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Author Topic: Fallout: Equestria (v0.30c) Pinkie Pie is Watching  (Read 478111 times)

Lycaeon

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1125 on: January 02, 2013, 10:11:06 pm »

Graknorke: They are all sorted in Finished Goods, with Type being toy, or tool, depending on the type of item, and the prefix located under Stone/Clay, as shown here. It's basically a material type that allows stockpiling for custom categories.
Spoiler (click to show/hide)

This is located under Technology Tips and Hints in the first post, which is a useful resource if you haven't read it already.

Corai: Whoops! Looks like I made a mistake in the formatting. Sorry about that!
« Last Edit: January 02, 2013, 10:17:47 pm by Lycaeon »
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Corai

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1126 on: January 02, 2013, 10:12:07 pm »

It's like that for every single update post for me. All of them. Odd.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Lycaeon

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1127 on: January 02, 2013, 10:13:42 pm »

I didn't take into account different resolutions when formatting, so I've gone ahead and fixed them for the update posts. Thanks for pointing it out! :)

Edit: Is it just the title blurb or the content of the changelogs as well?

Edit2: I'll go through and change all the formatting then.
« Last Edit: January 02, 2013, 10:19:45 pm by Lycaeon »
Logged
“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Corai

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1128 on: January 02, 2013, 10:14:56 pm »

Thanks for fixing it. And you're welcome.

-edit-

The entire posts. The lists look readable but they're affected too.
« Last Edit: January 02, 2013, 10:17:50 pm by Corai »
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Replica

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1129 on: January 02, 2013, 10:29:49 pm »

Hell yeah!

Time to put good 'ol Lemon to rest.
We had a good run baby, but .95 is out and you can't compete with the production of Sprite-Bots, no matter how awesome your embark was.
Sorry babe, but there can only be one, make way for Pineapple.

I am going to set up a community stable in a while, anyone and everyone are welcome. :)
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Graknorke

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1130 on: January 02, 2013, 10:35:09 pm »

Quote
All salvage and technology items are classified as either tools or toys, with item-specific material designations like (Tool-Unopened Crate),
     (Toy-Arcane Scroll), and (Toy-Spell Matrix) located under stone types in the stockpiles, allowing them to be sorted by item type.
The bit it doesn't explain is that it's finished goods. I was trying to stockpile them as stones.
Thanks.
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P(ony)SI

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1131 on: January 02, 2013, 10:43:59 pm »

Ditto with Replica.
As much as I would like to revive Truthmists, I think the haunted desert fortress deserves to rest forever.

You raise me Pineapple, I raise you Valleygleamed, the sinister mountain expedition, lead by the Windy Sacrifice.
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Indigo_Surprise

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1132 on: January 02, 2013, 10:56:25 pm »

I don't know about you chumps, but I'm going to wait for the testing and bugfixes before I start mine.
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Lycaeon

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1133 on: January 02, 2013, 11:02:33 pm »

I run a test Stable for every major update and its features (One of the reasons this release was somewhat late...I ran the test longer due to the upcoming community Stables). While this doesn't guarantee there won't be bugs, this version is relatively stable and any bugs that do show up should be minor.

That being said, I do appreciate feedback on anything I might have missed. :) Also, the robot manufacturing system is experimental and there may be component imbalances.

Edit: Oh, and I forgot to mention...I absolutely love the artwork Replica! :D
« Last Edit: January 02, 2013, 11:24:07 pm by Lycaeon »
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Replica

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1134 on: January 02, 2013, 11:40:38 pm »

I don't know about you chumps, but I'm going to wait for the testing and bugfixes before I start mine.

No Timmy the Indy, you ARE the testers!

Seriously, we are the folks testing Lycaeons mod and giving him feedback, we try (keyword, "try" because we have been doing a pretty shit job at testing the very end-game industries and features so far, Unity balance might be completely haywire for all we know, not sure if any of us have stumbled across them yet) to seek out bugs and quirks that he might have missed during his own testing.
All our feedback counterweights one another so that game balance doesn't slide all over the place.

(One of the reasons this release was somewhat late...I ran the test longer due to the upcoming community Stables)
Edit: Oh, and I forgot to mention...I absolutely love the artwork Replica! :D

Oh, okay, much appreciated. :)
And thanks.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Maklak

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1135 on: January 03, 2013, 01:26:34 am »

I was posting a reply, but closed the tab and lost it :(

I should post a final update to Ponderplanned soon. I lost a save and don't like reverting a few months. It is just too much work trying to remember what I did and what I didn't since that save point.

I like Replica's pictures, except for the flower one, but I like the robobrains better, I think.

> Specifically, the chickens that were being shipped in by the truckload from all over Equestria, on wagons big and small, all of which headed into the depths of the towering facility that was the symbol of the RobronCo business empire, before leaving empty.
I don't like this piece of fluff, but appreciate the effort in trying to explain-away a workaround for DF.

> Mr. House
Mr. Horse, as in Project Horizons 

> RobronCo also became Equestria's largest producer of feather pillows shortly before the Last Day.
Goose feathers are much better for this. Specifically not the long and hard feathers, but the small fluffy ones close to the body.

> AI hologem: scavenged from crates
Ah, so no copying those. This means, it is probably better to keep the basic versions and build upgraded ones from scratch to have more of them overall.

> Sensor module: scavenged
So many types of items used for a reaction that can only be scavenged means some will become bottlenecks, even with uniform drop rates.

> Spark batteries: scavenged
There are many uses for those and still no may to make them. They are still a limiting factor on producing advanced weapons, among other things.

> Note that this is an experimental system and will be tweaked in future versions after feedback is taken into account. More robots will also be added.
Well, hopefully there are no paradoxes in the number of items needed to produce or upgrade advanced version and the number of items scavenged from destroyed robots.

> Robot processing matrices can be copied at the arcane and MAS research facilities using basic and advanced hologems from the gemcrafting stations.
This is a specialised reaction and as such should, in my opinion, use only lvl 3 and 4 hologems and require either MAS or Robronco terminal. I would have to play the game to say if this grievance makes sense, though.

> Talon Mercenaries
A nice piece of fluff, but it is not clear enough that they are enemies and DF doesn't yet have mercenaries. There should be a sentence or two, that they are often employed to harass settlements or that they are not above raiding towns or something like that.

> Bones and vermin can now be grinded into bonemeal (a flux for steel) at the grinder.
Good idea. It gives me a use for them, especially on embarks without marble layers. The reaction should use more than 1 bone for a rock. Even feral dogs drop multiple bones. I wonder how much this bonemeal is worth and if it can be used to make blocks and furniture and mechanisms. (That was a semi-serious joke.)

> Steel ranger armor nerfed to become vulnerable to armor piercing ammunition and steel chain/kinetic weapons.
I'm against it. Their Armour is supposed to keep them alive. I've just devastated 3 ambushes of them in 0.88 with 3 soldiers and 3 rifleponies. I no longer need to dread them. They are about as much of a joke as slaver ambushes with a few skilled and well-equipped security ponies.

> Steel ranger trigger experimentally changed to trade wealth of 30k.
I like to trade, but the scouts are a nuisance and the ambushes can be locked outside. I should manage.

> Only earth ponies can receive power armor upgrades.
Good, except you just wrote, it was nerfed.

> Bronze added as a workable metal for all non-armor prismatic forge products.
I use bronze security armours, but by the time I have a Prismatic Forge, steel or at the very least iron, should be available from Prismatic Smelter. I suppose, I'll go for hybrid armours: Security barding for lower weight and combat helmets and horseshoes for better protection.

> (100) BB pellets can now be forged from a bronze bar.
I expected steel, but I'll take bronze. Thank you. Even metal pellets are a joke for anything other than training, but now we at least can spam them at low cost, which makes bones obsolete.

> Training reactions now produce inert clouds and no longer require spark batteries.
Good, now the terminals / VR simulators only need hologem stockpiles.

> Terminals require two charged spark batteries to build.
I want to have lots of terminals (up to 3 for some skills and one for each spell), so this further limits my power weapon production.

> Armor training simplified.
Good, the surviving soldiers of Ponderplanned got to 3 armour user at best and that skill is needed for those heavy armours.

> Increased yield of gems from rock grinding.
It may not make a lot of sense in-fluff, but in-crunch a lot of different gems are needed for arcane research, so now it should be possible to have all spell hologems without grinding thousands of precious rocks.

> Root processing removed from celery, carrots, and radishes.
Good, now they are on-par with other crops. Oh and having a plant produce 2 stacks of 5 leaves and roots in the old MLP mod was a total overkill.

> Barbed wire nerfed to decrease its value.
Hopefully also Contact Area was increased to 30 or 50 to change the type of weapon from piercing to slashing.

> Removed some unused plant drinks.
Well, at least most new plants are either cookable or brewable. Old MLP mod had a dozen of them only usable for dyes.

> Removed rocket launcher from armored protectapony
 :o Yeah, burning the entire courtyard and a few ponies because of a buzzard would be too much !fun! to be practical.

> Schematics and spell matrices stockpile categories split.
If you say so, but I didn't have any problems with this in 0.88
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Replica

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1136 on: January 03, 2013, 01:36:19 am »

Genetlemen, I present you the first draft of Pineapple.
Come, come! Sign yourself up for what will potentially become the new Lemon of the wastelands!

> Training reactions now produce inert clouds and no longer require spark batteries.
Good, now the terminals / VR simulators only need hologem stockpiles.

Which they do.
See "Training Hologems", disable those for all other stockpiles and gather all your training hologems in a single stockpile near your training rooms for easy access.
Helps if you don't spread all your terminals around too much.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Lycaeon

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1137 on: January 03, 2013, 02:31:46 am »

> I was posting a reply, but closed the tab and lost it.
I once did that for an update. Boy did it smart. :(

> AI hologem
You'll only need these for advanced robots. The RobronCo terminals already store the basic software for sprite-bots and turrets.

> Sensor module
I made the drop rates for these rather high, to the point where there's a reaction in the workbench to dismantle the excess.

> Spark batteries
You can now disassemble chain weapons for their spark batteries. Slavers and steel rangers will be bringing plenty of those. :)

> Well, hopefully there are no paradoxes in the number of items needed to produce or upgrade advanced version and the number of items scavenged from destroyed robots.
Destroyed robots drop less components than they were made with.

> This is a specialised reaction and as such should, in my opinion, use only lvl 3 and 4 hologems and require either MAS or Robronco terminal.
It's pretty specialized. The Arcane facility produces basic matrices out of basic hologems, and the MAS facility produces advanced matrices out of advanced hologems. Then again, I hadn't planned on introducing any talisman-making this early, so it's more of a placeholder system.

> Talon Mercenaries
They're not exactly finalized yet, so we'll see.

> Bonemeal
It's an economic stone and so can't be used to make furniture, and is worth as much as ordinary flux. It takes 2 bones/5 vermin to make; the new robot industries use a lot of steel so I wanted to make sure Stables had a reliable source of flux.

> Steel ranger armor
Oh you haven't seen the v0.9 Steel Rangers yet. ;) Their armor is part of the creature, so they don't suffer from the speed penalties imposed by power armor. Your citizens use a wearable version of power armor that's more durable and is put together from salvaged steel ranger corpses, along with an upgrade drink to confer the strength advantages.

> Now it should be possible to have all spell hologems without grinding thousands of precious rocks.
The increase was only moderate so I'll be keeping track of feedback to see if it needs another boost.

Thanks for the feedback Maklak! I'm looking forward to your first Stable in the new version...there's lots of new features to play around with.  :)
« Last Edit: January 03, 2013, 02:44:42 am by Lycaeon »
Logged
“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

P(ony)SI

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1138 on: January 03, 2013, 02:44:16 am »

I have a question.
What's the difference between an ordinary ghoul and a ghoul reaver?
From what I've seen in the raws, reavers just have a max willpower stat, which seems useless because ghouls don't feel pain or exertion.
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Corai

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1139 on: January 03, 2013, 02:48:29 am »

I have a question.
What's the difference between an ordinary ghoul and a ghoul reaver?
From what I've seen in the raws, reavers just have a max willpower stat, which seems useless because ghouls don't feel pain or exertion.

Fallout-wise, reavers have metal attached to them and are ALOT harder to kill. I think that applies to Fallout Equestria too.

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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute
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