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Author Topic: More abominations, taking requests.  (Read 53141 times)

BlackFlyme

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Re: More abominations, taking requests.
« Reply #300 on: January 16, 2015, 06:58:42 pm »

Here's the updated creature file. The tapejarid's feather material, feather tissue, and creature description all refer to pycnofibres instead of feathers.

Spoiler (click to show/hide)

A highlight of how it was done:

Code: [Select]
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[STATE_NAME:ALL:pycnofibres]
[STATE_ADJ:ALL:pycnofibres]

Code: [Select]
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[TISSUE_NAME:pycnofibre:NP]

Code: [Select]
[SET_TL_GROUP:BY_CATEGORY:ALL:FEATHER]
[TL_COLOR_MODIFIER:BLACK:1:WHITE:1:RUSSET:1:CHARCOAL:1]
[TLCM_NOUN:pycnofibres:PLURAL]

If you want to revert the material names, just remove the state name and state adjective tags. To revert the tissue name, just remove the tissue name token. To revert the creature description, replace the word 'pycnofibres' with feathers.
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Dwarf4Explosives

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Re: More abominations, taking requests.
« Reply #301 on: January 16, 2015, 07:04:10 pm »

Thanks! These things are pretty badass, too. No number of unarmed dwarf teams have been able to kill even one yet in my tests. Armed ones probably won't fare much better either, what with the kamikaze attack.

EDIT: Apparently not. Still pretty hilarious to see them light the surrounding area on fire.
« Last Edit: January 16, 2015, 07:13:33 pm by Dwarf4Explosives »
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

wolflance

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Re: More abominations, taking requests.
« Reply #302 on: January 17, 2015, 01:48:28 am »

Thanks BlackFlyme! You are awesome!
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King_of_Baboons

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Re: More abominations, taking requests.
« Reply #303 on: January 18, 2015, 04:18:08 pm »

This is the playable Armok mod from the DF Wiki:

Spoiler (click to show/hide)

This mod is awesome and still works.

BUT,we could make it even more awsome by giving Old Armok new abilities and skills.So,is there any mad scientist out there who wants to give life to this?

P.S:Can the new Armok have a cloud of deathium floating around him?
« Last Edit: January 18, 2015, 04:23:51 pm by King_of_Baboons »
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A medium-sized creature prone to madness and insanity.

Putnam

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Re: More abominations, taking requests.
« Reply #304 on: January 18, 2015, 05:16:11 pm »

Well, first, the SPEED token doesn't exist, so you'll need to replace that with GAIT.

MDFification

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Re: More abominations, taking requests.
« Reply #305 on: January 18, 2015, 05:34:15 pm »

Ooh, how about if we made a creature consisting of 'shadow', a material that basically falls apart when faced with anything, but have the creature be a blob of such size that it can tank a few hits?

Make it temperature immune and make the 'shadow' boil at extreme low temperatures. Then, make the creature constantly expel shadow gas. The gas gives targets a syndrome that gradually makes them numb, then causes them to go berserk (or transforms them into a minion which goes berserk).

It is terrifying.
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Dampe

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Re: More abominations, taking requests.
« Reply #306 on: January 22, 2015, 06:00:09 pm »

I suck at creature modding, but I'd really like to see some sort of goat-based OP juggernaut.
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Regards,
Dampe
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