to emphasise the weight of his heart as it bursts with love.
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Ultimuh

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #920 on: November 12, 2012, 04:11:20 am »

Agh! No! No huuuugs! D:


Also, I ahve done my research.
This script might do what I suggested?
I am not at home so I havent tested it myself.
But it would be very useful if it works.
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Neonivek

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #921 on: November 12, 2012, 04:24:15 am »

Agh! No! No huuuugs! D:

Psh. Everyone knows that people who say they don't want a hug actually want a hug the most.
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Darvi

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #922 on: November 12, 2012, 04:28:04 am »

Whoever said that deserves to step on a lego.
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Reudh

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #923 on: November 12, 2012, 04:36:56 am »

No, because the game explicitly stops the map BGM before calling the battle BGM.

RPG Maker 2003 was seamless. 2000 was seamless. I'm pretty sure VX is seamless too. It's the same as transitioning between maps, the music continues if it's the same music, not stopping.

Darvi

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #924 on: November 12, 2012, 04:39:05 am »

 def call_battle
    @spriteset.update
    Graphics.update
    $game_player.make_encounter_count
    $game_player.straighten
    $game_temp.map_bgm = RPG::BGM.last
    $game_temp.map_bgs = RPG::BGS.last
    RPG::BGM.stop
    RPG::BGS.stop

    Sound.play_battle_start
    $game_system.battle_bgm.play
    $game_temp.next_scene = nil
    $scene = Scene_Battle.new
  end

While it might be seamless, the BGM would suddenly jump back to the beginning.
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Ultimuh

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #925 on: November 12, 2012, 04:40:49 am »

Well, I cannot test it at the moment because i am currently at work.
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Reudh

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #926 on: November 12, 2012, 04:46:16 am »

*sigh*

VX is not seamless.

WHY DO YOU FORSAKE ME VX

Neonivek

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #927 on: November 12, 2012, 04:47:51 am »

*sigh*

VX is not seamless.

WHY DO YOU FORSAKE ME VX

Honestly I don't understand the company that makes these games.

You would think that each sequel would have the content of the previous version as well as new additions.

Yet that isn't true. It is sort of a worse then stagnent series of RPGmakers that is only held up by their modding community.
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Skyrunner

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #928 on: November 12, 2012, 05:06:58 am »

I wish they wrote in back-compatibility for the files, even if broken (since the map shape often differs between versions). I abandoned an ambitious project because it was in XP, and I moved to VX.
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Neonivek

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #929 on: November 12, 2012, 05:10:14 am »

I wish they wrote in back-compatibility for the files, even if broken (since the map shape often differs between versions). I abandoned an ambitious project because it was in XP, and I moved to VX.

Oddly enough I did that too... but mine was because I hated the resources in VX (as while they look nicer they are much more limited) and had trouble getting the whole XP resources for VX.
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